/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLinearGradient.h" static inline int repeat_bits(int x, const int bits) { return x & ((1 << bits) - 1); } static inline int repeat_8bits(int x) { return x & 0xFF; } // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly. // See http://code.google.com/p/skia/issues/detail?id=472 #if defined(_MSC_VER) && (_MSC_VER >= 1600) #pragma optimize("", off) #endif static inline int mirror_bits(int x, const int bits) { #ifdef SK_CPU_HAS_CONDITIONAL_INSTR if (x & (1 << bits)) x = ~x; return x & ((1 << bits) - 1); #else int s = x << (31 - bits) >> 31; return (x ^ s) & ((1 << bits) - 1); #endif } static inline int mirror_8bits(int x) { #ifdef SK_CPU_HAS_CONDITIONAL_INSTR if (x & 256) { x = ~x; } return x & 255; #else int s = x << 23 >> 31; return (x ^ s) & 0xFF; #endif } #if defined(_MSC_VER) && (_MSC_VER >= 1600) #pragma optimize("", on) #endif static void pts_to_unit_matrix(const SkPoint pts[2], SkMatrix* matrix) { SkVector vec = pts[1] - pts[0]; SkScalar mag = vec.length(); SkScalar inv = mag ? SkScalarInvert(mag) : 0; vec.scale(inv); matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); matrix->postTranslate(-pts[0].fX, -pts[0].fY); matrix->postScale(inv, inv); } /////////////////////////////////////////////////////////////////////////////// SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper) : SkGradientShaderBase(colors, pos, colorCount, mode, mapper) , fStart(pts[0]) , fEnd(pts[1]) { pts_to_unit_matrix(pts, &fPtsToUnit); } SkLinearGradient::SkLinearGradient(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) , fStart(buffer.readPoint()) , fEnd(buffer.readPoint()) { } void SkLinearGradient::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fStart); buffer.writePoint(fEnd); } bool SkLinearGradient::setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) { if (!this->INHERITED::setContext(device, paint, matrix)) { return false; } unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; if ((fDstToIndex.getType() & ~mask) == 0) { fFlags |= SkShader::kConstInY32_Flag; if ((fFlags & SkShader::kHasSpan16_Flag) && !paint.isDither()) { // only claim this if we do have a 16bit mode (i.e. none of our // colors have alpha), and if we are not dithering (which obviously // is not const in Y). fFlags |= SkShader::kConstInY16_Flag; } } return true; } #define NO_CHECK_ITER \ do { \ unsigned fi = fx >> SkGradientShaderBase::kCache32Shift; \ SkASSERT(fi <= 0xFF); \ fx += dx; \ *dstC++ = cache[toggle + fi]; \ toggle = next_dither_toggle(toggle); \ } while (0) namespace { typedef void (*LinearShadeProc)(TileProc proc, SkFixed dx, SkFixed fx, SkPMColor* dstC, const SkPMColor* cache, int toggle, int count); // Linear interpolation (lerp) is unnecessary if there are no sharp // discontinuities in the gradient - which must be true if there are // only 2 colors - but it's cheap. void shadeSpan_linear_vertical_lerp(TileProc proc, SkFixed dx, SkFixed fx, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int toggle, int count) { // We're a vertical gradient, so no change in a span. // If colors change sharply across the gradient, dithering is // insufficient (it subsamples the color space) and we need to lerp. unsigned fullIndex = proc(fx); unsigned fi = fullIndex >> SkGradientShaderBase::kCache32Shift; unsigned remainder = fullIndex & ((1 << SkGradientShaderBase::kCache32Shift) - 1); int index0 = fi + toggle; int index1 = index0; if (fi < SkGradientShaderBase::kCache32Count - 1) { index1 += 1; } SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder); index0 ^= SkGradientShaderBase::kDitherStride32; index1 ^= SkGradientShaderBase::kDitherStride32; SkPMColor dlerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder); sk_memset32_dither(dstC, lerp, dlerp, count); } void shadeSpan_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int toggle, int count) { SkClampRange range; range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1); if ((count = range.fCount0) > 0) { sk_memset32_dither(dstC, cache[toggle + range.fV0], cache[next_dither_toggle(toggle) + range.fV0], count); dstC += count; } if ((count = range.fCount1) > 0) { int unroll = count >> 3; fx = range.fFx1; for (int i = 0; i < unroll; i++) { NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; } if ((count &= 7) > 0) { do { NO_CHECK_ITER; } while (--count != 0); } } if ((count = range.fCount2) > 0) { sk_memset32_dither(dstC, cache[toggle + range.fV1], cache[next_dither_toggle(toggle) + range.fV1], count); } } void shadeSpan_linear_mirror(TileProc proc, SkFixed dx, SkFixed fx, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int toggle, int count) { do { unsigned fi = mirror_8bits(fx >> 8); SkASSERT(fi <= 0xFF); fx += dx; *dstC++ = cache[toggle + fi]; toggle = next_dither_toggle(toggle); } while (--count != 0); } void shadeSpan_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int toggle, int count) { do { unsigned fi = repeat_8bits(fx >> 8); SkASSERT(fi <= 0xFF); fx += dx; *dstC++ = cache[toggle + fi]; toggle = next_dither_toggle(toggle); } while (--count != 0); } } void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, int count) { SkASSERT(count > 0); SkPoint srcPt; SkMatrix::MapXYProc dstProc = fDstToIndexProc; TileProc proc = fTileProc; const SkPMColor* SK_RESTRICT cache = this->getCache32(); #ifdef USE_DITHER_32BIT_GRADIENT int toggle = init_dither_toggle(x, y); #else int toggle = 0; #endif if (fDstToIndexClass != kPerspective_MatrixClass) { dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); SkFixed dx, fx = SkScalarToFixed(srcPt.fX); if (fDstToIndexClass == kFixedStepInX_MatrixClass) { SkFixed dxStorage[1]; (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL); dx = dxStorage[0]; } else { SkASSERT(fDstToIndexClass == kLinear_MatrixClass); dx = SkScalarToFixed(fDstToIndex.getScaleX()); } LinearShadeProc shadeProc = shadeSpan_linear_repeat; if (SkFixedNearlyZero(dx, (SK_Fixed1 >> 14))) { shadeProc = shadeSpan_linear_vertical_lerp; } else if (SkShader::kClamp_TileMode == fTileMode) { shadeProc = shadeSpan_linear_clamp; } else if (SkShader::kMirror_TileMode == fTileMode) { shadeProc = shadeSpan_linear_mirror; } else { SkASSERT(SkShader::kRepeat_TileMode == fTileMode); } (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); } else { SkScalar dstX = SkIntToScalar(x); SkScalar dstY = SkIntToScalar(y); do { dstProc(fDstToIndex, dstX, dstY, &srcPt); unsigned fi = proc(SkScalarToFixed(srcPt.fX)); SkASSERT(fi <= 0xFFFF); *dstC++ = cache[toggle + (fi >> kCache32Shift)]; toggle = next_dither_toggle(toggle); dstX += SK_Scalar1; } while (--count != 0); } } SkShader::BitmapType SkLinearGradient::asABitmap(SkBitmap* bitmap, SkMatrix* matrix, TileMode xy[]) const { if (bitmap) { this->getGradientTableBitmap(bitmap); } if (matrix) { matrix->preConcat(fPtsToUnit); } if (xy) { xy[0] = fTileMode; xy[1] = kClamp_TileMode; } return kLinear_BitmapType; } SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fStart; info->fPoint[1] = fEnd; } return kLinear_GradientType; } static void dither_memset16(uint16_t dst[], uint16_t value, uint16_t other, int count) { if (reinterpret_cast<uintptr_t>(dst) & 2) { *dst++ = value; count -= 1; SkTSwap(value, other); } sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1); if (count & 1) { dst[count - 1] = value; } } #define NO_CHECK_ITER_16 \ do { \ unsigned fi = fx >> SkGradientShaderBase::kCache16Shift; \ SkASSERT(fi < SkGradientShaderBase::kCache16Count); \ fx += dx; \ *dstC++ = cache[toggle + fi]; \ toggle = next_dither_toggle16(toggle); \ } while (0) namespace { typedef void (*LinearShade16Proc)(TileProc proc, SkFixed dx, SkFixed fx, uint16_t* dstC, const uint16_t* cache, int toggle, int count); void shadeSpan16_linear_vertical(TileProc proc, SkFixed dx, SkFixed fx, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { // we're a vertical gradient, so no change in a span unsigned fi = proc(fx) >> SkGradientShaderBase::kCache16Shift; SkASSERT(fi < SkGradientShaderBase::kCache16Count); dither_memset16(dstC, cache[toggle + fi], cache[next_dither_toggle16(toggle) + fi], count); } void shadeSpan16_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { SkClampRange range; range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1); if ((count = range.fCount0) > 0) { dither_memset16(dstC, cache[toggle + range.fV0], cache[next_dither_toggle16(toggle) + range.fV0], count); dstC += count; } if ((count = range.fCount1) > 0) { int unroll = count >> 3; fx = range.fFx1; for (int i = 0; i < unroll; i++) { NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; } if ((count &= 7) > 0) { do { NO_CHECK_ITER_16; } while (--count != 0); } } if ((count = range.fCount2) > 0) { dither_memset16(dstC, cache[toggle + range.fV1], cache[next_dither_toggle16(toggle) + range.fV1], count); } } void shadeSpan16_linear_mirror(TileProc proc, SkFixed dx, SkFixed fx, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { do { unsigned fi = mirror_bits(fx >> SkGradientShaderBase::kCache16Shift, SkGradientShaderBase::kCache16Bits); SkASSERT(fi < SkGradientShaderBase::kCache16Count); fx += dx; *dstC++ = cache[toggle + fi]; toggle = next_dither_toggle16(toggle); } while (--count != 0); } void shadeSpan16_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { do { unsigned fi = repeat_bits(fx >> SkGradientShaderBase::kCache16Shift, SkGradientShaderBase::kCache16Bits); SkASSERT(fi < SkGradientShaderBase::kCache16Count); fx += dx; *dstC++ = cache[toggle + fi]; toggle = next_dither_toggle16(toggle); } while (--count != 0); } } void SkLinearGradient::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC, int