// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/views/browser_bubble.h" #include "chrome/browser/ui/views/frame/browser_view.h" #if defined(OS_WIN) #include "chrome/browser/external_tab_container_win.h" #endif #include "views/widget/root_view.h" #include "views/window/window.h" namespace { BrowserBubbleHost* GetBubbleHostFromFrame(views::Widget* frame) { if (!frame) return NULL; BrowserBubbleHost* bubble_host = NULL; views::Window* window = frame->GetWindow(); if (window) { bubble_host = BrowserView::GetBrowserViewForNativeWindow( window->GetNativeWindow()); DCHECK(bubble_host); } return bubble_host; } } // namespace BrowserBubble::BrowserBubble(views::View* view, views::Widget* frame, const gfx::Rect& relative_to, BubbleBorder::ArrowLocation arrow_location) : frame_(frame), view_(view), relative_to_(relative_to), arrow_location_(arrow_location), visible_(false), delegate_(NULL), attached_(false), bubble_host_(GetBubbleHostFromFrame(frame)) { // Keep relative_to_ in frame-relative coordinates to aid in drag // positioning. gfx::Point origin = relative_to_.origin(); views::View::ConvertPointToView(NULL, frame_->GetRootView(), &origin); relative_to_.set_origin(origin); InitPopup(); } BrowserBubble::~BrowserBubble() { DCHECK(!attached_); popup_->Close(); // Don't call DetachFromBrowser from here. It needs to talk to the // BrowserView to deregister itself, and if BrowserBubble is owned // by a child of BrowserView, then it's possible that this stack frame // is a descendant of BrowserView's destructor, which leads to problems. // In that case, Detach doesn't need to get called anyway since BrowserView // will do the necessary cleanup. } void BrowserBubble::DetachFromBrowser() { DCHECK(attached_); if (!attached_) return; attached_ = false; if (bubble_host_) bubble_host_->DetachBrowserBubble(this); } void BrowserBubble::AttachToBrowser() { DCHECK(!attached_); if (attached_) return; if (bubble_host_) bubble_host_->AttachBrowserBubble(this); attached_ = true; } void BrowserBubble::BrowserWindowMoved() { if (delegate_) delegate_->BubbleBrowserWindowMoved(this); else Hide(); if (visible_) Reposition(); } void BrowserBubble::BrowserWindowClosing() { if (delegate_) delegate_->BubbleBrowserWindowClosing(this); else Hide(); } void BrowserBubble::SetBounds(int x, int y, int w, int h) { // If the UI layout is RTL, we don't need to mirror coordinates, since // View logic will do that for us. bounds_.SetRect(x, y, w, h); Reposition(); } void BrowserBubble::MoveTo(int x, int y) { SetBounds(x, y, bounds_.width(), bounds_.height()); } void BrowserBubble::Reposition() { gfx::Point top_left; views::View::ConvertPointToScreen(frame_->GetRootView(), &top_left); MovePopup(top_left.x() + bounds_.x(), top_left.y() + bounds_.y(), bounds_.width(), bounds_.height()); } gfx::Rect BrowserBubble::GetAbsoluteRelativeTo() { // |relative_to_| is in browser-relative coordinates, so convert it to // screen coordinates for use in placing the popup widgets. gfx::Rect relative_rect = relative_to_; gfx::Point relative_origin = relative_rect.origin(); views::View::ConvertPointToScreen(frame_->GetRootView(), &relative_origin); relative_rect.set_origin(relative_origin); return relative_rect; } void BrowserBubble::SetAbsoluteBounds(const gfx::Rect& window_bounds) { // Convert screen coordinates to frame relative. gfx::Point relative_origin = window_bounds.origin(); views::View::ConvertPointToView(NULL, frame_->GetRootView(), &relative_origin); SetBounds(relative_origin.x(), relative_origin.y(), window_bounds.width(), window_bounds.height()); }