/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmapProcShader.h" #include "SkColorPriv.h" #include "SkPixelRef.h" bool SkBitmapProcShader::CanDo(const SkBitmap& bm, TileMode tx, TileMode ty) { switch (bm.config()) { case SkBitmap::kA8_Config: case SkBitmap::kRGB_565_Config: case SkBitmap::kIndex8_Config: case SkBitmap::kARGB_8888_Config: // if (tx == ty && (kClamp_TileMode == tx || kRepeat_TileMode == tx)) return true; default: break; } return false; } SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy) { fRawBitmap = src; fState.fTileModeX = (uint8_t)tmx; fState.fTileModeY = (uint8_t)tmy; fFlags = 0; // computed in setContext } SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) { fRawBitmap.unflatten(buffer); fState.fTileModeX = buffer.readU8(); fState.fTileModeY = buffer.readU8(); fFlags = 0; // computed in setContext } void SkBitmapProcShader::beginSession() { this->INHERITED::beginSession(); fRawBitmap.lockPixels(); } void SkBitmapProcShader::endSession() { fRawBitmap.unlockPixels(); this->INHERITED::endSession(); } SkShader::BitmapType SkBitmapProcShader::asABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[], SkScalar* twoPointRadialParams) const { if (texture) { *texture = fRawBitmap; } if (texM) { texM->reset(); } if (xy) { xy[0] = (TileMode)fState.fTileModeX; xy[1] = (TileMode)fState.fTileModeY; } return kDefault_BitmapType; } void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) { this->INHERITED::flatten(buffer); fRawBitmap.flatten(buffer); buffer.write8(fState.fTileModeX); buffer.write8(fState.fTileModeY); } static bool only_scale_and_translate(const SkMatrix& matrix) { unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; return (matrix.getType() & ~mask) == 0; } bool SkBitmapProcShader::isOpaque() const { return fRawBitmap.isOpaque(); } bool SkBitmapProcShader::setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) { // do this first, so we have a correct inverse matrix if (!this->INHERITED::setContext(device, paint, matrix)) { return false; } fState.fOrigBitmap = fRawBitmap; fState.fOrigBitmap.lockPixels(); if (!fState.fOrigBitmap.getTexture() && !fState.fOrigBitmap.readyToDraw()) { fState.fOrigBitmap.unlockPixels(); return false; } if (!fState.chooseProcs(this->getTotalInverse(), paint)) { return false; } const SkBitmap& bitmap = *fState.fBitmap; bool bitmapIsOpaque = bitmap.isOpaque(); // update fFlags uint32_t flags = 0; if (bitmapIsOpaque && (255 == this->getPaintAlpha())) { flags |= kOpaqueAlpha_Flag; } switch (bitmap.config()) { case SkBitmap::kRGB_565_Config: flags |= (kHasSpan16_Flag | kIntrinsicly16_Flag); break; case SkBitmap::kIndex8_Config: case SkBitmap::kARGB_8888_Config: if (bitmapIsOpaque) { flags |= kHasSpan16_Flag; } break; case SkBitmap::kA8_Config: break; // never set kHasSpan16_Flag default: break; } if (paint.isDither() && bitmap.config() != SkBitmap::kRGB_565_Config) { // gradients can auto-dither in their 16bit sampler, but we don't so // we clear the flag here. flags &= ~kHasSpan16_Flag; } // if we're only 1-pixel heigh, and we don't rotate, then we can claim this if (1 == bitmap.height() && only_scale_and_translate(this->getTotalInverse())) { flags |= kConstInY32_Flag; if (flags & kHasSpan16_Flag) { flags |= kConstInY16_Flag; } } fFlags = flags; return true; } #define BUF_MAX 128 #define TEST_BUFFER_OVERRITEx #ifdef TEST_BUFFER_OVERRITE #define TEST_BUFFER_EXTRA 32 #define TEST_PATTERN 0x88888888 #else #define TEST_BUFFER_EXTRA 0 #endif void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { const SkBitmapProcState& state = fState; if (state.fShaderProc32) { state.fShaderProc32(state, x, y, dstC, count); return; } uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA]; SkBitmapProcState::MatrixProc mproc = state.fMatrixProc; SkBitmapProcState::SampleProc32 sproc = state.fSampleProc32; int max = fState.