/*
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef SVGPathBlender_h
#define SVGPathBlender_h

#if ENABLE(SVG)
#include "SVGPathConsumer.h"
#include "SVGPathSource.h"

namespace WebCore {

enum FloatBlendMode {
    BlendHorizontal,
    BlendVertical
};

class SVGPathBlender {
    WTF_MAKE_NONCOPYABLE(SVGPathBlender); WTF_MAKE_FAST_ALLOCATED;
public:
    SVGPathBlender();

    bool blendAnimatedPath(float, SVGPathSource*, SVGPathSource*, SVGPathConsumer*);
    void cleanup();

private:
    bool blendMoveToSegment();
    bool blendLineToSegment();
    bool blendLineToHorizontalSegment();
    bool blendLineToVerticalSegment();
    bool blendCurveToCubicSegment();
    bool blendCurveToCubicSmoothSegment();
    bool blendCurveToQuadraticSegment();
    bool blendCurveToQuadraticSmoothSegment();
    bool blendArcToSegment();

    float blendAnimatedDimensonalFloat(float, float, FloatBlendMode);
    FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to);

    SVGPathSource* m_fromSource;
    SVGPathSource* m_toSource;
    SVGPathConsumer* m_consumer;

    FloatPoint m_fromCurrentPoint;
    FloatPoint m_toCurrentPoint;
    
    PathCoordinateMode m_fromMode;
    PathCoordinateMode m_toMode;
    float m_progress;
    bool m_isInFirstHalfOfAnimation;
};

} // namespace WebCore

#endif // ENABLE(SVG)
#endif // SVGPathBlender_h