/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_MESSAGE_QUEUE_H #define ANDROID_MESSAGE_QUEUE_H #include <stdint.h> #include <errno.h> #include <sys/types.h> #include <utils/threads.h> #include <utils/Timers.h> #include <utils/Looper.h> #include <gui/DisplayEventReceiver.h> #include "Barrier.h" namespace android { class IDisplayEventConnection; class EventThread; class SurfaceFlinger; // --------------------------------------------------------------------------- class MessageBase : public MessageHandler { public: MessageBase(); // return true if message has a handler virtual bool handler() = 0; // waits for the handler to be processed void wait() const { barrier.wait(); } protected: virtual ~MessageBase(); private: virtual void handleMessage(const Message& message); mutable Barrier barrier; }; // --------------------------------------------------------------------------- class MessageQueue { class Handler : public MessageHandler { enum { eventMaskInvalidate = 0x1, eventMaskRefresh = 0x2, eventMaskTransaction = 0x4 }; MessageQueue& mQueue; int32_t mEventMask; public: Handler(MessageQueue& queue) : mQueue(queue), mEventMask(0) { } virtual void handleMessage(const Message& message); void dispatchRefresh(); void dispatchInvalidate(); void dispatchTransaction(); }; friend class Handler; sp<SurfaceFlinger> mFlinger; sp<Looper> mLooper; sp<EventThread> mEventThread; sp<IDisplayEventConnection> mEvents; sp<BitTube> mEventTube; sp<Handler> mHandler; static int cb_eventReceiver(int fd, int events, void* data); int eventReceiver(int fd, int events); public: enum { INVALIDATE = 0, REFRESH = 1, TRANSACTION = 2 }; MessageQueue(); ~MessageQueue(); void init(const sp<SurfaceFlinger>& flinger); void setEventThread(const sp<EventThread>& events); void waitMessage(); status_t postMessage(const sp<MessageBase>& message, nsecs_t reltime=0); // sends INVALIDATE message at next VSYNC void invalidate(); // sends REFRESH message at next VSYNC void refresh(); // sends TRANSACTION message immediately void invalidateTransactionNow(); }; // --------------------------------------------------------------------------- }; // namespace android #endif /* ANDROID_MESSAGE_QUEUE_H */