/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLVertexBuffer_DEFINED
#define GrGLVertexBuffer_DEFINED
#include "GrVertexBuffer.h"
#include "gl/GrGLInterface.h"
class GrGpuGL;
class GrGLVertexBuffer : public GrVertexBuffer {
public:
virtual ~GrGLVertexBuffer() { this->release(); }
// overrides of GrVertexBuffer
virtual void* lock();
virtual void* lockPtr() const;
virtual void unlock();
virtual bool isLocked() const;
virtual bool updateData(const void* src, size_t srcSizeInBytes);
GrGLuint bufferID() const;
protected:
GrGLVertexBuffer(GrGpuGL* gpu,
bool isWrapped,
GrGLuint id,
size_t sizeInBytes,
bool dynamic);
// overrides of GrResource
virtual void onAbandon() SK_OVERRIDE;
virtual void onRelease() SK_OVERRIDE;
private:
void bind() const;
GrGLuint fBufferID;
void* fLockPtr;
friend class GrGpuGL;
typedef GrVertexBuffer INHERITED;
};
#endif