/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkProxyCanvas.h"
SkProxyCanvas::SkProxyCanvas(SkCanvas* proxy) : fProxy(proxy) {
SkSafeRef(fProxy);
}
SkProxyCanvas::~SkProxyCanvas() {
SkSafeUnref(fProxy);
}
void SkProxyCanvas::setProxy(SkCanvas* proxy) {
SkRefCnt_SafeAssign(fProxy, proxy);
}
///////////////////////////////// Overrides ///////////
int SkProxyCanvas::save(SaveFlags flags) {
return fProxy->save(flags);
}
int SkProxyCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
return fProxy->saveLayer(bounds, paint, flags);
}
void SkProxyCanvas::restore() {
fProxy->restore();
}
bool SkProxyCanvas::translate(SkScalar dx, SkScalar dy) {
return fProxy->translate(dx, dy);
}
bool SkProxyCanvas::scale(SkScalar sx, SkScalar sy) {
return fProxy->scale(sx, sy);
}
bool SkProxyCanvas::rotate(SkScalar degrees) {
return fProxy->rotate(degrees);
}
bool SkProxyCanvas::skew(SkScalar sx, SkScalar sy) {
return fProxy->skew(sx, sy);
}
bool SkProxyCanvas::concat(const SkMatrix& matrix) {
return fProxy->concat(matrix);
}
void SkProxyCanvas::setMatrix(const SkMatrix& matrix) {
fProxy->setMatrix(matrix);
}
bool SkProxyCanvas::clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
return fProxy->clipRect(rect, op, doAA);
}
bool SkProxyCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
return fProxy->clipPath(path, op, doAA);
}
bool SkProxyCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
return fProxy->clipRegion(deviceRgn, op);
}
void SkProxyCanvas::drawPaint(const SkPaint& paint) {
fProxy->drawPaint(paint);
}
void SkProxyCanvas::drawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
fProxy->drawPoints(mode, count, pts, paint);
}
void SkProxyCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
fProxy->drawRect(rect, paint);
}
void SkProxyCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
fProxy->drawPath(path, paint);
}
void SkProxyCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
const SkPaint* paint) {
fProxy->drawBitmap(bitmap, x, y, paint);
}
void SkProxyCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint) {
fProxy->drawBitmapRect(bitmap, src, dst, paint);
}
void SkProxyCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint) {
fProxy->drawBitmapMatrix(bitmap, m, paint);
}
void SkProxyCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
const SkPaint* paint) {
fProxy->drawSprite(bitmap, x, y, paint);
}
void SkProxyCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) {
fProxy->drawText(text, byteLength, x, y, paint);
}
void SkProxyCanvas::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint) {
fProxy->drawPosText(text, byteLength, pos, paint);
}
void SkProxyCanvas::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint) {
fProxy->drawPosTextH(text, byteLength, xpos, constY, paint);
}
void SkProxyCanvas::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint) {
fProxy->drawTextOnPath(text, byteLength, path, matrix, paint);
}
void SkProxyCanvas::drawPicture(SkPicture& picture) {
fProxy->drawPicture(picture);
}
void SkProxyCanvas::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
fProxy->drawVertices(vmode, vertexCount, vertices, texs, colors,
xmode, indices, indexCount, paint);
}
void SkProxyCanvas::drawData(const void* data, size_t length) {
fProxy->drawData(data, length);
}
SkBounder* SkProxyCanvas::setBounder(SkBounder* bounder) {
return fProxy->setBounder(bounder);
}
SkDrawFilter* SkProxyCanvas::setDrawFilter(SkDrawFilter* filter) {
return fProxy->setDrawFilter(filter);
}