/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkMatrix44.h"
static inline bool eq4(const SkMScalar* SK_RESTRICT a,
const SkMScalar* SK_RESTRICT b) {
return (a[0] == b[0]) & (a[1] == b[1]) & (a[2] == b[2]) & (a[3] == b[3]);
}
bool SkMatrix44::operator==(const SkMatrix44& other) const {
if (this == &other) {
return true;
}
if (this->isTriviallyIdentity() && other.isTriviallyIdentity()) {
return true;
}
const SkMScalar* SK_RESTRICT a = &fMat[0][0];
const SkMScalar* SK_RESTRICT b = &other.fMat[0][0];
#if 0
for (int i = 0; i < 16; ++i) {
if (a[i] != b[i]) {
return false;
}
}
return true;
#else
// to reduce branch instructions, we compare 4 at a time.
// see bench/Matrix44Bench.cpp for test.
if (!eq4(&a[0], &b[0])) {
return false;
}
if (!eq4(&a[4], &b[4])) {
return false;
}
if (!eq4(&a[8], &b[8])) {
return false;
}
return eq4(&a[12], &b[12]);
#endif
}
///////////////////////////////////////////////////////////////////////////////
int SkMatrix44::computeTypeMask() const {
unsigned mask = 0;
if (0 != perspX() || 0 != perspY() || 0 != perspZ() || 1 != fMat[3][3]) {
return kTranslate_Mask | kScale_Mask | kAffine_Mask | kPerspective_Mask;
}
if (0 != transX() || 0 != transY() || 0 != transZ()) {
mask |= kTranslate_Mask;
}
if (1 != scaleX() || 1 != scaleY() || 1 != scaleZ()) {
mask |= kScale_Mask;
}
if (0 != fMat[1][0] || 0 != fMat[0][1] || 0 != fMat[0][2] ||
0 != fMat[2][0] || 0 != fMat[1][2] || 0 != fMat[2][1]) {
mask |= kAffine_Mask;
}
return mask;
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix44::asColMajorf(float dst[]) const {
const SkMScalar* src = &fMat[0][0];
#ifdef SK_MSCALAR_IS_DOUBLE
for (int i = 0; i < 16; ++i) {
dst[i] = SkMScalarToFloat(src[i]);
}
#elif defined SK_MSCALAR_IS_FLOAT
memcpy(dst, src, 16 * sizeof(float));
#endif
}
void SkMatrix44::asColMajord(double dst[]) const {
const SkMScalar* src = &fMat[0][0];
#ifdef SK_MSCALAR_IS_DOUBLE
memcpy(dst, src, 16 * sizeof(double));
#elif defined SK_MSCALAR_IS_FLOAT
for (int i = 0; i < 16; ++i) {
dst[i] = SkMScalarToDouble(src[i]);
}
#endif
}
void SkMatrix44::asRowMajorf(float dst[]) const {
const SkMScalar* src = &fMat[0][0];
for (int i = 0; i < 4; ++i) {
dst[0] = SkMScalarToFloat(src[0]);
dst[4] = SkMScalarToFloat(src[1]);
dst[8] = SkMScalarToFloat(src[2]);
dst[12] = SkMScalarToFloat(src[3]);
src += 4;
dst += 1;
}
}
void SkMatrix44::asRowMajord(double dst[]) const {
const SkMScalar* src = &fMat[0][0];
for (int i = 0; i < 4; ++i) {
dst[0] = SkMScalarToDouble(src[0]);
dst[4] = SkMScalarToDouble(src[1]);
dst[8] = SkMScalarToDouble(src[2]);
dst[12] = SkMScalarToDouble(src[3]);
src += 4;
dst += 1;
}
}
void SkMatrix44::setColMajorf(const float src[]) {
SkMScalar* dst = &fMat[0][0];
#ifdef SK_MSCALAR_IS_DOUBLE
for (int i = 0; i < 16; ++i) {
dst[i] = SkMScalarToFloat(src[i]);
}
#elif defined SK_MSCALAR_IS_FLOAT
memcpy(dst, src, 16 * sizeof(float));
#endif
this->dirtyTypeMask();
}
void SkMatrix44::setColMajord(const double src[]) {
SkMScalar* dst = &fMat[0][0];
#ifdef SK_MSCALAR_IS_DOUBLE
memcpy(dst, src, 16 * sizeof(double));
#elif defined SK_MSCALAR_IS_FLOAT
for (int i = 0; i < 16; ++i) {
