/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_SESSION_PHONE_CALL_H_ #define TALK_SESSION_PHONE_CALL_H_ #include <string> #include <map> #include <vector> #include <deque> #include "talk/base/messagequeue.h" #include "talk/p2p/base/session.h" #include "talk/p2p/client/socketmonitor.h" #include "talk/xmpp/jid.h" #include "talk/session/phone/audiomonitor.h" #include "talk/session/phone/voicechannel.h" namespace cricket { class MediaSessionClient; struct CallOptions; class Call : public talk_base::MessageHandler, public sigslot::has_slots<> { public: Call(MediaSessionClient* session_client); ~Call(); Session *InitiateSession(const buzz::Jid &jid, const CallOptions& options); void AcceptSession(BaseSession *session, const CallOptions& options); void RejectSession(BaseSession *session); void TerminateSession(BaseSession *session); void Terminate(); void SetLocalRenderer(VideoRenderer* renderer); void SetVideoRenderer(BaseSession *session, uint32 ssrc, VideoRenderer* renderer); void AddStream(BaseSession *session, uint32 voice_ssrc, uint32 video_ssrc); void RemoveStream(BaseSession *session, uint32 voice_ssrc, uint32 video_ssrc); void StartConnectionMonitor(BaseSession *session, int cms); void StopConnectionMonitor(BaseSession *session); void StartAudioMonitor(BaseSession *session, int cms); void StopAudioMonitor(BaseSession *session); void Mute(bool mute); void PressDTMF(int event); const std::vector<Session *> &sessions(); uint32 id(); bool video() const { return video_; } bool muted() const { return muted_; } // Setting this to false will cause the call to have a longer timeout and // for the SignalSetupToCallVoicemail to never fire. void set_send_to_voicemail(bool send_to_voicemail) { send_to_voicemail_ = send_to_voicemail; } bool send_to_voicemail() { return send_to_voicemail_; } // Sets a flag on the chatapp that will redirect the call to voicemail once // the call has been terminated sigslot::signal0<> SignalSetupToCallVoicemail; sigslot::signal2<Call *, Session *> SignalAddSession; sigslot::signal2<Call *, Session *> SignalRemoveSession; sigslot::signal3<Call *, BaseSession *, BaseSession::State> SignalSessionState; sigslot::signal3<Call *, BaseSession *, Session::Error> SignalSessionError; sigslot::signal3<Call *, Session *, const std::string &> SignalReceivedTerminateReason; sigslot::signal2<Call *, const std::vector<ConnectionInfo> &> SignalConnectionMonitor; sigslot::signal2<Call *, const VoiceMediaInfo&> SignalMediaMonitor; sigslot::signal2<Call *, const AudioInfo&> SignalAudioMonitor; sigslot::signal2<Call *, const std::vector<ConnectionInfo> &> SignalVideoConnectionMonitor; sigslot::signal2<Call *, const VideoMediaInfo&> SignalVideoMediaMonitor; private: void OnMessage(talk_base::Message *message); void OnSessionState(BaseSession *session, BaseSession::State state); void OnSessionError(BaseSession *session, Session::Error error); void OnReceivedTerminateReason(Session *session, const std::string &reason); void IncomingSession(Session *session, const SessionDescription* offer); // Returns true on success. bool AddSession(Session *session, const SessionDescription* offer); void RemoveSession(Session *session); void EnableChannels(bool enable); void Join(Call *call, bool enable); void OnConnectionMonitor(VoiceChannel *channel, const std::vector<ConnectionInfo> &infos); void OnMediaMonitor(VoiceChannel *channel, const VoiceMediaInfo& info); void OnAudioMonitor(VoiceChannel *channel, const AudioInfo& info); void OnConnectionMonitor(VideoChannel *channel, const std::vector<ConnectionInfo> &infos); void OnMediaMonitor(VideoChannel *channel, const VideoMediaInfo& info); VoiceChannel* GetVoiceChannel(BaseSession* session); VideoChannel* GetVideoChannel(BaseSession* session); void ContinuePlayDTMF(); uint32 id_; MediaSessionClient *session_client_; std::vector<Session *> sessions_; std::map<std::string, VoiceChannel *> voice_channel_map_; std::map<std::string, VideoChannel *> video_channel_map_; VideoRenderer* local_renderer_; bool video_; bool muted_; bool send_to_voicemail_; // DTMF tones have to be queued up so that we don't flood the call. We // keep a deque (doubely ended queue) of them around. While one is playing we // set the playing_dtmf_ bit and schedule a message in XX msec to clear that // bit or start the next tone playing. std::deque<int> queued_dtmf_; bool playing_dtmf_; friend class MediaSessionClient; }; } // namespace cricket #endif // TALK_SESSION_PHONE_CALL_H_