/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrProgramObj_DEFINED
#define GrProgramObj_DEFINED
#include "SkTArray.h"
#include "GrFakeRefObj.h"
class GrShaderObj;
////////////////////////////////////////////////////////////////////////////////
class GrProgramObj : public GrFakeRefObj {
GR_DEFINE_CREATOR(GrProgramObj);
public:
GrProgramObj()
: GrFakeRefObj()
, fInUse(false) {}
void AttachShader(GrShaderObj *shader);
virtual void deleteAction() SK_OVERRIDE;
// TODO: this flag system won't work w/ multiple contexts!
void setInUse() { fInUse = true; }
void resetInUse() { fInUse = false; }
bool getInUse() const { return fInUse; }
protected:
private:
SkTArray<GrShaderObj *> fShaders;
bool fInUse; // has this program been activated by a glUseProgram call?
typedef GrFakeRefObj INHERITED;
};
#endif // GrProgramObj_DEFINED