/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOSWindow_Unix_DEFINED #define SkOSWindow_Unix_DEFINED #include <GL/glx.h> #include <X11/Xlib.h> #include "SkWindow.h" class SkEvent; struct SkUnixWindow { Display* fDisplay; Window fWin; size_t fOSWin; GC fGc; GLXContext fGLContext; }; class SkOSWindow : public SkWindow { public: SkOSWindow(void*); ~SkOSWindow(); void* getHWND() const { return (void*)fUnixWindow.fWin; } void* getDisplay() const { return (void*)fUnixWindow.fDisplay; } void* getUnixWindow() const { return (void*)&fUnixWindow; } void loop(); void post_linuxevent(); enum SkBackEndTypes { kNone_BackEndType, kNativeGL_BackEndType, }; bool attach(SkBackEndTypes attachType, int msaaSampleCount); void detach(); void present(); int getMSAASampleCount() const { return fMSAASampleCount; } //static bool PostEvent(SkEvent* evt, SkEventSinkID, SkMSec delay); protected: // Overridden from from SkWindow: virtual bool onEvent(const SkEvent&) SK_OVERRIDE; virtual void onHandleInval(const SkIRect&) SK_OVERRIDE; virtual bool onHandleChar(SkUnichar) SK_OVERRIDE; virtual bool onHandleKey(SkKey) SK_OVERRIDE; virtual bool onHandleKeyUp(SkKey) SK_OVERRIDE; virtual void onSetTitle(const char title[]) SK_OVERRIDE; private: void doPaint(); void mapWindowAndWait(); void closeWindow(); void initWindow(int newMSAASampleCount); SkUnixWindow fUnixWindow; // Needed for GL XVisualInfo* fVi; // we recreate the underlying xwindow if this changes int fMSAASampleCount; typedef SkWindow INHERITED; }; #endif