/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGlyphCache_DEFINED #define SkGlyphCache_DEFINED #include "SkBitmap.h" #include "SkChunkAlloc.h" #include "SkDescriptor.h" #include "SkScalerContext.h" #include "SkTemplates.h" class SkPaint; class SkGlyphCache_Globals; /** \class SkGlyphCache This class represents a strike: a specific combination of typeface, size, matrix, etc., and holds the glyphs for that strike. Calling any of the getUnichar.../getGlyphID... methods will return the requested glyph, either instantly if it is already cahced, or by first generating it and then adding it to the strike. The strikes are held in a global list, available to all threads. To interact with one, call either VisitCache() or DetachCache(). */ class SkGlyphCache { public: /** Returns a glyph with valid fAdvance and fDevKern fields. The remaining fields may be valid, but that is not guaranteed. If you require those, call getUnicharMetrics or getGlyphIDMetrics instead. */ const SkGlyph& getUnicharAdvance(SkUnichar); const SkGlyph& getGlyphIDAdvance(uint16_t); /** Returns a glyph with all fields valid except fImage and fPath, which may be null. If they are null, call findImage or findPath for those. If they are not null, then they are valid. This call is potentially slower than the matching ...Advance call. If you only need the fAdvance/fDevKern fields, call those instead. */ const SkGlyph& getUnicharMetrics(SkUnichar); const SkGlyph& getGlyphIDMetrics(uint16_t); /** These are variants that take the device position of the glyph. Call these only if you are drawing in subpixel mode. Passing 0, 0 is effectively the same as calling the variants w/o the extra params, tho a tiny bit slower. */ const SkGlyph& getUnicharMetrics(SkUnichar, SkFixed x, SkFixed y); const SkGlyph& getGlyphIDMetrics(uint16_t, SkFixed x, SkFixed y); /** Return the glyphID for the specified Unichar. If the char has already been seen, use the existing cache entry. If not, ask the scalercontext to compute it for us. */ uint16_t unicharToGlyph(SkUnichar); /** Map the glyph to its Unicode equivalent. Unmappable glyphs map to a character code of zero. */ SkUnichar glyphToUnichar(uint16_t); /** Returns the number of glyphs for this strike. */ unsigned getGlyphCount(); #ifdef SK_BUILD_FOR_ANDROID /** Returns the base glyph count for this strike. */ unsigned getBaseGlyphCount(SkUnichar charCode) const { return fScalerContext->getBaseGlyphCount(charCode); } #endif /** Return the image associated with the glyph. If it has not been generated this will trigger that. */ const void* findImage(const SkGlyph&); /** Return the Path associated with the glyph. If it has not been generated this will trigger that. */ const SkPath* findPath(const SkGlyph&); /** Return the vertical metrics for this strike. */ const SkPaint::FontMetrics& getFontMetricsY() const { return fFontMetricsY; } const SkDescriptor& getDescriptor() const { return *fDesc; } SkMask::Format getMaskFormat() const { return fScalerContext->getMaskFormat(); } bool isSubpixel() const { return fScalerContext->isSubpixel(); } /* AuxProc/Data allow a client to associate data with this cache entry. Multiple clients can use this, as their data is keyed with a function pointer. In addition to serving as a key, the function pointer is called with the data when the glyphcache object is deleted, so the client can cleanup their data as well. NOTE: the auxProc must not try to access this glyphcache in any way, since it may be in the process of being deleted. */ //! If the proc is found, return true and set *dataPtr to its data bool getAuxProcData(void (*auxProc)(void*), void** dataPtr) const; //! Add a proc/data pair to the glyphcache. proc should be non-null void setAuxProc(void (*auxProc)(void*), void* auxData); //! If found, remove the proc/data pair from the glyphcache (does not // call the proc) void removeAuxProc(void (*auxProc)(void*)); SkScalerContext* getScalerContext() const { return fScalerContext; } /** Call proc on all cache entries, stopping early if proc returns true. The proc should not create or delete caches, since it could produce deadlock. */ static void VisitAllCaches(bool (*proc)(SkGlyphCache*, void*), void* ctx); /** Find a matching cache entry, and call proc() with it. If none is found create a new one. If the