/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LATINIME_PROXIMITY_INFO_STATE_H #define LATINIME_PROXIMITY_INFO_STATE_H #include <cstring> // for memset() #include <vector> #include "char_utils.h" #include "defines.h" #include "hash_map_compat.h" #include "proximity_info_params.h" #include "proximity_info_state_utils.h" namespace latinime { class ProximityInfo; class ProximityInfoState { public: ///////////////////////////////////////// // Defined in proximity_info_state.cpp // ///////////////////////////////////////// void initInputParams(const int pointerId, const float maxPointToKeyLength, const ProximityInfo *proximityInfo, const int *const inputCodes, const int inputSize, const int *xCoordinates, const int *yCoordinates, const int *const times, const int *const pointerIds, const bool isGeometric); ///////////////////////////////////////// // Defined here // ///////////////////////////////////////// AK_FORCE_INLINE ProximityInfoState() : mProximityInfo(0), mMaxPointToKeyLength(0.0f), mAverageSpeed(0.0f), mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0), mIsContinuousSuggestionPossible(false), mSampledInputXs(), mSampledInputYs(), mSampledTimes(), mSampledInputIndice(), mSampledLengthCache(), mBeelineSpeedPercentiles(), mSampledNormalizedSquaredLengthCache(), mSpeedRates(), mDirections(), mCharProbabilities(), mSampledNearKeySets(), mSampledSearchKeySets(), mSampledSearchKeyVectors(), mTouchPositionCorrectionEnabled(false), mSampledInputSize(0), mMostProbableStringProbability(0.0f) { memset(mInputProximities, 0, sizeof(mInputProximities)); memset(mNormalizedSquaredDistances, 0, sizeof(mNormalizedSquaredDistances)); memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord)); memset(mMostProbableString, 0, sizeof(mMostProbableString)); } // Non virtual inline destructor -- never inherit this class AK_FORCE_INLINE ~ProximityInfoState() {} inline int getPrimaryCodePointAt(const int index) const { return getProximityCodePointsAt(index)[0]; } inline bool sameAsTyped(const int *word, int length) const { if (length != mSampledInputSize) { return false; } const int *inputProximities = mInputProximities; while (length--) { if (*inputProximities != *word) { return false; } inputProximities += MAX_PROXIMITY_CHARS_SIZE; word++; } return true; } AK_FORCE_INLINE bool existsCodePointInProximityAt(const int index, const int c) const { const int *codePoints = getProximityCodePointsAt(index); int i = 0; while (codePoints[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE) { if (codePoints[i++] == c) { return true; } } return false; } inline bool existsAdjacentProximityChars(const int index) const { if (index < 0 || index >= mSampledInputSize) return false; const int currentCodePoint = getPrimaryCodePointAt(index); const int leftIndex = index - 1; if (leftIndex >= 0 && existsCodePointInProximityAt(leftIndex, currentCodePoint)) { return true; } const int rightIndex = index + 1; if (rightIndex < mSampledInputSize && existsCodePointInProximityAt(rightIndex, currentCodePoint)) { return true; } return false; } inline int getNormalizedSquaredDistance( const int inputIndex, const int proximityIndex) const { return mNormalizedSquaredDistances[ inputIndex * MAX_PROXIMITY_CHARS_SIZE + proximityIndex]; } inline const int *getPrimaryInputWord() const { return mPrimaryInputWord; } inline bool touchPositionCorrectionEnabled() const { return mTouchPositionCorrectionEnabled; } bool isUsed() const { return mSampledInputSize > 0; } int size() const { return mSampledInputSize; } int getInputX(const int index) const { return mSampledInputXs[index]; } int getInputY(const int index) const { return mSampledInputYs[index]; } bool hasSpaceProximity(const int index) const; int getLengthCache(const int index) const { return mSampledLengthCache[index]; } bool isContinuousSuggestionPossible() const { return mIsContinuousSuggestionPossible; } // TODO: Rename s/Length/NormalizedSquaredLength/ float getPointToKeyByIdLength(const