/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrResourceCache.h" #include "GrResource.h" GrResourceKey::ResourceType GrResourceKey::GenerateResourceType() { static int32_t gNextType = 0; int32_t type = sk_atomic_inc(&gNextType); if (type >= (1 << 8 * sizeof(ResourceType))) { GrCrash("Too many Resource Types"); } return static_cast<ResourceType>(type); } /////////////////////////////////////////////////////////////////////////////// GrResourceEntry::GrResourceEntry(const GrResourceKey& key, GrResource* resource) : fKey(key), fResource(resource) { // we assume ownership of the resource, and will unref it when we die GrAssert(resource); resource->ref(); } GrResourceEntry::~GrResourceEntry() { fResource->setCacheEntry(NULL); fResource->unref(); } #if GR_DEBUG void GrResourceEntry::validate() const { GrAssert(fResource); GrAssert(fResource->getCacheEntry() == this); fResource->validate(); } #endif /////////////////////////////////////////////////////////////////////////////// GrResourceCache::GrResourceCache(int maxCount, size_t maxBytes) : fMaxCount(maxCount), fMaxBytes(maxBytes) { #if GR_CACHE_STATS fHighWaterEntryCount = 0; fHighWaterEntryBytes = 0; fHighWaterClientDetachedCount = 0; fHighWaterClientDetachedBytes = 0; #endif fEntryCount = 0; fEntryBytes = 0; fClientDetachedCount = 0; fClientDetachedBytes = 0; fPurging = false; } GrResourceCache::~GrResourceCache() { GrAutoResourceCacheValidate atcv(this); EntryList::Iter iter; // Unlike the removeAll, here we really remove everything, including locked resources. while (GrResourceEntry* entry = fList.head()) { GrAutoResourceCacheValidate atcv(this); // remove from our cache fCache.remove(entry->fKey, entry); // remove from our llist this->internalDetach(entry); delete entry; } } void GrResourceCache::getLimits(int* maxResources, size_t* maxResourceBytes) const{ if (maxResources) { *maxResources = fMaxCount; } if (maxResourceBytes) { *maxResourceBytes = fMaxBytes; } } void GrResourceCache::setLimits(int maxResources, size_t maxResourceBytes) { bool smaller = (maxResources < fMaxCount) || (maxResourceBytes < fMaxBytes); fMaxCount = maxResources; fMaxBytes = maxResourceBytes; if (smaller) { this->purgeAsNeeded(); } } void GrResourceCache::internalDetach(GrResourceEntry* entry, BudgetBehaviors behavior) { fList.remove(entry); // update our stats if (kIgnore_BudgetBehavior == behavior) { fClientDetachedCount += 1; fClientDetachedBytes += entry->resource()->sizeInBytes(); #if GR_CACHE_STATS if (fHighWaterClientDetachedCount < fClientDetachedCount) { fHighWaterClientDetachedCount = fClientDetachedCount; } if (fHighWaterClientDetachedBytes < fClientDetachedBytes) { fHighWaterClientDetachedBytes = fClientDetachedBytes; } #endif } else { GrAssert(kAccountFor_BudgetBehavior == behavior); fEntryCount -= 1; fEntryBytes -= entry->resource()->sizeInBytes(); } } void GrResourceCache::attachToHead(GrResourceEntry* entry, BudgetBehaviors behavior) { fList.addToHead(entry); // update our stats if (kIgnore_BudgetBehavior == behavior) { fClientDetachedCount -= 1; fClientDetachedBytes -= entry->resource()->sizeInBytes(); } else { GrAssert(kAccountFor_BudgetBehavior == behavior); fEntryCount += 1; fEntryBytes += entry->resource()->sizeInBytes(); #if GR_CACHE_STATS if (fHighWaterEntryCount < fEntryCount) { fHighWaterEntryCount = fEntryCount; } if (fHighWaterEntryBytes < fEntryBytes) { fHighWaterEntryBytes = fEntryBytes; } #endif } } // This functor just searches for an entry with only a single ref (from // the texture cache itself). Presumably in this situation no one else // is relying on the texture. class GrTFindUnreffedFunctor { public: bool operator()(const GrResourceEntry* entry) const { return 1 == entry->resource()->getRefCnt(); } }; GrResource* GrResourceCache::find(const GrResourceKey& key, uint32_t ownershipFlags) { GrAutoResourceCacheValidate atcv(this); GrResourceEntry* entry = NULL; if (ownershipFlags & kNoOtherOwners_OwnershipFlag) { GrTFindUnreffedFunctor