/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLayerRasterizer.h"
#include "SkDraw.h"
#include "SkFlattenableBuffers.h"
#include "SkMask.h"
#include "SkMaskFilter.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkPathEffect.h"
#include "../core/SkRasterClip.h"
#include "SkXfermode.h"
#include <new>
struct SkLayerRasterizer_Rec {
SkPaint fPaint;
SkVector fOffset;
};
SkLayerRasterizer::SkLayerRasterizer() : fLayers(sizeof(SkLayerRasterizer_Rec))
{
}
SkLayerRasterizer::~SkLayerRasterizer() {
SkDeque::F2BIter iter(fLayers);
SkLayerRasterizer_Rec* rec;
while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
rec->fPaint.~SkPaint();
}
void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx,
SkScalar dy) {
SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back();
SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
rec->fOffset.set(dx, dy);
}
static bool compute_bounds(const SkDeque& layers, const SkPath& path,
const SkMatrix& matrix,
const SkIRect* clipBounds, SkIRect* bounds) {
SkDeque::F2BIter iter(layers);
SkLayerRasterizer_Rec* rec;
bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
const SkPaint& paint = rec->fPaint;
SkPath fillPath, devPath;
const SkPath* p = &path;
if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
paint.getFillPath(path, &fillPath);
p = &fillPath;
}
if (p->isEmpty()) {
continue;
}
// apply the matrix and offset
{
SkMatrix m = matrix;
m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
p->transform(m, &devPath);
}
SkMask mask;
if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
&matrix, &mask,
SkMask::kJustComputeBounds_CreateMode,
SkPaint::kFill_Style)) {
return false;
}
bounds->join(mask.fBounds);
}
return true;
}
bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
const SkIRect* clipBounds,
SkMask* mask, SkMask::CreateMode mode) const {
if (fLayers.empty()) {
return false;
}
if (SkMask::kJustRenderImage_CreateMode != mode) {
if (!compute_bounds(fLayers, path, matrix, clipBounds, &mask->fBounds))
return false;
}
if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
mask->fFormat = SkMask::kA8_Format;
mask->fRowBytes = mask->fBounds.width();
size_t size = mask->computeImageSize();
if (0 == size) {
return false; // too big to allocate, abort
}
mask->fImage = SkMask::AllocImage(size);
memset(mask->fImage, 0, size);
}
if (SkMask::kJustComputeBounds_CreateMode != mode) {
SkBitmap device;
SkRasterClip rectClip;
SkDraw draw;
SkMatrix translatedMatrix; // this translates us to our local pixels
SkMatrix drawMatrix; // this translates the path by each layer's offset
rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
translatedMatrix = matrix;
translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
-SkIntToScalar(mask->fBounds.fTop));
device.setConfig(SkBitmap::kA8_Config, mask->fBounds.width(), mask->fBounds.height(), mask->fRowBytes);
device.setPixels(mask->fImage);
draw.fBitmap = &device;
draw.fMatrix = &drawMatrix;
draw.fRC = &rectClip;
draw.fClip = &rectClip.bwRgn();
// we set the matrixproc in the loop, as the matrix changes each time (potentially)
draw.fBounder = NULL;
SkDeque::F2BIter iter(fLayers);
SkLayerRasterizer_Rec* rec;
while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
drawMatrix = translatedMatrix;
drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
draw.drawPath(path, rec->fPaint);
}
}
return true;
}
SkLayerRasterizer::SkLayerRasterizer(SkFlattenableReadBuffer& buffer)
: SkRasterizer(buffer), fLayers(sizeof(SkLayerRasterizer_Rec)) {
int count = buffer.readInt();
for (int i = 0; i < count; i++) {
SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back();
SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
buffer.readPaint(&rec->fPaint);
buffer.readPoint(&rec->fOffset);
}
}
void SkLayerRasterizer::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeInt(fLayers.count());
SkDeque::F2BIter iter(fLayers);
const SkLayerRasterizer_Rec* rec;
while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
buffer.writePaint(rec->fPaint);
buffer.writePoint(rec->fOffset);
}
}