// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_UI_VIEWS_FULLSCREEN_EXIT_BUBBLE_H__ #define CHROME_BROWSER_UI_VIEWS_FULLSCREEN_EXIT_BUBBLE_H__ #pragma once #include "base/memory/scoped_ptr.h" #include "base/timer.h" #include "chrome/browser/command_updater.h" #include "ui/base/animation/animation_delegate.h" #include "views/controls/link.h" namespace ui { class SlideAnimation; } #if defined(OS_LINUX) namespace views { class WidgetGtk; } #endif // FullscreenExitBubble is responsible for showing a bubble atop the screen in // fullscreen mode, telling users how to exit and providing a click target. // The bubble auto-hides, and re-shows when the user moves to the screen top. class FullscreenExitBubble : public views::LinkController, public ui::AnimationDelegate { public: explicit FullscreenExitBubble( views::Widget* frame, CommandUpdater::CommandUpdaterDelegate* delegate); virtual ~FullscreenExitBubble(); private: class FullscreenExitView; static const double kOpacity; // Opacity of the bubble, 0.0 - 1.0 static const int kInitialDelayMs; // Initial time bubble remains onscreen static const int kIdleTimeMs; // Time before mouse idle triggers hide static const int kPositionCheckHz; // How fast to check the mouse position static const int kSlideInRegionHeightPx; // Height of region triggering slide-in static const int kSlideInDurationMs; // Duration of slide-in animation static const int kSlideOutDurationMs; // Duration of slide-out animation // views::LinkController virtual void LinkActivated(views::Link* source, int event_flags); // ui::AnimationDelegate virtual void AnimationProgressed(const ui::Animation* animation); virtual void AnimationEnded(const ui::Animation* animation); // Called repeatedly to get the current mouse position and animate the bubble // on or off the screen as appropriate. void CheckMousePosition(); // Hides the bubble. This is a separate function so it can be called by a // timer. void Hide(); // Returns the current desirable rect for the popup window. If // |ignore_animation_state| is true this returns the rect assuming the popup // is fully onscreen. gfx::Rect GetPopupRect(bool ignore_animation_state) const; // The root view containing us. views::View* root_view_; // Someone who can toggle fullscreen mode on and off when the user requests // it. CommandUpdater::CommandUpdaterDelegate* delegate_; views::Widget* popup_; // The contents of the popup. FullscreenExitView* view_; // Animation controlling sliding into/out of the top of the screen. scoped_ptr<ui::SlideAnimation> size_animation_; // Timer to delay before allowing the bubble to hide after it's initially // shown. base::OneShotTimer<FullscreenExitBubble> initial_delay_; // Timer to see how long the mouse has been idle. base::OneShotTimer<FullscreenExitBubble> idle_timeout_; // Timer to poll the current mouse position. We can't just listen for mouse // events without putting a non-empty HWND onscreen (or hooking Windows, which // has other problems), so instead we run a low-frequency poller to see if the // user has moved in or out of our show/hide regions. base::RepeatingTimer<FullscreenExitBubble> mouse_position_checker_; // The most recently seen mouse position, in screen coordinates. Used to see // if the mouse has moved since our last check. gfx::Point last_mouse_pos_; DISALLOW_COPY_AND_ASSIGN(FullscreenExitBubble); }; #endif // CHROME_BROWSER_UI_VIEWS_FULLSCREEN_EXIT_BUBBLE_H__