/* * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGTransform.h" #include "FloatConversion.h" #include "FloatPoint.h" #include "FloatSize.h" #include "SVGAngle.h" #include "SVGSVGElement.h" #include <wtf/MathExtras.h> #include <wtf/text/StringBuilder.h> #include <wtf/text/StringConcatenate.h> namespace WebCore { SVGTransform::SVGTransform() : m_type(SVG_TRANSFORM_UNKNOWN) , m_angle(0) { } SVGTransform::SVGTransform(SVGTransformType type) : m_type(type) , m_angle(0) { } SVGTransform::SVGTransform(const AffineTransform& matrix) : m_type(SVG_TRANSFORM_MATRIX) , m_angle(0) , m_matrix(matrix) { } void SVGTransform::setMatrix(const AffineTransform& matrix) { m_type = SVG_TRANSFORM_MATRIX; m_angle = 0; m_matrix = matrix; } void SVGTransform::updateMatrix() { // The underlying matrix has been changed, alter the transformation type. // Spec: In case the matrix object is changed directly (i.e., without using the methods on the SVGTransform interface itself) // then the type of the SVGTransform changes to SVG_TRANSFORM_MATRIX. m_type = SVG_TRANSFORM_MATRIX; m_angle = 0; } void SVGTransform::setTranslate(float tx, float ty) { m_type = SVG_TRANSFORM_TRANSLATE; m_angle = 0; m_matrix.makeIdentity(); m_matrix.translate(tx, ty); } FloatPoint SVGTransform::translate() const { return FloatPoint::narrowPrecision(m_matrix.e(), m_matrix.f()); } void SVGTransform::setScale(float sx, float sy) { m_type = SVG_TRANSFORM_SCALE; m_angle = 0; m_center = FloatPoint(); m_matrix.makeIdentity(); m_matrix.scaleNonUniform(sx, sy); } FloatSize SVGTransform::scale() const { return FloatSize::narrowPrecision(m_matrix.a(), m_matrix.d()); } void SVGTransform::setRotate(float angle, float cx, float cy) { m_type = SVG_TRANSFORM_ROTATE; m_angle = angle; m_center = FloatPoint(cx, cy); // TODO: toString() implementation, which can show cx, cy (need to be stored?) m_matrix.makeIdentity(); m_matrix.translate(cx, cy); m_matrix.rotate(angle); m_matrix.translate(-cx, -cy); } void SVGTransform::setSkewX(float angle) { m_type = SVG_TRANSFORM_SKEWX; m_angle = angle; m_matrix.makeIdentity(); m_matrix.skewX(angle); } void SVGTransform::setSkewY(float angle) { m_type = SVG_TRANSFORM_SKEWY; m_angle = angle; m_matrix.makeIdentity(); m_matrix.skewY(angle); } String SVGTransform::valueAsString() const { switch (m_type) { case SVG_TRANSFORM_UNKNOWN: return String(); case SVG_TRANSFORM_MATRIX: { StringBuilder builder; builder.append(makeString("matrix(", String::number(m_matrix.a()), ' ', String::number(m_matrix.b()), ' ', String::number(m_matrix.c()), ' ')); builder.append(makeString(String::number(m_matrix.d()), ' ', String::number(m_matrix.e()), ' ', String::number(m_matrix.f()), ')')); return builder.toString(); } case SVG_TRANSFORM_TRANSLATE: return makeString("translate(", String::number(m_matrix.e()), ' ', String::number(m_matrix.f()), ')'); case SVG_TRANSFORM_SCALE: return makeString("scale(", String::number(m_matrix.xScale()), ' ', String::number(m_matrix.yScale()), ')'); case SVG_TRANSFORM_ROTATE: { double angleInRad = deg2rad(m_angle); double cosAngle = cos(angleInRad); double sinAngle = sin(angleInRad); float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0); float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0); if (cx || cy) return makeString("rotate(", String::number(m_angle), ' ', String::number(cx), ' ', String::number(cy), ')'); return makeString("rotate(", String::number(m_angle), ')'); } case SVG_TRANSFORM_SKEWX: return makeString("skewX(", String::number(m_angle), ')'); case SVG_TRANSFORM_SKEWY: return makeString("skewY(", String::number(m_angle), ')'); } ASSERT_NOT_REACHED(); return String(); } } // namespace WebCore #endif // ENABLE(SVG)