#pragma once #include "FrameBuffer.h" #include "Renderer.h" #include <GLES2/gl2.h> #include <stdint.h> #include <stdio.h> #include <stdlib.h> class WarpRenderer: public Renderer { public: WarpRenderer(); virtual ~WarpRenderer(); // Initialize OpenGL resources // @return true if successful bool InitializeGLProgram(); void SetViewportMatrix(int w, int h, int W, int H); void SetScalingMatrix(float xscale, float yscale); bool DrawTexture(GLfloat *affine); private: // Source code for shaders. const char* VertexShaderSource() const; const char* FragmentShaderSource() const; GLuint mTexHandle; // Handle to s_texture. GLuint mTexCoordHandle; // Handle to a_texCoord. GLuint mTriangleVerticesHandle; // Handle to vPosition. // Attribute locations GLint mPositionLoc; GLint mAffinetransLoc; GLint mViewporttransLoc; GLint mScalingtransLoc; GLint mTexCoordLoc; GLfloat mViewportMatrix[16]; GLfloat mScalingMatrix[16]; // Sampler location GLint mSamplerLoc; };