/*
**********************************************************************
* Copyright (C) 2005-2012, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#include "unicode/utypes.h"
#if !UCONFIG_NO_CONVERSION
#include "unicode/unistr.h"
#include "unicode/ucnv.h"
#include "csmatch.h"
#include "csrecog.h"
#include "inputext.h"
U_NAMESPACE_BEGIN
CharsetMatch::CharsetMatch()
: textIn(NULL), confidence(0), fCharsetName(NULL), fLang(NULL)
{
// nothing else to do.
}
void CharsetMatch::set(InputText *input, const CharsetRecognizer *cr, int32_t conf,
const char *csName, const char *lang)
{
textIn = input;
confidence = conf;
fCharsetName = csName;
fLang = lang;
if (cr != NULL) {
if (fCharsetName == NULL) {
fCharsetName = cr->getName();
}
if (fLang == NULL) {
fLang = cr->getLanguage();
}
}
}
const char* CharsetMatch::getName()const
{
return fCharsetName;
}
const char* CharsetMatch::getLanguage()const
{
return fLang;
}
int32_t CharsetMatch::getConfidence()const
{
return confidence;
}
int32_t CharsetMatch::getUChars(UChar *buf, int32_t cap, UErrorCode *status) const
{
UConverter *conv = ucnv_open(getName(), status);
int32_t result = ucnv_toUChars(conv, buf, cap, (const char *) textIn->fRawInput, textIn->fRawLength, status);
ucnv_close(conv);
return result;
}
U_NAMESPACE_END
#endif