/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LATINIME_SUGGEST_UTILS_H #define LATINIME_SUGGEST_UTILS_H #include "defines.h" #include "proximity_info_params.h" namespace latinime { class SuggestUtils { public: // TODO: (OLD) Remove static float getLengthScalingFactor(const float normalizedSquaredDistance) { // Promote or demote the score according to the distance from the sweet spot static const float A = ZERO_DISTANCE_PROMOTION_RATE / 100.0f; static const float B = 1.0f; static const float C = 0.5f; static const float MIN = 0.3f; static const float R1 = NEUTRAL_SCORE_SQUARED_RADIUS; static const float R2 = HALF_SCORE_SQUARED_RADIUS; const float x = normalizedSquaredDistance / static_cast<float>( ProximityInfoParams::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR); const float factor = max((x < R1) ? (A * (R1 - x) + B * x) / R1 : (B * (R2 - x) + C * (x - R1)) / (R2 - R1), MIN); // factor is a piecewise linear function like: // A -_ . // ^-_ . // B \ . // \_ . // C ------------. // . // 0 R1 R2 . return factor; } static float getSweetSpotFactor(const bool isTouchPositionCorrectionEnabled, const float normalizedSquaredDistance) { // Promote or demote the score according to the distance from the sweet spot static const float A = 0.0f; static const float B = 0.24f; static const float C = 1.20f; static const float R0 = 0.0f; static const float R1 = 0.25f; // Sweet spot static const float R2 = 1.0f; const float x = normalizedSquaredDistance; if (!isTouchPositionCorrectionEnabled) { return min(C, x); } // factor is a piecewise linear function like: // C -------------. // / . // B / . // -/ . // A _-^ . // . // R0 R1 R2 . if (x < R0) { return A; } else if (x < R1) { return (A * (R1 - x) + B * (x - R0)) / (R1 - R0); } else if (x < R2) { return (B * (R2 - x) + C * (x - R1)) / (R2 - R1); } else { return C; } } private: DISALLOW_IMPLICIT_CONSTRUCTORS(SuggestUtils); }; } // namespace latinime #endif // LATINIME_SUGGEST_UTILS_H