proc() returns true, detach the cache and return it, otherwise leave it and return NULL. */ static SkGlyphCache* VisitCache(const SkDescriptor* desc, bool (*proc)(const SkGlyphCache*, void*), void* context); /** Given a strike that was returned by either VisitCache() or DetachCache() add it back into the global cache list (after which the caller should not reference it anymore. */ static void AttachCache(SkGlyphCache*); /** Detach a strike from the global cache matching the specified descriptor. Once detached, it can be queried/modified by the current thread, and when finished, be reattached to the global cache with AttachCache(). While detached, if another request is made with the same descriptor, a different strike will be generated. This is fine. It does mean we can have more than 1 strike for the same descriptor, but that will eventually get purged, and the win is that different thread will never block each other while a strike is being used. */ static SkGlyphCache* DetachCache(const SkDescriptor* desc) { return VisitCache(desc, DetachProc, NULL); } /** Return the approximate number of bytes used by the font cache */ static size_t GetCacheUsed(); /** This can be called to purge old font data, in an attempt to free enough bytes such that the font cache is not using more than the specified number of bytes. It is thread-safe, and may be called at any time. Return true if some amount of the cache was purged. */ static bool SetCacheUsed(size_t bytesUsed); #ifdef SK_DEBUG void validate() const; #else void validate() const {} #endif class AutoValidate : SkNoncopyable { public: AutoValidate(const SkGlyphCache* cache) : fCache(cache) { if (fCache) { fCache->validate(); } } ~AutoValidate() { if (fCache) { fCache->validate(); } } void forget() { fCache = NULL; } private: const SkGlyphCache* fCache; }; private: SkGlyphCache(const SkDescriptor*); ~SkGlyphCache(); enum MetricsType { kJustAdvance_MetricsType, kFull_MetricsType }; SkGlyph* lookupMetrics(uint32_t id, MetricsType); static bool DetachProc(const SkGlyphCache*, void*) { return true; } void detach(SkGlyphCache** head) { if (fPrev) { fPrev->fNext = fNext; } else { *head = fNext; } if (fNext) { fNext->fPrev = fPrev; } fPrev = fNext = NULL; } void attachToHead(SkGlyphCache** head) { SkASSERT(NULL == fPrev && NULL == fNext); if (*head) { (*head)->fPrev = this; fNext = *head; } *head = this; } SkGlyphCache* fNext, *fPrev; SkDescriptor* fDesc; SkScalerContext* fScalerContext; SkPaint::FontMetrics fFontMetricsY; enum { kHashBits = 12, kHashCount = 1 << kHashBits, kHashMask = kHashCount - 1 }; SkGlyph* fGlyphHash[kHashCount]; SkTDArray<SkGlyph*> fGlyphArray; SkChunkAlloc fGlyphAlloc; SkChunkAlloc fImageAlloc; int fMetricsCount, fAdvanceCount; struct CharGlyphRec { uint32_t fID; // unichar + subpixel SkGlyph* fGlyph; }; // no reason to use the same kHashCount as fGlyphHash, but we do for now CharGlyphRec fCharToGlyphHash[kHashCount]; enum { // shift so that the top bits fall into kHashBits region kShiftForHashIndex = SkGlyph::kSubShift + SkGlyph::kSubBits*2 - kHashBits }; static inline unsigned ID2HashIndex(uint32_t id) { return (id ^ (id >> kShiftForHashIndex)) & kHashMask; } // used to track (approx) how much ram is tied-up in this cache size_t fMemoryUsed; struct AuxProcRec { AuxProcRec* fNext; void (*fProc)(void*); void* fData; }; AuxProcRec* fAuxProcList; void invokeAndRemoveAuxProcs(); // This relies on the caller to have already acquired the mutex to access the global cache static size_t InternalFreeCache(SkGlyphCache_Globals*, size_t bytesNeeded); inline static SkGlyphCache* FindTail(SkGlyphCache* head); static size_t ComputeMemoryUsed(const SkGlyphCache* head); friend class SkGlyphCache_Globals; }; class SkAutoGlyphCache { public: SkAutoGlyphCache(SkGlyphCache* cache) : fCache(cache) {} SkAutoGlyphCache(const SkDescriptor* desc) { fCache = SkGlyphCache::DetachCache(desc); } SkAutoGlyphCache(const SkPaint& paint, const SkMatrix* matrix) { fCache = paint.detachCache(matrix); } ~SkAutoGlyphCache() { if (fCache) { SkGlyphCache::AttachCache(fCache); } } SkGlyphCache* getCache() const { return fCache; } void release() { if (fCache) { SkGlyphCache::AttachCache(fCache); fCache = NULL; } } private: SkGlyphCache* fCache; static bool DetachProc(const SkGlyphCache*, void*); }; #endif