/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkRasterClip.h"
SkRasterClip::SkRasterClip() {
fIsBW = true;
}
SkRasterClip::SkRasterClip(const SkRasterClip& src) {
AUTO_RASTERCLIP_VALIDATE(src);
fIsBW = src.fIsBW;
if (fIsBW) {
fBW = src.fBW;
} else {
fAA = src.fAA;
}
}
SkRasterClip::SkRasterClip(const SkIRect& bounds) : fBW(bounds) {
fIsBW = true;
}
SkRasterClip::~SkRasterClip() {
AUTO_RASTERCLIP_VALIDATE(*this);
}
bool SkRasterClip::isEmpty() const {
return fIsBW ? fBW.isEmpty() : fAA.isEmpty();
}
bool SkRasterClip::isRect() const {
return fIsBW ? fBW.isRect() : false;
}
bool SkRasterClip::isComplex() const {
return fIsBW ? fBW.isComplex() : !fAA.isEmpty();
}
const SkIRect& SkRasterClip::getBounds() const {
return fIsBW ? fBW.getBounds() : fAA.getBounds();
}
bool SkRasterClip::setEmpty() {
AUTO_RASTERCLIP_VALIDATE(*this);
fIsBW = true;
fBW.setEmpty();
fAA.setEmpty();
return false;
}
bool SkRasterClip::setRect(const SkIRect& rect) {
AUTO_RASTERCLIP_VALIDATE(*this);
fIsBW = true;
fAA.setEmpty();
return fBW.setRect(rect);
}
bool SkRasterClip::setPath(const SkPath& path, const SkRegion& clip, bool doAA) {
AUTO_RASTERCLIP_VALIDATE(*this);
if (this->isBW() && !doAA) {
return fBW.setPath(path, clip);
} else {
// TODO: since we are going to over-write fAA completely (aren't we?)
// we should just clear our BW data (if any) and set fIsAA=true
if (this->isBW()) {
this->convertToAA();
}
return fAA.setPath(path, &clip, doAA);
}
}
bool SkRasterClip::setPath(const SkPath& path, const SkIRect& clip, bool doAA) {
SkRegion tmp;
tmp.setRect(clip);
return this->setPath(path, tmp, doAA);
}
bool SkRasterClip::setPath(const SkPath& path, const SkRasterClip& clip,
bool doAA) {
if (clip.isBW()) {
return this->setPath(path, clip.bwRgn(), doAA);
} else {
SkRegion tmp;
tmp.setRect(clip.getBounds());
if (!this->setPath(path, clip, doAA)) {
return false;
}
return this->op(clip, SkRegion::kIntersect_Op);
}
}
bool SkRasterClip::op(const SkIRect& rect, SkRegion::Op op) {
AUTO_RASTERCLIP_VALIDATE(*this);
return fIsBW ? fBW.op(rect, op) : fAA.op(rect, op);
}
bool SkRasterClip::op(const SkRegion& rgn, SkRegion::Op op) {
AUTO_RASTERCLIP_VALIDATE(*this);
if (fIsBW) {
return fBW.op(rgn, op);
} else {
SkAAClip tmp;
tmp.setRegion(rgn);
return fAA.op(tmp, op);
}
}
bool SkRasterClip::op(const SkRasterClip& clip, SkRegion::Op op) {
AUTO_RASTERCLIP_VALIDATE(*this);
clip.validate();
if (this->isBW() && clip.isBW()) {
return fBW.op(clip.fBW, op);
} else {
SkAAClip tmp;
const SkAAClip* other;
if (this->isBW()) {
this->convertToAA();
}
if (clip.isBW()) {
tmp.setRegion(clip.bwRgn());
other = &tmp;
} else {
other = &clip.aaRgn();
}
return fAA.op(*other, op);
}
}
// return true if x is nearly integral (within 1/16) since that is the highest
// precision our aa code can have.
static bool is_integral(SkScalar x) {
int ix = SkScalarRoundToInt(x);
SkScalar sx = SkIntToScalar(ix);
return SkScalarAbs(sx - x) < (SK_Scalar1 / 16);
}
bool SkRasterClip::op(const SkRect& r, SkRegion::Op op, bool doAA) {
AUTO_RASTERCLIP_VALIDATE(*this);
if (doAA) {
// check that the rect really needs aa
if (is_integral(r.fLeft) && is_integral(r.fTop) &&
is_integral(r.fRight) && is_integral(r.fBottom)) {
doAA = false;
}
}
if (fIsBW && !doAA) {
SkIRect ir;
r.round(&ir);
return fBW.op(ir, op);
} else {
if (fIsBW) {
this->convertToAA();
}
return fAA.op(r, op, doAA);
}
}
void SkRasterClip::translate(int dx, int dy, SkRasterClip* dst) const {
if (NULL == dst) {
return;
}
AUTO_RASTERCLIP_VALIDATE(*this);
if (this->isEmpty()) {
dst->setEmpty();
return;
}
if (0 == (dx | dy)) {
*dst = *this;
return;
}
dst->fIsBW = fIsBW;
if (fIsBW) {
fBW.translate(dx, dy, &dst->fBW);
dst->fAA.setEmpty();
} else {
fAA.translate(dx, dy, &dst->fAA);
dst->fBW.setEmpty();
}
}
bool SkRasterClip::quickContains(const SkIRect& ir) const {
return fIsBW ? fBW.quickContains(ir) : fAA.quickContains(ir);
}
///////////////////////////////////////////////////////////////////////////////
const SkRegion& SkRasterClip::forceGetBW() {
AUTO_RASTERCLIP_VALIDATE(*this);
if (!fIsBW) {
fBW.setRect(fAA.getBounds());
}
return fBW;
}
void SkRasterClip::convertToAA() {
AUTO_RASTERCLIP_VALIDATE(*this);
SkASSERT(fIsBW);
fAA.setRegion(fBW);
fIsBW = false;
}
#ifdef SK_DEBUG
void SkRasterClip::validate() const {
// can't ever assert that fBW is empty, since we may have called forceGetBW
if (fIsBW) {
SkASSERT(fAA.isEmpty());
}
fBW.validate();
fAA.validate();
}
#endif
///////////////////////////////////////////////////////////////////////////////
SkAAClipBlitterWrapper::SkAAClipBlitterWrapper() {
SkDEBUGCODE(fClipRgn = NULL;)
SkDEBUGCODE(fBlitter = NULL;)
}
SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkRasterClip& clip,
SkBlitter* blitter) {
this->init(clip, blitter);
}
SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkAAClip* aaclip,
SkBlitter* blitter) {
SkASSERT(blitter);
SkASSERT(aaclip);
fBWRgn.setRect(aaclip->getBounds());
fAABlitter.init(blitter, aaclip);
// now our return values
fClipRgn = &fBWRgn;
fBlitter = &fAABlitter;
}
void SkAAClipBlitterWrapper::init(const SkRasterClip& clip, SkBlitter* blitter) {
SkASSERT(blitter);
if (clip.isBW()) {
fClipRgn = &clip.bwRgn();
fBlitter = blitter;
} else {
const SkAAClip& aaclip = clip.aaRgn();
fBWRgn.setRect(aaclip.getBounds());
fAABlitter.init(blitter, &aaclip);
// now our return values
fClipRgn = &fBWRgn;
fBlitter = &fAABlitter;
}
}