/*
 * libjingle
 * Copyright 2004--2005, Google Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *     this list of conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *  3. The name of the author may not be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef TALK_BASE_MESSAGEQUEUE_H_
#define TALK_BASE_MESSAGEQUEUE_H_

#include <algorithm>
#include <cstring>
#include <list>
#include <queue>
#include <vector>

#include "talk/base/basictypes.h"
#include "talk/base/criticalsection.h"
#include "talk/base/messagehandler.h"
#include "talk/base/scoped_ptr.h"
#include "talk/base/sigslot.h"
#include "talk/base/socketserver.h"
#include "talk/base/time.h"

namespace talk_base {

struct Message;
class MessageQueue;

// MessageQueueManager does cleanup of of message queues

class MessageQueueManager {
 public:
  static MessageQueueManager* Instance();

  void Add(MessageQueue *message_queue);
  void Remove(MessageQueue *message_queue);
  void Clear(MessageHandler *handler);

 private:
  MessageQueueManager();
  ~MessageQueueManager();

  static MessageQueueManager* instance_;
  // This list contains 'active' MessageQueues.
  std::vector<MessageQueue *> message_queues_;
  CriticalSection crit_;
};

// Derive from this for specialized data
// App manages lifetime, except when messages are purged

class MessageData {
 public:
  MessageData() {}
  virtual ~MessageData() {}
};

template <class T>
class TypedMessageData : public MessageData {
 public:
  explicit TypedMessageData(const T& data) : data_(data) { }
  const T& data() const { return data_; }
  T& data() { return data_; }
 private:
  T data_;
};

// Like TypedMessageData, but for pointers that require a delete.
template <class T>
class ScopedMessageData : public MessageData {
 public:
  explicit ScopedMessageData(T* data) : data_(data) { }
  const scoped_ptr<T>& data() const { return data_; }
  scoped_ptr<T>& data() { return data_; }
 private:
  scoped_ptr<T> data_;
};

template<class T>
inline MessageData* WrapMessageData(const T& data) {
  return new TypedMessageData<T>(data);
}

template<class T>
inline const T& UseMessageData(MessageData* data) {
  return static_cast< TypedMessageData<T>* >(data)->data();
}

template<class T>
class DisposeData : public MessageData {
 public:
  explicit DisposeData(T* data) : data_(data) { }
  virtual ~DisposeData() { delete data_; }
 private:
  T* data_;
};

const uint32 MQID_ANY = static_cast<uint32>(-1);
const uint32 MQID_DISPOSE = static_cast<uint32>(-2);

// No destructor

struct Message {
  Message() {
    memset(this, 0, sizeof(*this));
  }
  inline bool Match(MessageHandler* handler, uint32 id) const {
    return (handler == NULL || handler == phandler)
           && (id == MQID_ANY || id == message_id);
  }
  MessageHandler *phandler;
  uint32 message_id;
  MessageData *pdata;
  uint32 ts_sensitive;
};

typedef std::list<Message> MessageList;

// DelayedMessage goes into a priority queue, sorted by trigger time.  Messages
// with the same trigger time are processed in num_ (FIFO) order.

class DelayedMessage {
 public:
  DelayedMessage(int delay, uint32 trigger, uint32 num, const Message& msg)
  : cmsDelay_(delay), msTrigger_(trigger), num_(num), msg_(msg) { }

  bool operator< (const DelayedMessage& dmsg) const {
    return (dmsg.msTrigger_ < msTrigger_)
           || ((dmsg.msTrigger_ == msTrigger_) && (dmsg.num_ < num_));
  }

  int cmsDelay_;  // for debugging
  uint32 msTrigger_;
  uint32 num_;
  Message msg_;
};

class MessageQueue {
 public:
  explicit MessageQueue(SocketServer* ss = NULL);
  virtual ~MessageQueue();

  SocketServer* socketserver() { return ss_; }
  void set_socketserver(SocketServer* ss);

  // Note: The behavior of MessageQueue has changed.  When a MQ is stopped,
  // futher Posts and Sends will fail.  However, any pending Sends and *ready*
  // Posts (as opposed to unexpired delayed Posts) will be delivered before
  // Get (or Peek) returns false.  By guaranteeing delivery of those messages,
  // we eliminate the race condition when an MessageHandler and MessageQueue
  // may be destroyed independently of each other.
  virtual void Quit();
  virtual bool IsQuitting();
  virtual void Restart();

  // Get() will process I/O until:
  //  1) A message is available (returns true)
  //  2) cmsWait seconds have elapsed (returns false)
  //  3) Stop() is called (returns false)
  virtual bool Get(Message *pmsg, int cmsWait = kForever,
                   bool process_io = true);
  virtual bool Peek(Message *pmsg, int cmsWait = 0);
  virtual void Post(MessageHandler *phandler, uint32 id = 0,
                    MessageData *pdata = NULL, bool time_sensitive = false);
  virtual void PostDelayed(int cmsDelay, MessageHandler *phandler,
                           uint32 id = 0, MessageData *pdata = NULL) {
    return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata);
  }
  virtual void PostAt(uint32 tstamp, MessageHandler *phandler,
                      uint32 id = 0, MessageData *pdata = NULL) {
    return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata);
  }
  virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
                     MessageList* removed = NULL);
  virtual void Dispatch(Message *pmsg);
  virtual void ReceiveSends();

  // Amount of time until the next message can be retrieved
  virtual int GetDelay();

  bool empty() const { return msgq_.empty() && dmsgq_.empty() && !fPeekKeep_; }
  size_t size() const { return msgq_.size() + dmsgq_.size() + fPeekKeep_; }

  // Internally posts a message which causes the doomed object to be deleted
  template<class T> void Dispose(T* doomed) {
    if (doomed) {
      Post(NULL, MQID_DISPOSE, new DisposeData<T>(doomed));
    }
  }

  // When this signal is sent out, any references to this queue should
  // no longer be used.
  sigslot::signal0<> SignalQueueDestroyed;

 protected:
  class PriorityQueue : public std::priority_queue<DelayedMessage> {
   public:
    container_type& container() { return c; }
    void reheap() { make_heap(c.begin(), c.end(), comp); }
  };

  void EnsureActive();
  void DoDelayPost(int cmsDelay, uint32 tstamp, MessageHandler *phandler,
                   uint32 id, MessageData* pdata);

  // The SocketServer is not owned by MessageQueue.
  SocketServer* ss_;
  // If a server isn't supplied in the constructor, use this one.
  scoped_ptr<SocketServer> default_ss_;
  bool fStop_;
  bool fPeekKeep_;
  Message msgPeek_;
  // A message queue is active if it has ever had a message posted to it.
  // This also corresponds to being in MessageQueueManager's global list.
  bool active_;
  MessageList msgq_;
  PriorityQueue dmsgq_;
  uint32 dmsgq_next_num_;
  CriticalSection crit_;
};

}  // namespace talk_base

#endif  // TALK_BASE_MESSAGEQUEUE_H_