/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_PRIVATE_GUI_COMPOSER_SERVICE_H #define ANDROID_PRIVATE_GUI_COMPOSER_SERVICE_H #include <stdint.h> #include <sys/types.h> #include <utils/Singleton.h> #include <utils/StrongPointer.h> namespace android { // --------------------------------------------------------------------------- class IMemoryHeap; class ISurfaceComposer; // --------------------------------------------------------------------------- // This holds our connection to the composer service (i.e. SurfaceFlinger). // If the remote side goes away, we will re-establish the connection. // Users of this class should not retain the value from // getComposerService() for an extended period. // // (It's not clear that using Singleton is useful here anymore.) class ComposerService : public Singleton<ComposerService> { sp<ISurfaceComposer> mComposerService; sp<IBinder::DeathRecipient> mDeathObserver; Mutex mLock; ComposerService(); void connectLocked(); void composerServiceDied(); friend class Singleton<ComposerService>; public: // Get a connection to the Composer Service. This will block until // a connection is established. static sp<ISurfaceComposer> getComposerService(); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_PRIVATE_GUI_COMPOSER_SERVICE_H