/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkGradientShader.h" namespace skiagm { struct GradData { int fCount; const SkColor* fColors; const SkScalar* fPos; }; static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK }; static const SkScalar gPos0[] = { 0, SK_Scalar1 }; static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; static const SkScalar gPos2[] = { 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1 }; static const GradData gGradData[] = { { 2, gColors, NULL }, { 2, gColors, gPos0 }, { 2, gColors, gPos1 }, { 5, gColors, NULL }, { 5, gColors, gPos2 } }; static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm, mapper); } static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::CreateRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm, mapper); } static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount, mapper); } static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::CreateTwoPointRadial( center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, data.fColors, data.fPos, data.fCount, tm, mapper); } static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center0, center1; SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center1, radius1, center0, radius0, data.fColors, data.fPos, data.fCount, tm, mapper); } typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper); static const GradMaker gGradMakers[] = { MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical }; /////////////////////////////////////////////////////////////////////////////// class GradientsGM : public GM { public: GradientsGM() { this->setBGColor(0xFFDDDDDD); } protected: SkString onShortName() { return SkString("gradients"); } virtual SkISize onISize() { return make_isize(640, 615); } virtual void onDraw(SkCanvas* canvas) { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkShader::TileMode tm = SkShader::kClamp_TileMode; SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; SkPaint paint; paint.setAntiAlias(true); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { canvas->save(); for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); paint.setShader(shader); canvas->drawRect(r, paint); shader->unref(); canvas->translate(0, SkIntToScalar(120)); } canvas->restore(); canvas->translate(SkIntToScalar(120), 0); } } private: typedef GM INHERITED; }; // Based on the original gradient slide, but with perspective applied to the // gradient shaders' local matrices class GradientsLocalPerspectiveGM : public GM { public: GradientsLocalPerspectiveGM() { this->setBGColor(0xFFDDDDDD); } protected: SkString onShortName() { return SkString("gradients_local_perspective"); } virtual SkISize onISize() { return make_isize(640, 615); } virtual void onDraw(SkCanvas* canvas) { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkShader::TileMode tm = SkShader::kClamp_TileMode; SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; SkPaint paint; paint.setAntiAlias(true); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { canvas->save(); for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); // apply an increasing y perspective as we move to the right SkMatrix perspective; perspective.setIdentity(); perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1), SkIntToScalar(500))); perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1), SkIntToScalar(10))); shader->setLocalMatrix(perspective); paint.setShader(shader); canvas->drawRect(r, paint); shader->unref(); canvas->translate(0, SkIntToScalar(120)); } canvas->restore(); canvas->translate(SkIntToScalar(120), 0); } } private: typedef GM INHERITED; }; // Based on the original gradient slide, but with perspective applied to // the view matrix class GradientsViewPerspectiveGM : public GradientsGM { protected: SkString onShortName() { return SkString("gradients_view_perspective"); } virtual SkISize onISize() { return make_isize(640, 400); } virtual void onDraw(SkCanvas* canvas) { SkMatrix perspective; perspective.setIdentity(); perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000))); perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25))); canvas->concat(perspective); INHERITED::onDraw(canvas); } private: typedef GradientsGM INHERITED; }; /* Inspired by this <canvas> javascript, where we need to detect that we are not solving a quadratic equation, but must instead solve a linear (since our X^2 coefficient is 0) ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150); g.addColorStop(0, '#f00'); g.addColorStop(0.01, '#0f0'); g.addColorStop(0.99, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); */ class GradientsDegenrate2PointGM : public GM { public: GradientsDegenrate2PointGM() {} protected: SkString onShortName() { return SkString("gradients_degenerate_2pt"); } virtual SkISize onISize() { return make_isize(320, 320); } void drawBG(SkCanvas* canvas) { canvas->drawColor(SK_ColorBLUE); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; SkScalar pos[] = { 0, SkFloatToScalar(0.01f), SkFloatToScalar(0.99f), SK_Scalar1 }; SkPoint c0; c0.iset(-80, 25); SkScalar r0 = SkIntToScalar(70); SkPoint c1; c1.iset(0, 25); SkScalar r1 = SkIntToScalar(150); SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors, pos, SK_ARRAY_COUNT(pos), SkShader::kClamp_TileMode); SkPaint paint; paint.setShader(s)->unref(); canvas->drawPaint(paint); } private: typedef GM INHERITED; }; /// Tests correctness of *optimized* codepaths in gradients. class ClampedGradientsGM : public GM { public: ClampedGradientsGM() {} protected: SkString onShortName() { return SkString("clamped_gradients"); } virtual SkISize onISize() { return make_isize(640, 510); } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFFDDDDDD); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(300) }; SkPaint paint; paint.setAntiAlias(true); SkPoint center; center.iset(0, 300); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); SkShader* shader = SkGradientShader::CreateRadial( SkPoint(center), SkIntToScalar(200), gColors, NULL, 5, SkShader::kClamp_TileMode, NULL); paint.setShader(shader); canvas->drawRect(r, paint); shader->unref(); } private: typedef GM INHERITED; }; /// Checks quality of large radial gradients, which may display /// some banding. class RadialGradientGM : public GM { public: RadialGradientGM() {} protected: SkString onShortName() { return SkString("radial_gradient"); } virtual SkISize onISize() { return make_isize(1280, 1280); } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFF000000); } virtual void onDraw(SkCanvas* canvas) { const SkISize dim = this->getISize(); this->drawBG(canvas); SkPaint paint; paint.setDither(true); SkPoint center; center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2); SkScalar radius = SkIntToScalar(dim.width())/2; const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; const SkScalar pos[] = { SkFloatToScalar(0.0f), SkFloatToScalar(0.35f), SkFloatToScalar(1.0f) }; SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, pos, SK_ARRAY_COUNT(pos), SkShader::kClamp_TileMode); paint.setShader(shader)->unref(); SkRect r = { 0, 0, SkIntToScalar(dim.width()), SkIntToScalar(dim.height()) }; canvas->drawRect(r, paint); } private: typedef GM INHERITED; }; /////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new GradientsGM; } static GMRegistry reg(MyFactory); static GM* MyFactory2(void*) { return new GradientsDegenrate2PointGM; } static GMRegistry reg2(MyFactory2); static GM* MyFactory3(void*) { return new ClampedGradientsGM; } static GMRegistry reg3(MyFactory3); static GM* MyFactory4(void*) { return new RadialGradientGM; } static GMRegistry reg4(MyFactory4); static GM* MyFactory5(void*) { return new GradientsLocalPerspectiveGM; } static GMRegistry reg5(MyFactory5); static GM* MyFactory6(void*) { return new GradientsViewPerspectiveGM; } static GMRegistry reg6(MyFactory6); }