count) { SkASSERT(count > 0); SkPoint srcPt; SkMatrix::MapXYProc dstProc = fDstToIndexProc; TileProc proc = fTileProc; const uint16_t* SK_RESTRICT cache = this->getCache16(); int toggle = init_dither_toggle16(x, y); if (fDstToIndexClass != kPerspective_MatrixClass) { dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); SkFixed dx, fx = SkScalarToFixed(srcPt.fX); if (fDstToIndexClass == kFixedStepInX_MatrixClass) { SkFixed dxStorage[1]; (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL); dx = dxStorage[0]; } else { SkASSERT(fDstToIndexClass == kLinear_MatrixClass); dx = SkScalarToFixed(fDstToIndex.getScaleX()); } LinearShade16Proc shadeProc = shadeSpan16_linear_repeat; if (SkFixedNearlyZero(dx)) { shadeProc = shadeSpan16_linear_vertical; } else if (SkShader::kClamp_TileMode == fTileMode) { shadeProc = shadeSpan16_linear_clamp; } else if (SkShader::kMirror_TileMode == fTileMode) { shadeProc = shadeSpan16_linear_mirror; } else { SkASSERT(SkShader::kRepeat_TileMode == fTileMode); } (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); } else { SkScalar dstX = SkIntToScalar(x); SkScalar dstY = SkIntToScalar(y); do { dstProc(fDstToIndex, dstX, dstY, &srcPt); unsigned fi = proc(SkScalarToFixed(srcPt.fX)); SkASSERT(fi <= 0xFFFF); int index = fi >> kCache16Shift; *dstC++ = cache[toggle + index]; toggle = next_dither_toggle16(toggle); dstX += SK_Scalar1; } while (--count != 0); } } #if SK_SUPPORT_GPU #include "GrTBackendEffectFactory.h" ///////////////////////////////////////////////////////////////////// class GrGLLinearGradient : public GrGLGradientEffect { public: GrGLLinearGradient(const GrBackendEffectFactory& factory, const GrEffectRef&) : INHERITED (factory) { } virtual ~GrGLLinearGradient() { } virtual void emitCode(GrGLShaderBuilder*, const GrEffectStage&, EffectKey, const char* vertexCoords, const char* outputColor, const char* inputColor, const TextureSamplerArray&) SK_OVERRIDE; static EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) { return GenMatrixKey(stage); } private: typedef GrGLGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// class GrLinearGradient : public GrGradientEffect { public: static GrEffectRef* Create(GrContext* ctx, const SkLinearGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) { AutoEffectUnref effect(SkNEW_ARGS(GrLinearGradient, (ctx, shader, matrix, tm))); return CreateEffectRef(effect); } virtual ~GrLinearGradient() { } static const char* Name() { return "Linear Gradient"; } const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { return GrTBackendEffectFactory<GrLinearGradient>::getInstance(); } typedef GrGLLinearGradient GLEffect; private: GrLinearGradient(GrContext* ctx, const SkLinearGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) : INHERITED(ctx, shader, matrix, tm) { } GR_DECLARE_EFFECT_TEST; typedef GrGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrLinearGradient); GrEffectRef* GrLinearGradient::TestCreate(SkRandom* random, GrContext* context, GrTexture**) { SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()}, {random->nextUScalar1(), random->nextUScalar1()}}; SkColor colors[kMaxRandomGradientColors]; SkScalar stopsArray[kMaxRandomGradientColors]; SkScalar* stops = stopsArray; SkShader::TileMode tm; int colorCount = RandomGradientParams(random, colors, &stops, &tm); SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points, colors, stops, colorCount, tm)); SkPaint paint; return shader->asNewEffect(context, paint); } ///////////////////////////////////////////////////////////////////// void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder, const GrEffectStage& stage, EffectKey key, const char* vertexCoords, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { this->emitYCoordUniform(builder); const char* coords; this->setupMatrix(builder, key, vertexCoords, &coords); SkString t; t.append(coords); t.append(".x"); this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]); } ///////////////////////////////////////////////////////////////////// GrEffectRef* SkLinearGradient::asNewEffect(GrContext* context, const SkPaint&) const { SkASSERT(NULL != context); SkMatrix matrix; if (!this->getLocalMatrix().invert(&matrix)) { return NULL; } matrix.postConcat(fPtsToUnit); return GrLinearGradient::Create(context, *this, matrix, fTileMode); } #else GrEffectRef* SkLinearGradient::asNewEffect(GrContext*, const SkPaint&) const { SkDEBUGFAIL("Should not call in GPU-less build"); return NULL; } #endif #ifdef SK_DEVELOPER void SkLinearGradient::toString(SkString* str) const { str->append("SkLinearGradient ("); str->appendf("start: (%f, %f)", fStart.fX, fStart.fY); str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY); this->INHERITED::toString(str); str->append(")"); } #endif