/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _RENDERING_THREAD_H_ #define _RENDERING_THREAD_H_ #include "SocketStream.h" #include "GLDecoder.h" #include "GL2Decoder.h" #include "ut_rendercontrol_dec.h" #include <pthread.h> #define GL_API #define GL_APIENTRY #include <GLES/egl.h> #include <GLES/gl.h> #define WINDOW_WIDTH 320 #define WINDOW_HEIGHT 480 #define DECODER_BUF_SIZE (4 * 1024 * 1024) class RendererContext; class RenderingThread { public: RenderingThread(SocketStream *stream); int start(); void *thread(); RendererContext *currentContext() { return m_currentContext; } void setCurrentContext(RendererContext *ctx) { m_currentContext = ctx; } GLDecoder & glDecoder() { return m_glDec; } GL2Decoder & gl2Decoder() { return m_gl2Dec; } private: void initBackendCaps(); private: GLDecoder m_glDec; ut_rendercontrol_decoder_context_t m_utDec; GL2Decoder m_gl2Dec; SocketStream *m_stream; pthread_t m_thread; RendererContext * m_currentContext; struct BackendCaps { bool initialized; GLuint maxTextureUnits; } m_backendCaps; static void * s_thread(void *data); static __thread RenderingThread *m_tls; static int s_createContext(uint32_t pid, uint32_t handle, uint32_t shareCtx, int version); static int s_createSurface(uint32_t pid, uint32_t handle); static int s_destroySurface(uint32_t pid, uint32_t handle); static int s_destroyContext(uint32_t pid, uint32_t handle); static int s_makeCurrent(uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctx); static void s_swapBuffers(uint32_t pid, uint32_t surface); #ifdef PVR_WAR static void s_glTexParameteriv(GLenum target, GLenum param, const int *p); static void s_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h); static void s_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort w, GLshort h); static void s_glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h); static void s_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h); static void s_glDrawTexfvOES(const GLfloat *coords); static void s_glDrawTexsvOES(const GLshort *coords); static void s_glDrawTexivOES(const GLint *coords); static void s_glDrawTexxvOES(const GLfixed *coords); static void s_glActiveTexture(GLenum texture); static void s_glBindTexture(GLenum target, GLuint texture); static void s_glEnable(GLenum cap); static void s_glDisable(GLenum cap); static void s_glClientActiveTexture(GLenum texture); static void s_glEnableClientState(GLenum cap); static void s_glDisableClientState(GLenum cap); void applyPendingCropRects(); void fixTextureEnable(); glTexParameteriv_server_proc_t m_glTexParameteriv; glDrawTexfOES_server_proc_t m_glDrawTexfOES; glDrawTexiOES_server_proc_t m_glDrawTexiOES; glDrawTexsOES_server_proc_t m_glDrawTexsOES; glDrawTexxOES_server_proc_t m_glDrawTexxOES; glDrawTexfvOES_server_proc_t m_glDrawTexfvOES; glDrawTexivOES_server_proc_t m_glDrawTexivOES; glDrawTexsvOES_server_proc_t m_glDrawTexsvOES; glDrawTexxvOES_server_proc_t m_glDrawTexxvOES; glActiveTexture_server_proc_t m_glActiveTexture; glBindTexture_server_proc_t m_glBindTexture; glEnable_server_proc_t m_glEnable; glDisable_server_proc_t m_glDisable; glClientActiveTexture_server_proc_t m_glClientActiveTexture; glEnableClientState_server_proc_t m_glEnableClientState; glDisableClientState_server_proc_t m_glDisableClientState; #endif }; #endif