/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACEFLINGERCONSUMER_H #define ANDROID_SURFACEFLINGERCONSUMER_H #include <gui/GLConsumer.h> namespace android { // ---------------------------------------------------------------------------- /* * This is a thin wrapper around GLConsumer. */ class SurfaceFlingerConsumer : public GLConsumer { public: SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, const sp<BufferQueue> &bufferQueue = 0) : GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync, bufferQueue) {} class BufferRejecter { friend class SurfaceFlingerConsumer; virtual bool reject(const sp<GraphicBuffer>& buf, const BufferQueue::BufferItem& item) = 0; protected: virtual ~BufferRejecter() { } }; // This version of updateTexImage() takes a functor that may be used to // reject the newly acquired buffer. Unlike the GLConsumer version, // this does not guarantee that the buffer has been bound to the GL // texture. status_t updateTexImage(BufferRejecter* rejecter); // See GLConsumer::bindTextureImageLocked(). status_t bindTextureImage(); }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SURFACEFLINGERCONSUMER_H