/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include "codec_defs.h" #include "RenderingThread.h" #include "TcpStream.h" #ifndef _WIN32 #include "UnixStream.h" #endif int main(int argc, char **argv) { #ifdef _WIN32 TcpStream *socket = new TcpStream(); if (socket->listen(CODEC_SERVER_PORT) < 0) { perror("listen"); exit(1); } #else UnixStream *socket = new UnixStream(); if (socket->listen(CODEC_SERVER_PORT) < 0) { perror("listen"); exit(1); } #endif printf("waiting for client connection on port: %d\n", CODEC_SERVER_PORT); while (1) { // wait for client connection SocketStream *glStream = socket->accept(); if (glStream == NULL) { printf("failed to get client.. aborting\n"); exit(3); } printf("Got client connection, creating a rendering thread;\n"); // create a thread to handle this connection RenderingThread *rt = new RenderingThread(glStream); rt->start(); } return 0; }