// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "debug.h" #include "debug-agent.h" #ifdef ENABLE_DEBUGGER_SUPPORT namespace v8 { namespace internal { // Public V8 debugger API message handler function. This function just delegates // to the debugger agent through it's data parameter. void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { DebuggerAgent* agent = Isolate::Current()->debugger_agent_instance(); ASSERT(agent != NULL); agent->DebuggerMessage(message); } // Debugger agent main thread. void DebuggerAgent::Run() { const int kOneSecondInMicros = 1000000; // Allow this socket to reuse port even if still in TIME_WAIT. server_->SetReuseAddress(true); // First bind the socket to the requested port. bool bound = false; while (!bound && !terminate_) { bound = server_->Bind(port_); // If an error occurred wait a bit before retrying. The most common error // would be that the port is already in use so this avoids a busy loop and // make the agent take over the port when it becomes free. if (!bound) { PrintF("Failed to open socket on port %d, " "waiting %d ms before retrying\n", port_, kOneSecondInMicros / 1000); terminate_now_->Wait(kOneSecondInMicros); } } // Accept connections on the bound port. while (!terminate_) { bool ok = server_->Listen(1); listening_->Signal(); if (ok) { // Accept the new connection. Socket* client = server_->Accept(); ok = client != NULL; if (ok) { // Create and start a new session. CreateSession(client); } } } } void DebuggerAgent::Shutdown() { // Set the termination flag. terminate_ = true; // Signal termination and make the server exit either its listen call or its // binding loop. This makes sure that no new sessions can be established. terminate_now_->Signal(); server_->Shutdown(); Join(); // Close existing session if any. CloseSession(); } void DebuggerAgent::WaitUntilListening() { listening_->Wait(); } static const char* kCreateSessionMessage = "Remote debugging session already active\r\n"; void DebuggerAgent::CreateSession(Socket* client) { ScopedLock with(session_access_); // If another session is already established terminate this one. if (session_ != NULL) { client->Send(kCreateSessionMessage, StrLength(kCreateSessionMessage)); delete client; return; } // Create a new session and hook up the debug message handler. session_ = new DebuggerAgentSession(this, client); isolate_->debugger()->SetMessageHandler(DebuggerAgentMessageHandler); session_->Start(); } void DebuggerAgent::CloseSession() { ScopedLock with(session_access_); // Terminate the session. if (session_ != NULL) { session_->Shutdown(); session_->Join(); delete session_; session_ = NULL; } } void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) { ScopedLock with(session_access_); // Forward the message handling to the session. if (session_ != NULL) { v8::String::Value val(message.GetJSON()); session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val), val.length())); } } void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) { // Don't do anything during termination. if (terminate_) { return; } // Terminate the session. ScopedLock with(session_access_); ASSERT(session == session_); if (session == session_) { CloseSession(); } } void DebuggerAgentSession::Run() { // Send the hello message. bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_); if (!ok) return; while (true) { // Read data from the debugger front end. SmartArrayPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); const char* msg = *message; bool is_closing_session = (msg == NULL); if (msg == NULL) { // If we lost the connection, then simulate a disconnect msg: msg = "{\"seq\":1,\"type\":\"request\",\"command\":\"disconnect\"}"; } else { // Check if we're getting a disconnect request: const char* disconnectRequestStr = "\"type\":\"request\",\"command\":\"disconnect\"}"; const char* result = strstr(msg, disconnectRequestStr); if (result != NULL) { is_closing_session = true; } } // Convert UTF-8 to UTF-16. unibrow::Utf8InputBuffer<> buf(msg, StrLength(msg)); int len = 0; while (buf.has_more()) { buf.GetNext(); len++; } ScopedVector<int16_t> temp(len + 1); buf.Reset(msg, StrLength(msg)); for (int i = 0; i < len; i++) { temp[i] = buf.GetNext(); } // Send the request received to the debugger. v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()), len, NULL, reinterpret_cast<v8::Isolate*>(agent_->isolate())); if (is_closing_session) { // Session is closed. agent_->OnSessionClosed(this); return; } } } void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { DebuggerAgentUtil::SendMessage(client_, message); } void DebuggerAgentSession::Shutdown() { // Shutdown the socket to end the blocking receive. client_->Shutdown(); } const char* const DebuggerAgentUtil::kContentLength = "Content-Length"; SmartArrayPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) { int received; // Read header. int content_length = 0; while (true) { const int kHeaderBufferSize = 80; char header_buffer[kHeaderBufferSize]; int header_buffer_position = 0; char c = '\0'; // One character receive buffer. char prev_c = '\0'; // Previous character. // Read until CRLF. while (!