int inputIndex, const int keyId) const; // TODO: Rename s/Length/NormalizedSquaredLength/ float getPointToKeyLength(const int inputIndex, const int codePoint) const; ProximityType getProximityType(const int index, const int codePoint, const bool checkProximityChars, int *proximityIndex = 0) const; ProximityType getProximityTypeG(const int index, const int codePoint) const; const std::vector<int> *getSearchKeyVector(const int index) const { return &mSampledSearchKeyVectors[index]; } float getSpeedRate(const int index) const { return mSpeedRates[index]; } AK_FORCE_INLINE int getBeelineSpeedPercentile(const int id) const { return mBeelineSpeedPercentiles[id]; } AK_FORCE_INLINE DoubleLetterLevel getDoubleLetterLevel(const int id) const { const int beelineSpeedRate = getBeelineSpeedPercentile(id); if (beelineSpeedRate == 0) { return A_STRONG_DOUBLE_LETTER; } else if (beelineSpeedRate < ProximityInfoParams::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE) { return A_DOUBLE_LETTER; } else { return NOT_A_DOUBLE_LETTER; } } float getDirection(const int index) const { return mDirections[index]; } // get xy direction float getDirection(const int x, const int y) const; float getMostProbableString(int *const codePointBuf) const; float getProbability(const int index, const int charCode) const; float getLineToKeyDistance( const int from, const int to, const int keyId, const bool extend) const; bool isKeyInSerchKeysAfterIndex(const int index, const int keyId) const; private: DISALLOW_COPY_AND_ASSIGN(ProximityInfoState); ///////////////////////////////////////// // Defined in proximity_info_state.cpp // ///////////////////////////////////////// float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const; float calculateSquaredDistanceFromSweetSpotCenter( const int keyIndex, const int inputIndex) const; ///////////////////////////////////////// // Defined here // ///////////////////////////////////////// inline const int *getProximityCodePointsAt(const int index) const { return ProximityInfoStateUtils::getProximityCodePointsAt(mInputProximities, index); } // const const ProximityInfo *mProximityInfo; float mMaxPointToKeyLength; float mAverageSpeed; bool mHasTouchPositionCorrectionData; int mMostCommonKeyWidthSquare; int mKeyCount; int mCellHeight; int mCellWidth; int mGridHeight; int mGridWidth; bool mIsContinuousSuggestionPossible; std::vector<int> mSampledInputXs; std::vector<int> mSampledInputYs; std::vector<int> mSampledTimes; std::vector<int> mSampledInputIndice; std::vector<int> mSampledLengthCache; std::vector<int> mBeelineSpeedPercentiles; std::vector<float> mSampledNormalizedSquaredLengthCache; std::vector<float> mSpeedRates; std::vector<float> mDirections; // probabilities of skipping or mapping to a key for each point. std::vector<hash_map_compat<int, float> > mCharProbabilities; // The vector for the key code set which holds nearby keys for each sampled input point // 1. Used to calculate the probability of the key // 2. Used to calculate mSampledSearchKeySets std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledNearKeySets; // The vector for the key code set which holds nearby keys of some trailing sampled input points // for each sampled input point. These nearby keys contain the next characters which can be in // the dictionary. Specifically, currently we are looking for keys nearby trailing sampled // inputs including the current input point. std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledSearchKeySets; std::vector<std::vector<int> > mSampledSearchKeyVectors; bool mTouchPositionCorrectionEnabled; int mInputProximities[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH]; int mNormalizedSquaredDistances[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH]; int mSampledInputSize; int mPrimaryInputWord[MAX_WORD_LENGTH]; float mMostProbableStringProbability; int mMostProbableString[MAX_WORD_LENGTH]; }; } // namespace latinime #endif // LATINIME_PROXIMITY_INFO_STATE_H