dst[i] = SkDoubleToMScalar(src[i]);
}
#endif
this->dirtyTypeMask();
}
void SkMatrix44::setRowMajorf(const float src[]) {
SkMScalar* dst = &fMat[0][0];
for (int i = 0; i < 4; ++i) {
dst[0] = SkMScalarToFloat(src[0]);
dst[4] = SkMScalarToFloat(src[1]);
dst[8] = SkMScalarToFloat(src[2]);
dst[12] = SkMScalarToFloat(src[3]);
src += 4;
dst += 1;
}
this->dirtyTypeMask();
}
void SkMatrix44::setRowMajord(const double src[]) {
SkMScalar* dst = &fMat[0][0];
for (int i = 0; i < 4; ++i) {
dst[0] = SkDoubleToMScalar(src[0]);
dst[4] = SkDoubleToMScalar(src[1]);
dst[8] = SkDoubleToMScalar(src[2]);
dst[12] = SkDoubleToMScalar(src[3]);
src += 4;
dst += 1;
}
this->dirtyTypeMask();
}
///////////////////////////////////////////////////////////////////////////////
const SkMatrix44& SkMatrix44::I() {
static const SkMatrix44 gIdentity44(kIdentity_Constructor);
return gIdentity44;
}
void SkMatrix44::setIdentity() {
sk_bzero(fMat, sizeof(fMat));
fMat[0][0] = fMat[1][1] = fMat[2][2] = fMat[3][3] = 1;
this->setTypeMask(kIdentity_Mask);
}
void SkMatrix44::set3x3(SkMScalar m00, SkMScalar m01, SkMScalar m02,
SkMScalar m10, SkMScalar m11, SkMScalar m12,
SkMScalar m20, SkMScalar m21, SkMScalar m22) {
fMat[0][0] = m00; fMat[0][1] = m01; fMat[0][2] = m02; fMat[0][3] = 0;
fMat[1][0] = m10; fMat[1][1] = m11; fMat[1][2] = m12; fMat[1][3] = 0;
fMat[2][0] = m20; fMat[2][1] = m21; fMat[2][2] = m22; fMat[2][3] = 0;
fMat[3][0] = 0; fMat[3][1] = 0; fMat[3][2] = 0; fMat[3][3] = 1;
this->dirtyTypeMask();
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix44::setTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) {
this->setIdentity();
if (!dx && !dy && !dz) {
return;
}
fMat[3][0] = dx;
fMat[3][1] = dy;
fMat[3][2] = dz;
this->setTypeMask(kTranslate_Mask);
}
void SkMatrix44::preTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) {
if (!dx && !dy && !dz) {
return;
}
const double X = SkMScalarToDouble(dx);
const double Y = SkMScalarToDouble(dy);
const double Z = SkMScalarToDouble(dz);
double tmp;
for (int i = 0; i < 4; ++i) {
tmp = fMat[0][i] * X + fMat[1][i] * Y + fMat[2][i] * Z + fMat[3][i];
fMat[3][i] = SkDoubleToMScalar(tmp);
}
this->dirtyTypeMask();
}
void SkMatrix44::postTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) {
if (!dx && !dy && !dz) {
return;
}
if (this->getType() & kPerspective_Mask) {
for (int i = 0; i < 4; ++i) {
fMat[i][0] += fMat[i][3] * dx;
fMat[i][1] += fMat[i][3] * dy;
fMat[i][2] += fMat[i][3] * dz;
}
} else {
fMat[3][0] += dx;
fMat[3][1] += dy;
fMat[3][2] += dz;
this->dirtyTypeMask();
}
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix44::setScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
this->setIdentity();
if (1 == sx && 1 == sy && 1 == sz) {
return;
}
fMat[0][0] = sx;
fMat[1][1] = sy;
fMat[2][2] = sz;
this->setTypeMask(kScale_Mask);
}
void SkMatrix44::preScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
if (1 == sx && 1 == sy && 1 == sz) {
return;
}
// The implementation matrix * pureScale can be shortcut
// by knowing that pureScale components effectively scale
// the columns of the original matrix.
