/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLSL.h"
#include "GrGLEffect.h"
GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory)
: fFactory(factory) {
}
GrGLEffect::~GrGLEffect() {
}
///////////////////////////////////////////////////////////////////////////////
void GrGLEffect::setData(const GrGLUniformManager&, const GrEffectStage&) {
}
GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrEffectRef* effect,
const GrGLCaps& caps) {
EffectKey key = 0;
for (int index = 0; index < (*effect)->numTextures(); ++index) {
const GrTextureAccess& access = (*effect)->textureAccess(index);
EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) << index;
GrAssert(0 == (value & key)); // keys for each access ought not to overlap
key |= value;
}
return key;
}