/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACE_FLINGER_EVENT_THREAD_H #define ANDROID_SURFACE_FLINGER_EVENT_THREAD_H #include <stdint.h> #include <sys/types.h> #include <gui/DisplayEventReceiver.h> #include <gui/IDisplayEventConnection.h> #include <hardware/hwcomposer_defs.h> #include <utils/Errors.h> #include <utils/threads.h> #include <utils/SortedVector.h> #include "DisplayHardware/PowerHAL.h" // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- class SurfaceFlinger; class String8; // --------------------------------------------------------------------------- class EventThread : public Thread { class Connection : public BnDisplayEventConnection { public: Connection(const sp<EventThread>& eventThread); status_t postEvent(const DisplayEventReceiver::Event& event); // count >= 1 : continuous event. count is the vsync rate // count == 0 : one-shot event that has not fired // count ==-1 : one-shot event that fired this round / disabled int32_t count; private: virtual ~Connection(); virtual void onFirstRef(); virtual sp<BitTube> getDataChannel() const; virtual void setVsyncRate(uint32_t count); virtual void requestNextVsync(); // asynchronous sp<EventThread> const mEventThread; sp<BitTube> const mChannel; }; public: EventThread(const sp<SurfaceFlinger>& flinger); sp<Connection> createEventConnection() const; status_t registerDisplayEventConnection(const sp<Connection>& connection); void setVsyncRate(uint32_t count, const sp<Connection>& connection); void requestNextVsync(const sp<Connection>& connection); // called before the screen is turned off from main thread void onScreenReleased(); // called after the screen is turned on from main thread void onScreenAcquired(); // called when receiving a vsync event void onVSyncReceived(int type, nsecs_t timestamp); void onHotplugReceived(int type, bool connected); Vector< sp<EventThread::Connection> > waitForEvent( DisplayEventReceiver::Event* event); void dump(String8& result, char* buffer, size_t SIZE) const; private: virtual bool threadLoop(); virtual void onFirstRef(); void removeDisplayEventConnection(const wp<Connection>& connection); void enableVSyncLocked(); void disableVSyncLocked(); // constants sp<SurfaceFlinger> mFlinger; PowerHAL mPowerHAL; mutable Mutex mLock; mutable Condition mCondition; // protected by mLock SortedVector< wp<Connection> > mDisplayEventConnections; Vector< DisplayEventReceiver::Event > mPendingEvents; DisplayEventReceiver::Event mVSyncEvent[HWC_DISPLAY_TYPES_SUPPORTED]; bool mUseSoftwareVSync; // for debugging bool mDebugVsyncEnabled; }; // --------------------------------------------------------------------------- }; // namespace android // --------------------------------------------------------------------------- #endif /* ANDROID_SURFACE_FLINGER_EVENT_THREAD_H */