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); SkASSERT(state.fBitmap->getPixels()); SkASSERT(state.fBitmap->pixelRef() == NULL || state.fBitmap->pixelRef()->isLocked()); for (;;) { int n = count; if (n > max) { n = max; } SkASSERT(n > 0 && n < BUF_MAX*2); #ifdef TEST_BUFFER_OVERRITE for (int i = 0; i < TEST_BUFFER_EXTRA; i++) { buffer[BUF_MAX + i] = TEST_PATTERN; } #endif mproc(state, buffer, n, x, y); #ifdef TEST_BUFFER_OVERRITE for (int j = 0; j < TEST_BUFFER_EXTRA; j++) { SkASSERT(buffer[BUF_MAX + j] == TEST_PATTERN); } #endif sproc(state, buffer, n, dstC); if ((count -= n) == 0) { break; } SkASSERT(count > 0); x += n; dstC += n; } } void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { const SkBitmapProcState& state = fState; if (state.fShaderProc16) { state.fShaderProc16(state, x, y, dstC, count); return; } uint32_t buffer[BUF_MAX]; SkBitmapProcState::MatrixProc mproc = state.fMatrixProc; SkBitmapProcState::SampleProc16 sproc = state.fSampleProc16; int max = fState.maxCountForBufferSize(sizeof(buffer)); SkASSERT(state.fBitmap->getPixels()); SkASSERT(state.fBitmap->pixelRef() == NULL || state.fBitmap->pixelRef()->isLocked()); for (;;) { int n = count; if (n > max) { n = max; } mproc(state, buffer, n, x, y); sproc(state, buffer, n, dstC); if ((count -= n) == 0) { break; } x += n; dstC += n; } } /////////////////////////////////////////////////////////////////////////////// #include "SkUnPreMultiply.h" #include "SkColorShader.h" #include "SkEmptyShader.h" // returns true and set color if the bitmap can be drawn as a single color // (for efficiency) static bool canUseColorShader(const SkBitmap& bm, SkColor* color) { if (1 != bm.width() || 1 != bm.height()) { return false; } SkAutoLockPixels alp(bm); if (!bm.readyToDraw()) { return false; } switch (bm.config()) { case SkBitmap::kARGB_8888_Config: *color = SkUnPreMultiply::PMColorToColor(*bm.getAddr32(0, 0)); return true; case SkBitmap::kRGB_565_Config: *color = SkPixel16ToColor(*bm.getAddr16(0, 0)); return true; case SkBitmap::kIndex8_Config: *color = SkUnPreMultiply::PMColorToColor(bm.getIndex8Color(0, 0)); return true; default: // just skip the other configs for now break; } return false; } #include "SkTemplatesPriv.h" SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, void* storage, size_t storageSize) { SkShader* shader; SkColor color; if (src.isNull()) { SK_PLACEMENT_NEW(shader, SkEmptyShader, storage, storageSize); } else if (canUseColorShader(src, &color)) { SK_PLACEMENT_NEW_ARGS(shader, SkColorShader, storage, storageSize, (color)); } else { SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage, storageSize, (src, tmx, tmy)); } return shader; } SK_DEFINE_FLATTENABLE_REGISTRAR(SkBitmapProcShader) /////////////////////////////////////////////////////////////////////////////// static const char* gTileModeName[] = { "clamp", "repeat", "mirror" }; bool SkBitmapProcShader::toDumpString(SkString* str) const { str->printf("BitmapShader: [%d %d %d", fRawBitmap.width(), fRawBitmap.height(), fRawBitmap.bytesPerPixel()); // add the pixelref SkPixelRef* pr = fRawBitmap.pixelRef(); if (pr) { const char* uri = pr->getURI(); if (uri) { str->appendf(" \"%s\"", uri); } } // add the (optional) matrix { SkMatrix m; if (this->getLocalMatrix(&m)) { SkString info; m.toDumpString(&info); str->appendf(" %s", info.c_str()); } } str->appendf(" [%s %s]]", gTileModeName[fState.fTileModeX], gTileModeName[fState.fTileModeY]); return true; }