/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrConvolutionEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLEffectMatrix.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "GrTBackendEffectFactory.h" // For brevity typedef GrGLUniformManager::UniformHandle UniformHandle; static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; class GrGLConvolutionEffect : public GrGLEffect { public: GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrEffectRef&); virtual void emitCode(GrGLShaderBuilder*, const GrEffectStage&, EffectKey, const char* vertexCoords, const char* outputColor, const char* inputColor, const TextureSamplerArray&) SK_OVERRIDE; virtual void setData(const GrGLUniformManager& uman, const GrEffectStage&) SK_OVERRIDE; static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&); private: int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } int fRadius; UniformHandle fKernelUni; UniformHandle fImageIncrementUni; GrGLEffectMatrix fEffectMatrix; typedef GrGLEffect INHERITED; }; GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory, const GrEffectRef& effect) : INHERITED(factory) , fKernelUni(kInvalidUniformHandle) , fImageIncrementUni(kInvalidUniformHandle) { const GrConvolutionEffect& c = CastEffect<GrConvolutionEffect>(effect); fRadius = c.radius(); } void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, const GrEffectStage&, EffectKey key, const char* vertexCoords, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { const char* coords; fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords); fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec2f_GrSLType, "ImageIncrement"); fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSLType, "Kernel", this->width()); SkString* code = &builder->fFSCode; code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); int width = this ->width(); const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); const char* imgInc = builder->getUniformCStr(fImageIncrementUni); code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc); // Manually unroll loop because some drivers don't; yields 20-30% speedup. for (int i = 0; i < width; i++) { SkString index; SkString kernelIndex; index.appendS32(i); kernel.appendArrayAccess(index.c_str(), &kernelIndex); code->appendf("\t\t%s += ", outputColor); builder->appendTextureLookup(&builder->fFSCode, samplers[0], "coord"); code->appendf(" * %s;\n", kernelIndex.c_str()); code->appendf("\t\tcoord += %s;\n", imgInc); } GrGLSLMulVarBy4f(&builder->fFSCode, 2, outputColor, inputColor); } void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) { const GrConvolutionEffect& conv = GetEffectFromStage<GrConvolutionEffect>(stage); GrTexture& texture = *conv.texture(0); // the code we generated was for a specific kernel radius GrAssert(conv.radius() == fRadius); float imageIncrement[2] = { 0 }; switch (conv.direction()) { case Gr1DKernelEffect::kX_Direction: imageIncrement[0] = 1.0f / texture.width(); break; case Gr1DKernelEffect::kY_Direction: imageIncrement[1] = 1.0f / texture.height(); break; default: GrCrash("Unknown filter direction."); } uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); fEffectMatrix.setData(uman, conv.getMatrix(), stage.getCoordChangeMatrix(), conv.texture(0)); } GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrEffectStage& s, const GrGLCaps&) { const GrConvolutionEffect& conv = GetEffectFromStage<GrConvolutionEffect>(s); EffectKey key = conv.radius(); key <<= GrGLEffectMatrix::kKeyBits; EffectKey matrixKey = GrGLEffectMatrix::GenKey(conv.getMatrix(), s.getCoordChangeMatrix(), conv.texture(0)); return key | matrixKey; } /////////////////////////////////////////////////////////////////////////////// GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, Direction direction, int radius, const float* kernel) : Gr1DKernelEffect(texture, direction, radius) { GrAssert(radius <= kMaxKernelRadius); GrAssert(NULL != kernel); int width = this->width(); for (int i = 0; i < width; i++) { fKernel[i] = kernel[i]; } } GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, Direction direction, int radius, float gaussianSigma) : Gr1DKernelEffect(texture, direction, radius) { GrAssert(radius <= kMaxKernelRadius); int width = this->width(); float sum = 0.0f; float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); for (int i = 0; i < width; ++i) { float x = static_cast<float>(i - this->radius()); // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian // is dropped here, since we renormalize the kernel below. fKernel[i] = sk_float_exp(- x * x * denom); sum += fKernel[i]; } // Normalize the kernel float scale = 1.0f / sum; for (int i = 0; i < width; ++i) { fKernel[i] *= scale; } } GrConvolutionEffect::~GrConvolutionEffect() { } const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const { return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance(); } bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const { const GrConvolutionEffect& s = CastEffect<GrConvolutionEffect>(sBase); return (this->texture(0) == s.texture(0) && this->radius() == s.radius() && this->direction() == s.direction() && 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrConvolutionEffect); GrEffectRef* GrConvolutionEffect::TestCreate(SkRandom* random, GrContext* context, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : GrEffectUnitTest::kAlphaTextureIdx; Direction dir = random->nextBool() ? kX_Direction : kY_Direction; int radius = random->nextRangeU(1, kMaxKernelRadius); float kernel[kMaxKernelRadius]; for (int i = 0; i < kMaxKernelRadius; ++i) { kernel[i] = random->nextSScalar1(); } return GrConvolutionEffect::Create(textures[texIdx], dir, radius,kernel); }