/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRadialGradient_DEFINED
#define SkRadialGradient_DEFINED
#include "SkGradientShaderPriv.h"
class SkRadialGradient : public SkGradientShaderBase {
public:
SkRadialGradient(const SkPoint& center, SkScalar radius,
const SkColor colors[], const SkScalar pos[], int colorCount,
SkShader::TileMode mode, SkUnitMapper* mapper);
virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count)
SK_OVERRIDE;
virtual void shadeSpan16(int x, int y, uint16_t* dstCParam,
int count) SK_OVERRIDE;
virtual BitmapType asABitmap(SkBitmap* bitmap,
SkMatrix* matrix,
TileMode* xy) const SK_OVERRIDE;
virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
SK_DEVELOPER_TO_STRING()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRadialGradient)
protected:
SkRadialGradient(SkFlattenableReadBuffer& buffer);
virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE;
private:
typedef SkGradientShaderBase INHERITED;
const SkPoint fCenter;
const SkScalar fRadius;
};
#endif