/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "AudioTrackShared" //#define LOG_NDEBUG 0 #include <private/media/AudioTrackShared.h> #include <utils/Log.h> namespace android { audio_track_cblk_t::audio_track_cblk_t() : lock(Mutex::SHARED), cv(Condition::SHARED), user(0), server(0), userBase(0), serverBase(0), frameCount_(0), loopStart(UINT_MAX), loopEnd(UINT_MAX), loopCount(0), mVolumeLR(0x10001000), mSampleRate(0), mSendLevel(0), flags(0) { } uint32_t audio_track_cblk_t::stepUser(size_t stepCount, size_t frameCount, bool isOut) { ALOGV("stepuser %08x %08x %d", user, server, stepCount); uint32_t u = user; u += stepCount; // Ensure that user is never ahead of server for AudioRecord if (isOut) { // If stepServer() has been called once, switch to normal obtainBuffer() timeout period if (bufferTimeoutMs == MAX_STARTUP_TIMEOUT_MS-1) { bufferTimeoutMs = MAX_RUN_TIMEOUT_MS; } } else if (u > server) { ALOGW("stepUser occurred after track reset"); u = server; } if (u >= frameCount) { // common case, user didn't just wrap if (u - frameCount >= userBase ) { userBase += frameCount; } } else if (u >= userBase + frameCount) { // user just wrapped userBase += frameCount; } user = u; // Clear flow control error condition as new data has been written/read to/from buffer. if (flags & CBLK_UNDERRUN) { android_atomic_and(~CBLK_UNDERRUN, &flags); } return u; } bool audio_track_cblk_t::stepServer(size_t stepCount, size_t frameCount, bool isOut) { ALOGV("stepserver %08x %08x %d", user, server, stepCount); if (!tryLock()) { ALOGW("stepServer() could not lock cblk"); return false; } uint32_t s = server; bool flushed = (s == user); s += stepCount; if (isOut) { // Mark that we have read the first buffer so that next time stepUser() is called // we switch to normal obtainBuffer() timeout period if (bufferTimeoutMs == MAX_STARTUP_TIMEOUT_MS) { bufferTimeoutMs = MAX_STARTUP_TIMEOUT_MS - 1; } // It is possible that we receive a flush() // while the mixer is processing a block: in this case, // stepServer() is called After the flush() has reset u & s and // we have s > u if (flushed) { ALOGW("stepServer occurred after track reset"); s = user; } } if (s >= loopEnd) { ALOGW_IF(s > loopEnd, "stepServer: s %u > loopEnd %u", s, loopEnd); s = loopStart; if (--loopCount == 0) { loopEnd = UINT_MAX; loopStart = UINT_MAX; } } if (s >= frameCount) { // common case, server didn't just wrap if (s - frameCount >= serverBase ) { serverBase += frameCount; } } else if (s >= serverBase + frameCount) { // server just wrapped serverBase += frameCount; } server = s; if (!(flags & CBLK_INVALID)) { cv.signal(); } lock.unlock(); return true; } void* audio_track_cblk_t::buffer(void *buffers, size_t frameSize, uint32_t offset) const { return (int8_t *)buffers + (offset - userBase) * frameSize; } uint32_t audio_track_cblk_t::framesAvailable(size_t frameCount, bool isOut) { Mutex::Autolock _l(lock); return framesAvailable_l(frameCount, isOut); } uint32_t audio_track_cblk_t::framesAvailable_l(size_t frameCount, bool isOut) { uint32_t u = user; uint32_t s = server; if (isOut) { uint32_t limit = (s < loopStart) ? s : loopStart; return limit + frameCount - u; } else { return frameCount + u - s; } } uint32_t audio_track_cblk_t::framesReady(bool isOut) { uint32_t u = user; uint32_t s = server; if (isOut) { if (u < loopEnd) { return u - s; } else { // do not block on mutex shared with client on AudioFlinger side if (!tryLock()) { ALOGW("framesReady() could not lock cblk"); return 0; } uint32_t frames = UINT_MAX; if (loopCount >= 0) { frames = (loopEnd - loopStart)*loopCount + u - s; } lock.unlock(); return frames; } } else { return s - u; } } bool audio_track_cblk_t::tryLock() { // the code below simulates lock-with-timeout // we MUST do this to protect the AudioFlinger server // as this lock is shared with the client. status_t err; err = lock.tryLock(); if (err == -EBUSY) { // just wait a bit usleep(1000); err = lock.tryLock(); } if (err != NO_ERROR) { // probably, the client just died. return false; } return true; } } // namespace android