for (int i = 0; i < 4; i++) {
fMat[0][i] *= sx;
fMat[1][i] *= sy;
fMat[2][i] *= sz;
}
this->dirtyTypeMask();
}
void SkMatrix44::postScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
if (1 == sx && 1 == sy && 1 == sz) {
return;
}
for (int i = 0; i < 4; i++) {
fMat[i][0] *= sx;
fMat[i][1] *= sy;
fMat[i][2] *= sz;
}
this->dirtyTypeMask();
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix44::setRotateAbout(SkMScalar x, SkMScalar y, SkMScalar z,
SkMScalar radians) {
double len2 = (double)x * x + (double)y * y + (double)z * z;
if (1 != len2) {
if (0 == len2) {
this->setIdentity();
return;
}
double scale = 1 / sqrt(len2);
x = SkDoubleToMScalar(x * scale);
y = SkDoubleToMScalar(y * scale);
z = SkDoubleToMScalar(z * scale);
}
this->setRotateAboutUnit(x, y, z, radians);
}
void SkMatrix44::setRotateAboutUnit(SkMScalar x, SkMScalar y, SkMScalar z,
SkMScalar radians) {
double c = cos(radians);
double s = sin(radians);
double C = 1 - c;
double xs = x * s;
double ys = y * s;
double zs = z * s;
double xC = x * C;
double yC = y * C;
double zC = z * C;
double xyC = x * yC;
double yzC = y * zC;
double zxC = z * xC;
// if you're looking at wikipedia, remember that we're column major.
this->set3x3(SkDoubleToMScalar(x * xC + c), // scale x
SkDoubleToMScalar(xyC + zs), // skew x
SkDoubleToMScalar(zxC - ys), // trans x
SkDoubleToMScalar(xyC - zs), // skew y
SkDoubleToMScalar(y * yC + c), // scale y
SkDoubleToMScalar(yzC + xs), // trans y
SkDoubleToMScalar(zxC + ys), // persp x
SkDoubleToMScalar(yzC - xs), // persp y
SkDoubleToMScalar(z * zC + c)); // persp 2
}
///////////////////////////////////////////////////////////////////////////////
static bool bits_isonly(int value, int mask) {
return 0 == (value & ~mask);
}
void SkMatrix44::setConcat(const SkMatrix44& a, const SkMatrix44& b) {
const SkMatrix44::TypeMask a_mask = a.getType();
const SkMatrix44::TypeMask b_mask = b.getType();
if (kIdentity_Mask == a_mask) {
*this = b;
return;
}
if (kIdentity_Mask == b_mask) {
*this = a;
return;
}
bool useStorage = (this == &a || this == &b);
SkMScalar storage[16];
SkMScalar* result = useStorage ? storage : &fMat[0][0];
// Both matrices are at most scale+translate
if (bits_isonly(a_mask | b_mask, kScale_Mask | kTranslate_Mask)) {
result[0] = a.fMat[0][0] * b.fMat[0][0];
result[1] = result[2] = result[3] = result[4] = 0;
result[5] = a.fMat[1][1] * b.fMat[1][1];
result[6] = result[7] = result[8] = result[9] = 0;
result[10] = a.fMat[2][2] * b.fMat[2][2];
result[11] = 0;
result[12] = a.fMat[0][0] * b.fMat[3][0] + a.fMat[3][0];
result[13] = a.fMat[1][1] * b.fMat[3][1] + a.fMat[3][1];
result[14] = a.fMat[2][2] * b.fMat[3][2] + a.fMat[3][2];
result[15] = 1;
} else {
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
double value = 0;
for (int k = 0; k < 4; k++) {
value += SkMScalarToDouble(a.fMat[k][i]) * b.fMat[j][k];
}
*result++ = SkDoubleToMScalar(value);
}
}
}
if (useStorage) {
memcpy(fMat, storage, sizeof(storage));
}
this->dirtyTypeMask();
}
///////////////////////////////////////////////////////////////////////////////
static inline SkMScalar det2x2(double m00, double m01, double m10, double m11) {
return SkDoubleToMScalar(m00 * m11 - m10 * m01);
}
static inline double det3x3(double m00, double m01, double m02,
double m10, double m11, double m12,
double m20, double m21, double m22) {
return m00 * det2x2(m11, m12, m21, m22) -
m10 * det2x2(m01, m02, m21, m22) +
m20 * det2x2(m01, m02, m11, m12);
}
/** We always perform the calculation in doubles, to avoid prematurely losing
precision along the way. This relies on the compiler automatically
promoting our SkMScalar values to double (if needed).
