/* * Copyright (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "CounterNode.h" #include "RenderCounter.h" #include "RenderObject.h" #include <stdio.h> namespace WebCore { CounterNode::CounterNode(RenderObject* o, bool hasResetType, int value) : m_hasResetType(hasResetType) , m_value(value) , m_countInParent(0) , m_owner(o) , m_rootRenderer(0) , m_parent(0) , m_previousSibling(0) , m_nextSibling(0) , m_firstChild(0) , m_lastChild(0) { } CounterNode::~CounterNode() { resetRenderers(); } PassRefPtr<CounterNode> CounterNode::create(RenderObject* owner, bool hasResetType, int value) { return adoptRef(new CounterNode(owner, hasResetType, value)); } CounterNode* CounterNode::nextInPreOrderAfterChildren(const CounterNode* stayWithin) const { if (this == stayWithin) return 0; const CounterNode* current = this; CounterNode* next; while (!(next = current->m_nextSibling)) { current = current->m_parent; if (!current || current == stayWithin) return 0; } return next; } CounterNode* CounterNode::nextInPreOrder(const CounterNode* stayWithin) const { if (CounterNode* next = m_firstChild) return next; return nextInPreOrderAfterChildren(stayWithin); } CounterNode* CounterNode::lastDescendant() const { CounterNode* last = m_lastChild; if (!last) return 0; while (CounterNode* lastChild = last->m_lastChild) last = lastChild; return last; } CounterNode* CounterNode::previousInPreOrder() const { CounterNode* previous = m_previousSibling; if (!previous) return m_parent; while (CounterNode* lastChild = previous->m_lastChild) previous = lastChild; return previous; } int CounterNode::computeCountInParent() const { int increment = actsAsReset() ? 0 : m_value; if (m_previousSibling) return m_previousSibling->m_countInParent + increment; ASSERT(m_parent->m_firstChild == this); return m_parent->m_value + increment; } void CounterNode::addRenderer(RenderCounter* value) { if (!value) { ASSERT_NOT_REACHED(); return; } if (value->m_counterNode) { ASSERT_NOT_REACHED(); value->m_counterNode->removeRenderer(value); } ASSERT(!value->m_nextForSameCounter); for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter) { if (iterator == value) { ASSERT_NOT_REACHED(); return; } } value->m_nextForSameCounter = m_rootRenderer; m_rootRenderer = value; if (value->m_counterNode != this) { if (value->m_counterNode) { ASSERT_NOT_REACHED(); value->m_counterNode->removeRenderer(value); } value->m_counterNode = this; } } void CounterNode::removeRenderer(RenderCounter* value) { if (!value) { ASSERT_NOT_REACHED(); return; } if (value->m_counterNode && value->m_counterNode != this) { ASSERT_NOT_REACHED(); value->m_counterNode->removeRenderer(value); } RenderCounter* previous = 0; for (RenderCounter* iterator = m_rootRenderer;iterator; iterator = iterator->m_nextForSameCounter) { if (iterator == value) { if (previous) previous->m_nextForSameCounter = value->m_nextForSameCounter; else m_rootRenderer = value->m_nextForSameCounter; value->m_nextForSameCounter = 0; value->m_counterNode = 0; return; } previous = iterator; } ASSERT_NOT_REACHED(); } void CounterNode::resetRenderers() { while (m_rootRenderer) m_rootRenderer->invalidate(); // This makes m_rootRenderer point to the next renderer if any since it disconnects the m_rootRenderer from this. } void CounterNode::resetThisAndDescendantsRenderers() { CounterNode* node = this; do { node->resetRenderers(); node = node->nextInPreOrder(this); } while (node); } void CounterNode::recount() { for (CounterNode* node = this; node; node = node->m_nextSibling) { int oldCount = node->m_countInParent; int newCount = node->computeCountInParent(); if (oldCount == newCount) break; node->m_countInParent = newCount; node->resetThisAndDescendantsRenderers(); } } void CounterNode::insertAfter(CounterNode* newChild, CounterNode* refChild, const AtomicString& identifier) { ASSERT(newChild); ASSERT(!newChild->m_parent); ASSERT(!newChild->m_previousSibling); ASSERT(!newChild->m_nextSibling); ASSERT(!refChild || refChild->m_parent == this); if (newChild->m_hasResetType) { while (m_lastChild != refChild) RenderCounter::destroyCounterNode(m_lastChild->owner(), identifier); } CounterNode* next; if (refChild) { next = refChild->m_nextSibling; refChild->m_nextSibling = newChild; } else { next = m_firstChild; m_firstChild = newChild; } newChild->m_parent = this; newChild->m_previousSibling = refChild; if (!newChild->m_firstChild || newChild->m_hasResetType) { newChild->m_nextSibling = next; if (next) { ASSERT(next->m_previousSibling == refChild); next->m_previousSibling = newChild; } else { ASSERT(m_lastChild == refChild); m_lastChild = newChild; } newChild->m_countInParent = newChild->computeCountInParent(); newChild->resetThisAndDescendantsRenderers(); if (next) next->recount(); return; } // The code below handles the case when a formerly root increment counter is loosing its root position // and therefore its children become next siblings. CounterNode* last = newChild->m_lastChild; CounterNode* first = newChild->m_firstChild; newChild->m_nextSibling = first; first->m_previousSibling = newChild; // The case when the original next sibling of the inserted node becomes a child of // one of the former children of the inserted node is not handled as it is believed // to be impossible since: // 1. if the increment counter node lost it's root position as a result of another // counter node being created, it will be inserted as the last child so next is null. // 2. if the increment counter node lost it's root position as a result of a renderer being // inserted into the document's render tree, all its former children counters are attached // to children of the inserted renderer and hence cannot be in scope for counter nodes // attached to renderers that were already in the document's render tree. last->m_nextSibling = next; if (next) next->m_previousSibling = last; else m_lastChild = last; for (next = first; ; next = next->m_nextSibling) { next->m_parent = this; if (last == next) break; } newChild->m_firstChild = 0; newChild->m_lastChild = 0; newChild->m_countInParent = newChild->computeCountInParent(); newChild->resetRenderers(); first->recount(); } void CounterNode::removeChild(CounterNode* oldChild) { ASSERT(oldChild); ASSERT(!oldChild->m_firstChild); ASSERT(!oldChild->m_lastChild); CounterNode* next = oldChild->m_nextSibling; CounterNode* previous = oldChild->m_previousSibling; oldChild->m_nextSibling = 0; oldChild->m_previousSibling = 0; oldChild->m_parent = 0; if (previous) previous->m_nextSibling = next; else { ASSERT(m_firstChild == oldChild); m_firstChild = next; } if (next) next->m_previousSibling = previous; else { ASSERT(m_lastChild == oldChild); m_lastChild = previous; } if (next) next->recount(); } #ifndef NDEBUG static void showTreeAndMark(const CounterNode* node) { const CounterNode* root = node; while (root->parent()) root = root->parent(); for (const CounterNode* current = root; current; current = current->nextInPreOrder()) { fprintf(stderr, "%c", (current == node) ? '*' : ' '); for (const CounterNode* parent = current; parent && parent != root; parent = parent->parent()) fprintf(stderr, " "); fprintf(stderr, "%p %s: %d %d P:%p PS:%p NS:%p R:%p\n", current, current->actsAsReset() ? "reset____" : "increment", current->value(), current->countInParent(), current->parent(), current->previousSibling(), current->nextSibling(), current->owner()); } fflush(stderr); } #endif } // namespace WebCore #ifndef NDEBUG void showCounterTree(const WebCore::CounterNode* counter) { if (counter) showTreeAndMark(counter); } #endif