/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkDrawShader.h" #include "SkDrawBitmap.h" #include "SkDrawMatrix.h" #include "SkDrawPaint.h" #include "SkTemplates.h" #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo SkDrawShader::fInfo[] = { SK_MEMBER(matrix, Matrix), SK_MEMBER(tileMode, TileMode) }; #endif DEFINE_GET_MEMBER(SkDrawShader); SkDrawShader::SkDrawShader() : matrix(NULL), tileMode(SkShader::kClamp_TileMode) { } bool SkDrawShader::add() { if (fPaint->shader != (SkDrawShader*) -1) return true; fPaint->shader = this; fPaint->fOwnsShader = true; return false; } void SkDrawShader::addPostlude(SkShader* shader) { if (matrix) shader->setLocalMatrix(matrix->getMatrix()); } #if SK_USE_CONDENSED_INFO == 0 const SkMemberInfo SkDrawBitmapShader::fInfo[] = { SK_MEMBER_INHERITED, SK_MEMBER(filterBitmap, Boolean), SK_MEMBER(image, BaseBitmap) }; #endif DEFINE_GET_MEMBER(SkDrawBitmapShader); SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {} bool SkDrawBitmapShader::add() { if (fPaint->shader != (SkDrawShader*) -1) return true; fPaint->shader = this; fPaint->fOwnsShader = true; return false; } SkShader* SkDrawBitmapShader::getShader() { if (image == NULL) return NULL; // note: bitmap shader now supports independent tile modes for X and Y // we pass the same to both, but later we should extend this flexibility // to the xml (e.g. tileModeX="repeat" tileModeY="clmap") // // oops, bitmapshader no longer takes filterBitmap, but deduces it at // draw-time from the paint SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, (SkShader::TileMode) tileMode, (SkShader::TileMode) tileMode); SkAutoTDelete<SkShader> autoDel(shader); addPostlude(shader); (void)autoDel.detach(); return shader; }