// Copyright 2005, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // A sample program demonstrating using Google C++ testing framework. // // Author: wan@google.com (Zhanyong Wan) #ifndef GTEST_SAMPLES_SAMPLE3_INL_H_ #define GTEST_SAMPLES_SAMPLE3_INL_H_ #include <stddef.h> // Queue is a simple queue implemented as a singled-linked list. // // The element type must support copy constructor. template <typename E> // E is the element type class Queue; // QueueNode is a node in a Queue, which consists of an element of // type E and a pointer to the next node. template <typename E> // E is the element type class QueueNode { friend class Queue<E>; public: // Gets the element in this node. const E& element() const { return element_; } // Gets the next node in the queue. QueueNode* next() { return next_; } const QueueNode* next() const { return next_; } private: // Creates a node with a given element value. The next pointer is // set to NULL. QueueNode(const E& an_element) : element_(an_element), next_(NULL) {} // We disable the default assignment operator and copy c'tor. const QueueNode& operator = (const QueueNode&); QueueNode(const QueueNode&); E element_; QueueNode* next_; }; template <typename E> // E is the element type. class Queue { public: // Creates an empty queue. Queue() : head_(NULL), last_(NULL), size_(0) {} // D'tor. Clears the queue. ~Queue() { Clear(); } // Clears the queue. void Clear() { if (size_ > 0) { // 1. Deletes every node. QueueNode<E>* node = head_; QueueNode<E>* next = node->next(); for (; ;) { delete node; node = next; if (node == NULL) break; next = node->next(); } // 2. Resets the member variables. head_ = last_ = NULL; size_ = 0; } } // Gets the number of elements. size_t Size() const { return size_; } // Gets the first element of the queue, or NULL if the queue is empty. QueueNode<E>* Head() { return head_; } const QueueNode<E>* Head() const { return head_; } // Gets the last element of the queue, or NULL if the queue is empty. QueueNode<E>* Last() { return last_; } const QueueNode<E>* Last() const { return last_; } // Adds an element to the end of the queue. A copy of the element is // created using the copy constructor, and then stored in the queue. // Changes made to the element in the queue doesn't affect the source // object, and vice versa. void Enqueue(const E& element) { QueueNode<E>* new_node = new QueueNode<E>(element); if (size_ == 0) { head_ = last_ = new_node; size_ = 1; } else { last_->next_ = new_node; last_ = new_node; size_++; } } // Removes the head of the queue and returns it. Returns NULL if // the queue is empty. E* Dequeue() { if (size_ == 0) { return NULL; } const QueueNode<E>* const old_head = head_; head_ = head_->next_; size_--; if (size_ == 0) { last_ = NULL; } E* element = new E(old_head->element()); delete old_head; return element; } // Applies a function/functor on each element of the queue, and // returns the result in a new queue. The original queue is not // affected. template <typename F> Queue* Map(F function) const { Queue* new_queue = new Queue(); for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) { new_queue->Enqueue(function(node->element())); } return new_queue; } private: QueueNode<E>* head_; // The first node of the queue. QueueNode<E>* last_; // The last node of the queue. size_t size_; // The number of elements in the queue. // We disallow copying a queue. Queue(const Queue&); const Queue& operator = (const Queue&); }; #endif // GTEST_SAMPLES_SAMPLE3_INL_H_