C++程序  |  62行  |  2.52 KB

/*
 * libjingle
 * Copyright 2004--2005, Google Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *     this list of conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *  3. The name of the author may not be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef TALK_BASE_SOCKETSERVER_H_
#define TALK_BASE_SOCKETSERVER_H_

#include "talk/base/socketfactory.h"

namespace talk_base {

class MessageQueue;

// Provides the ability to wait for activity on a set of sockets.  The Thread
// class provides a nice wrapper on a socket server.
//
// The server is also a socket factory.  The sockets it creates will be
// notified of asynchronous I/O from this server's Wait method.
class SocketServer : public SocketFactory {
 public:
  // When the socket server is installed into a Thread, this function is
  // called to allow the socket server to use the thread's message queue for
  // any messaging that it might need to perform.
  virtual void SetMessageQueue(MessageQueue* queue) {}

  // Sleeps until:
  //  1) cms milliseconds have elapsed (unless cms == kForever)
  //  2) WakeUp() is called
  // While sleeping, I/O is performed if process_io is true.
  virtual bool Wait(int cms, bool process_io) = 0;

  // Causes the current wait (if one is in progress) to wake up.
  virtual void WakeUp() = 0;
};

}  // namespace talk_base

#endif  // TALK_BASE_SOCKETSERVER_H_