functor; entry = fCache.find<GrTFindUnreffedFunctor>(key, functor); } else { entry = fCache.find(key); } if (NULL == entry) { return NULL; } if (ownershipFlags & kHide_OwnershipFlag) { this->makeExclusive(entry); } else { // Make this resource MRU this->internalDetach(entry); this->attachToHead(entry); } return entry->fResource; } bool GrResourceCache::hasKey(const GrResourceKey& key) const { return NULL != fCache.find(key); } void GrResourceCache::addResource(const GrResourceKey& key, GrResource* resource, uint32_t ownershipFlags) { GrAssert(NULL == resource->getCacheEntry()); // we don't expect to create new resources during a purge. In theory // this could cause purgeAsNeeded() into an infinite loop (e.g. // each resource destroyed creates and locks 2 resources and // unlocks 1 thereby causing a new purge). GrAssert(!fPurging); GrAutoResourceCacheValidate atcv(this); GrResourceEntry* entry = SkNEW_ARGS(GrResourceEntry, (key, resource)); resource->setCacheEntry(entry); this->attachToHead(entry); fCache.insert(key, entry); #if GR_DUMP_TEXTURE_UPLOAD GrPrintf("--- add resource to cache %p, count=%d bytes= %d %d\n", entry, fEntryCount, resource->sizeInBytes(), fEntryBytes); #endif if (ownershipFlags & kHide_OwnershipFlag) { this->makeExclusive(entry); } } void GrResourceCache::makeExclusive(GrResourceEntry* entry) { GrAutoResourceCacheValidate atcv(this); // When scratch textures are detached (to hide them from future finds) they // still count against the resource budget this->internalDetach(entry, kIgnore_BudgetBehavior); fCache.remove(entry->key(), entry); #if GR_DEBUG fExclusiveList.addToHead(entry); #endif } void GrResourceCache::removeInvalidResource(GrResourceEntry* entry) { // If the resource went invalid while it was detached then purge it // This can happen when a 3D context was lost, // the client called GrContext::contextDestroyed() to notify Gr, // and then later an SkGpuDevice's destructor releases its backing // texture (which was invalidated at contextDestroyed time). fClientDetachedCount -= 1; fEntryCount -= 1; size_t size = entry->resource()->sizeInBytes(); fClientDetachedBytes -= size; fEntryBytes -= size; } void GrResourceCache::makeNonExclusive(GrResourceEntry* entry) { GrAutoResourceCacheValidate atcv(this); #if GR_DEBUG fExclusiveList.remove(entry); #endif if (entry->resource()->isValid()) { // Since scratch textures still count against the cache budget even // when they have been removed from the cache, re-adding them doesn't // alter the budget information. attachToHead(entry, kIgnore_BudgetBehavior); fCache.insert(entry->key(), entry); } else { this->removeInvalidResource(entry); } } /** * Destroying a resource may potentially trigger the unlock of additional * resources which in turn will trigger a nested purge. We block the nested * purge using the fPurging variable. However, the initial purge will keep * looping until either all resources in the cache are unlocked or we've met * the budget. There is an assertion in createAndLock to check against a * resource's destructor inserting new resources into the cache. If these * new resources were unlocked before purgeAsNeeded completed it could * potentially make purgeAsNeeded loop infinitely. */ void GrResourceCache::purgeAsNeeded() { if (!fPurging) { fPurging = true; bool withinBudget = false; bool changed = false; // The purging process is repeated several times since one pass // may free up other resources do { EntryList::Iter iter; changed = false; // Note: the following code relies on the fact that the // doubly linked list doesn't invalidate its data/pointers // outside of the specific area where a deletion occurs (e.g., // in internalDetach) GrResourceEntry* entry = iter.init(fList, EntryList::Iter::kTail_IterStart); while (NULL != entry) { GrAutoResourceCacheValidate atcv(this); if (fEntryCount <= fMaxCount && fEntryBytes <= fMaxBytes) { withinBudget = true; break; } GrResourceEntry* prev = iter.prev(); if (1 == entry->fResource->getRefCnt()) { changed = true; // remove from our cache fCache.remove(entry->key(), entry); // remove from our llist this->internalDetach(entry); #if GR_DUMP_TEXTURE_UPLOAD GrPrintf("--- ~resource from cache %p [%d %d]\n", entry->resource(), entry->resource()->width(), entry->resource()->height()); #endif delete entry; } entry = prev; } } while (!withinBudget && changed); fPurging = false; } } void GrResourceCache::purgeAllUnlocked() { GrAutoResourceCacheValidate atcv(this); // we can have one GrResource holding a lock on another // so we don't want to just do a simple loop kicking each // entry out. Instead change the budget and purge. int savedMaxBytes = fMaxBytes; int savedMaxCount = fMaxCount; fMaxBytes = (size_t) -1; fMaxCount = 0; this->purgeAsNeeded(); #if GR_DEBUG GrAssert(fExclusiveList.countEntries() == fClientDetachedCount); GrAssert(countBytes(fExclusiveList) == fClientDetachedBytes); if (!fCache.count()) { // Items may have been detached from the cache (such as the backing // texture for an SkGpuDevice). The above purge would not have removed // them. GrAssert(fEntryCount == fClientDetachedCount); GrAssert(fEntryBytes == fClientDetachedBytes); GrAssert(fList.isEmpty()); } #endif fMaxBytes = savedMaxBytes; fMaxCount = savedMaxCount; } /////////////////////////////////////////////////////////////////////////////// #if GR_DEBUG size_t GrResourceCache::countBytes(const EntryList& list) { size_t bytes = 0; EntryList::Iter iter; const GrResourceEntry* entry = iter.init(const_cast<EntryList&>(list), EntryList::Iter::kTail_IterStart); for ( ; NULL != entry; entry = iter.prev()) { bytes += entry->resource()->sizeInBytes(); } return bytes; } static bool both_zero_or_nonzero(int count, size_t bytes) { return (count == 0 && bytes == 0) || (count > 0 && bytes > 0); } void GrResourceCache::validate() const { fList.validate(); fExclusiveList.validate(); GrAssert(both_zero_or_nonzero(fEntryCount, fEntryBytes)); GrAssert(both_zero_or_nonzero(fClientDetachedCount, fClientDetachedBytes)); GrAssert(fClientDetachedBytes <= fEntryBytes); GrAssert(fClientDetachedCount <= fEntryCount); GrAssert((fEntryCount - fClientDetachedCount) == fCache.count()); fCache.validate(); EntryList::Iter iter; // check that the exclusively held entries are okay const GrResourceEntry* entry = iter.init(const_cast<EntryList&>(fExclusiveList), EntryList::Iter::kHead_IterStart); for ( ; NULL != entry; entry = iter.next()) { entry->validate(); } // check that the shareable entries are okay entry = iter.init(const_cast<EntryList&>(fList), EntryList::Iter::kHead_IterStart); int count = 0; for ( ; NULL != entry; entry = iter.next()) { entry->validate(); GrAssert(fCache.find(entry->key())); count += 1; } GrAssert(count == fEntryCount - fClientDetachedCount); size_t bytes = countBytes(fList); GrAssert(bytes == fEntryBytes - fClientDetachedBytes); bytes = countBytes(fExclusiveList); GrAssert(bytes == fClientDetachedBytes); GrAssert(fList.countEntries() == fEntryCount - fClientDetachedCount); GrAssert(fExclusiveList.countEntries() == fClientDetachedCount); } #endif // GR_DEBUG #if GR_CACHE_STATS void GrResourceCache::printStats() { int locked = 0; EntryList::Iter iter; GrResourceEntry* entry = iter.init(fList, EntryList::Iter::kTail_IterStart); for ( ; NULL != entry; entry = iter.prev()) { if (entry->fResource->getRefCnt() > 1) { ++locked; } } SkDebugf("Budget: %d items %d bytes\n", fMaxCount, fMaxBytes); SkDebugf("\t\tEntry Count: current %d (%d locked) high %d\n", fEntryCount, locked, fHighWaterEntryCount); SkDebugf("\t\tEntry Bytes: current %d high %d\n", fEntryBytes, fHighWaterEntryBytes); SkDebugf("\t\tDetached Entry Count: current %d high %d\n", fClientDetachedCount, fHighWaterClientDetachedCount); SkDebugf("\t\tDetached Bytes: current %d high %d\n", fClientDetachedBytes, fHighWaterClientDetachedBytes); } #endif ///////////////////////////////////////////////////////////////////////////////