(c == '\n' && prev_c == '\r')) { prev_c = c; received = conn->Receive(&c, 1); if (received <= 0) { PrintF("Error %d\n", Socket::LastError()); return SmartArrayPointer<char>(); } // Add character to header buffer. if (header_buffer_position < kHeaderBufferSize) { header_buffer[header_buffer_position++] = c; } } // Check for end of header (empty header line). if (header_buffer_position == 2) { // Receive buffer contains CRLF. break; } // Terminate header. ASSERT(header_buffer_position > 1); // At least CRLF is received. ASSERT(header_buffer_position <= kHeaderBufferSize); header_buffer[header_buffer_position - 2] = '\0'; // Split header. char* key = header_buffer; char* value = NULL; for (int i = 0; header_buffer[i] != '\0'; i++) { if (header_buffer[i] == ':') { header_buffer[i] = '\0'; value = header_buffer + i + 1; while (*value == ' ') { value++; } break; } } // Check that key is Content-Length. if (strcmp(key, kContentLength) == 0) { // Get the content length value if present and within a sensible range. if (value == NULL || strlen(value) > 7) { return SmartArrayPointer<char>(); } for (int i = 0; value[i] != '\0'; i++) { // Bail out if illegal data. if (value[i] < '0' || value[i] > '9') { return SmartArrayPointer<char>(); } content_length = 10 * content_length + (value[i] - '0'); } } else { // For now just print all other headers than Content-Length. PrintF("%s: %s\n", key, value != NULL ? value : "(no value)"); } } // Return now if no body. if (content_length == 0) { return SmartArrayPointer<char>(); } // Read body. char* buffer = NewArray<char>(content_length + 1); received = ReceiveAll(conn, buffer, content_length); if (received < content_length) { PrintF("Error %d\n", Socket::LastError()); return SmartArrayPointer<char>(); } buffer[content_length] = '\0'; return SmartArrayPointer<char>(buffer); } bool DebuggerAgentUtil::SendConnectMessage(const Socket* conn, const char* embedding_host) { static const int kBufferSize = 80; char buffer[kBufferSize]; // Sending buffer. bool ok; int len; // Send the header. len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "Type: connect\r\n"); ok = conn->Send(buffer, len); if (!ok) return false; len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "V8-Version: %s\r\n", v8::V8::GetVersion()); ok = conn->Send(buffer, len); if (!ok) return false; len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "Protocol-Version: 1\r\n"); ok = conn->Send(buffer, len); if (!ok) return false; if (embedding_host != NULL) { len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "Embedding-Host: %s\r\n", embedding_host); ok = conn->Send(buffer, len); if (!ok) return false; } len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "%s: 0\r\n", kContentLength); ok = conn->Send(buffer, len); if (!ok) return false; // Terminate header with empty line. len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); ok = conn->Send(buffer, len); if (!ok) return false; // No body for connect message. return true; } bool DebuggerAgentUtil::SendMessage(const Socket* conn, const Vector<uint16_t> message) { static const int kBufferSize = 80; char buffer[kBufferSize]; // Sending buffer both for header and body. // Calculate the message size in UTF-8 encoding. int utf8_len = 0; int previous = unibrow::Utf16::kNoPreviousCharacter; for (int i = 0; i < message.length(); i++) { uint16_t character = message[i]; utf8_len += unibrow::Utf8::Length(character, previous); previous = character; } // Send the header. int len; len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "%s: %d\r\n", kContentLength, utf8_len); conn->Send(buffer, len); // Terminate header with empty line. len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); conn->Send(buffer, len); // Send message body as UTF-8. int buffer_position = 0; // Current buffer position. previous = unibrow::Utf16::kNoPreviousCharacter; for (int i = 0; i < message.length(); i++) { // Write next UTF-8 encoded character to buffer. uint16_t character = message[i]; buffer_position += unibrow::Utf8::Encode(buffer + buffer_position, character, previous); ASSERT(buffer_position < kBufferSize); // Send buffer if full or last character is encoded. if (kBufferSize - buffer_position < unibrow::Utf16::kMaxExtraUtf8BytesForOneUtf16CodeUnit || i == message.length() - 1) { if (unibrow::Utf16::IsLeadSurrogate(character)) { const int kEncodedSurrogateLength = unibrow::Utf16::kUtf8BytesToCodeASurrogate; ASSERT(buffer_position >= kEncodedSurrogateLength); conn->Send(buffer, buffer_position - kEncodedSurrogateLength); for (int i = 0; i < kEncodedSurrogateLength; i++) { buffer[i] = buffer[buffer_position + i]; } buffer_position = kEncodedSurrogateLength; } else { conn->Send(buffer, buffer_position); buffer_position = 0; } } previous = character; } return true; } bool DebuggerAgentUtil::SendMessage(const Socket* conn, const v8::Handle<v8::String> request) { static const int kBufferSize = 80; char buffer[kBufferSize]; // Sending buffer both for header and body. // Convert the request to UTF-8 encoding. v8::String::Utf8Value utf8_request(request); // Send the header. int len; len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "Content-Length: %d\r\n", utf8_request.length()); conn->Send(buffer, len); // Terminate header with empty line. len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); conn->Send(buffer, len); // Send message body as UTF-8. conn->Send(*utf8_request, utf8_request.length()); return true; } // Receive the full buffer before returning unless an error occours. int DebuggerAgentUtil::ReceiveAll(const Socket* conn, char* data, int len) { int total_received = 0; while (total_received < len) { int received = conn->Receive(data + total_received, len - total_received); if (received <= 0) { return total_received; } total_received += received; } return total_received; } } } // namespace v8::internal #endif // ENABLE_DEBUGGER_SUPPORT