/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkANGLEGLContext_DEFINED #define SkANGLEGLContext_DEFINED #if SK_ANGLE #include "SkGLContext.h" #include <GLES2/gl2.h> #include <EGL/egl.h> class SkANGLEGLContext : public SkGLContext { public: SkANGLEGLContext(); virtual ~SkANGLEGLContext(); virtual void makeCurrent() const SK_OVERRIDE; class AutoContextRestore { public: AutoContextRestore(); ~AutoContextRestore(); private: EGLContext fOldEGLContext; EGLDisplay fOldDisplay; EGLSurface fOldSurface; }; protected: virtual const GrGLInterface* createGLContext() SK_OVERRIDE; virtual void destroyGLContext() SK_OVERRIDE; private: EGLContext fContext; EGLDisplay fDisplay; EGLSurface fSurface; }; #endif #endif