/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACE_TEXTURE_LAYER_H #define ANDROID_SURFACE_TEXTURE_LAYER_H #include <stdlib.h> #include <stdint.h> #include <sys/types.h> #include <utils/Errors.h> #include <gui/BufferQueue.h> namespace android { // --------------------------------------------------------------------------- class Layer; class SurfaceFlinger; /* * This is a thin wrapper around BufferQueue, used by the Layer class. */ class SurfaceTextureLayer : public BufferQueue { sp<SurfaceFlinger> flinger; public: SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger); virtual ~SurfaceTextureLayer(); // After calling the superclass connect(), set or clear synchronous // mode appropriately for the specified API. virtual status_t connect(int api, QueueBufferOutput* output); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SURFACE_TEXTURE_LAYER_H