/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SOUNDPOOL_H_ #define SOUNDPOOL_H_ #include <utils/threads.h> #include <utils/List.h> #include <utils/Vector.h> #include <utils/KeyedVector.h> #include <media/AudioTrack.h> namespace android { static const int IDLE_PRIORITY = -1; // forward declarations class SoundEvent; class SoundPoolThread; class SoundPool; // for queued events class SoundPoolEvent { public: SoundPoolEvent(int msg, int arg1=0, int arg2=0) : mMsg(msg), mArg1(arg1), mArg2(arg2) {} int mMsg; int mArg1; int mArg2; enum MessageType { INVALID, SAMPLE_LOADED }; }; // callback function prototype typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user); // tracks samples used by application class Sample : public RefBase { public: enum sample_state { UNLOADED, LOADING, READY, UNLOADING }; Sample(int sampleID, const char* url); Sample(int sampleID, int fd, int64_t offset, int64_t length); ~Sample(); int sampleID() { return mSampleID; } int numChannels() { return mNumChannels; } int sampleRate() { return mSampleRate; } audio_format_t format() { return mFormat; } size_t size() { return mSize; } int state() { return mState; } uint8_t* data() { return static_cast<uint8_t*>(mData->pointer()); } status_t doLoad(); void startLoad() { mState = LOADING; } sp<IMemory> getIMemory() { return mData; } // hack void init(int numChannels, int sampleRate, audio_format_t format, size_t size, sp<IMemory> data ) { mNumChannels = numChannels; mSampleRate = sampleRate; mFormat = format; mSize = size; mData = data; } private: void init(); size_t mSize; volatile int32_t mRefCount; uint16_t mSampleID; uint16_t mSampleRate; uint8_t mState : 3; uint8_t mNumChannels : 2; audio_format_t mFormat; int mFd; int64_t mOffset; int64_t mLength; char* mUrl; sp<IMemory> mData; }; // stores pending events for stolen channels class SoundEvent { public: SoundEvent() : mChannelID(0), mLeftVolume(0), mRightVolume(0), mPriority(IDLE_PRIORITY), mLoop(0), mRate(0) {} void set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate); sp<Sample> sample() { return mSample; } int channelID() { return mChannelID; } float leftVolume() { return mLeftVolume; } float rightVolume() { return mRightVolume; } int priority() { return mPriority; } int loop() { return mLoop; } float rate() { return mRate; } void clear() { mChannelID = 0; mSample.clear(); } protected: sp<Sample> mSample; int mChannelID; float mLeftVolume; float mRightVolume; int mPriority; int mLoop; float mRate; }; // for channels aka AudioTracks class SoundChannel : public SoundEvent { public: enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING }; SoundChannel() : mAudioTrack(NULL), mState(IDLE), mNumChannels(1), mPos(0), mToggle(0), mAutoPaused(false) {} ~SoundChannel(); void init(SoundPool* soundPool); void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate); void setVolume_l(float leftVolume, float rightVolume); void setVolume(float leftVolume, float rightVolume); void stop_l(); void stop(); void pause(); void autoPause(); void resume(); void autoResume(); void setRate(float rate); int state() { return mState; } void setPriority(int priority) { mPriority = priority; } void setLoop(int loop); int numChannels() { return mNumChannels; } void clearNextEvent() { mNextEvent.clear(); } void nextEvent(); int nextChannelID() { return mNextEvent.channelID(); } void dump(); private: static void callback(int event, void* user, void *info); void process(int event, void *info, unsigned long toggle); bool doStop_l(); SoundPool* mSoundPool; AudioTrack* mAudioTrack; SoundEvent mNextEvent; Mutex mLock; int mState; int mNumChannels; int mPos; int mAudioBufferSize; unsigned long mToggle; bool mAutoPaused; }; // application object for managing a pool of sounds class SoundPool { friend class SoundPoolThread; friend class SoundChannel; public: SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality); ~SoundPool(); int load(const char* url, int priority); int load(int fd, int64_t offset, int64_t length, int priority); bool unload(int sampleID); int play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate); void pause(int channelID); void autoPause(); void resume(int channelID); void autoResume(); void stop(int channelID); void setVolume(int channelID, float leftVolume, float rightVolume); void setPriority(int channelID, int priority); void setLoop(int channelID, int loop); void setRate(int channelID, float rate); audio_stream_type_t streamType() const { return mStreamType; } int srcQuality() const { return mSrcQuality; } // called from SoundPoolThread void sampleLoaded(int sampleID); // called from AudioTrack thread void done_l(SoundChannel* channel); // callback function void setCallback(SoundPoolCallback* callback, void* user); void* getUserData() { return mUserData; } private: SoundPool() {} // no default constructor bool startThreads(); void doLoad(sp<Sample>& sample); sp<Sample> findSample(int sampleID) { return mSamples.valueFor(sampleID); } SoundChannel* findChannel (int channelID); SoundChannel* findNextChannel (int channelID); SoundChannel* allocateChannel_l(int priority); void moveToFront_l(SoundChannel* channel); void notify(SoundPoolEvent event); void dump(); // restart thread void addToRestartList(SoundChannel* channel); void addToStopList(SoundChannel* channel); static int beginThread(void* arg); int run(); void quit(); Mutex mLock; Mutex mRestartLock; Condition mCondition; SoundPoolThread* mDecodeThread; SoundChannel* mChannelPool; List<SoundChannel*> mChannels; List<SoundChannel*> mRestart; List<SoundChannel*> mStop; DefaultKeyedVector< int, sp<Sample> > mSamples; int mMaxChannels; audio_stream_type_t mStreamType; int mSrcQuality; int mAllocated; int mNextSampleID; int mNextChannelID; bool mQuit; // callback Mutex mCallbackLock; SoundPoolCallback* mCallback; void* mUserData; }; } // end namespace android #endif /*SOUNDPOOL_H_*/