*/
double SkMatrix44::determinant() const {
if (this->isIdentity()) {
return 1;
}
if (this->isScaleTranslate()) {
return fMat[0][0] * fMat[1][1] * fMat[2][2] * fMat[3][3];
}
double a00 = fMat[0][0];
double a01 = fMat[0][1];
double a02 = fMat[0][2];
double a03 = fMat[0][3];
double a10 = fMat[1][0];
double a11 = fMat[1][1];
double a12 = fMat[1][2];
double a13 = fMat[1][3];
double a20 = fMat[2][0];
double a21 = fMat[2][1];
double a22 = fMat[2][2];
double a23 = fMat[2][3];
double a30 = fMat[3][0];
double a31 = fMat[3][1];
double a32 = fMat[3][2];
double a33 = fMat[3][3];
double b00 = a00 * a11 - a01 * a10;
double b01 = a00 * a12 - a02 * a10;
double b02 = a00 * a13 - a03 * a10;
double b03 = a01 * a12 - a02 * a11;
double b04 = a01 * a13 - a03 * a11;
double b05 = a02 * a13 - a03 * a12;
double b06 = a20 * a31 - a21 * a30;
double b07 = a20 * a32 - a22 * a30;
double b08 = a20 * a33 - a23 * a30;
double b09 = a21 * a32 - a22 * a31;
double b10 = a21 * a33 - a23 * a31;
double b11 = a22 * a33 - a23 * a32;
// Calculate the determinant
return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
}
///////////////////////////////////////////////////////////////////////////////
// just picked a small value. not sure how to pick the "right" one
#define TOO_SMALL_FOR_DETERMINANT (1.e-8)
static inline double dabs(double x) {
if (x < 0) {
x = -x;
}
return x;
}
bool SkMatrix44::invert(SkMatrix44* inverse) const {
if (this->isIdentity()) {
if (inverse) {
*inverse = *this;
return true;
}
}
if (this->isTranslate()) {
if (inverse) {
inverse->setTranslate(-fMat[3][0], -fMat[3][1], -fMat[3][2]);
}
return true;
}
if (this->isScaleTranslate()) {
if (0 == fMat[0][0] * fMat[1][1] * fMat[2][2]) {
return false;
}
if (inverse) {
sk_bzero(inverse->fMat, sizeof(inverse->fMat));
inverse->fMat[3][0] = -fMat[3][0] / fMat[0][0];
inverse->fMat[3][1] = -fMat[3][1] / fMat[1][1];
inverse->fMat[3][2] = -fMat[3][2] / fMat[2][2];
inverse->fMat[0][0] = 1 / fMat[0][0];
inverse->fMat[1][1] = 1 / fMat[1][1];
inverse->fMat[2][2] = 1 / fMat[2][2];
inverse->fMat[3][3] = 1;
inverse->setTypeMask(this->getType());
}
return true;
}
double a00 = fMat[0][0];
double a01 = fMat[0][1];
double a02 = fMat[0][2];
double a03 = fMat[0][3];
double a10 = fMat[1][0];
double a11 = fMat[1][1];
double a12 = fMat[1][2];
double a13 = fMat[1][3];
double a20 = fMat[2][0];
double a21 = fMat[2][1];
double a22 = fMat[2][2];
double a23 = fMat[2][3];
double a30 = fMat[3][0];
double a31 = fMat[3][1];
double a32 = fMat[3][2];
double a33 = fMat[3][3];
double b00 = a00 * a11 - a01 * a10;
double b01 = a00 * a12 - a02 * a10;
double b02 = a00 * a13 - a03 * a10;
double b03 = a01 * a12 - a02 * a11;
double b04 = a01 * a13 - a03 * a11;
double b05 = a02 * a13 - a03 * a12;
double b06 = a20 * a31 - a21 * a30;
double b07 = a20 * a32 - a22 * a30;
double b08 = a20 * a33 - a23 * a30;
double b09 = a21 * a32 - a22 * a31;
double b10 = a21 * a33 - a23 * a31;
double b11 = a22 * a33 - a23 * a32;
// Calculate the determinant
double det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
if (dabs(det) < TOO_SMALL_FOR_DETERMINANT) {
return false;
}
if (NULL == inverse) {
return true;
}
double invdet = 1.0 / det;
b00 *= invdet;
b01 *= invdet;
b02 *= invdet;
b03 *= invdet;
b04 *= invdet;
b05 *= invdet;
b06 *= invdet;
b07 *= invdet;
b08 *= invdet;
b09 *= invdet;
b10 *= invdet;
b11 *= invdet;
inverse->fMat[0][0] = SkDoubleToMScalar(a11 * b11 - a12 * b10 + a13 * b09);
inverse->fMat[0][1] = SkDoubleToMScalar(a02 * b10 - a01 * b11 - a03 * b09);
inverse->fMat[0][2] = SkDoubleToMScalar(a31 * b05 - a32 * b04 + a33 * b03);
inverse->fMat[0][3] = SkDoubleToMScalar(a22 * b04 - a21 * b05 - a23 * b03);
inverse->fMat[1][0] = SkDoubleToMScalar(a12 * b08 - a10 * b11 - a13 * b07);
inverse->fMat[1][1] = SkDoubleToMScalar(a00 * b11 - a02 * b08 + a03 * b07);
inverse->fMat[1][2] = SkDoubleToMScalar(a32 * b02 - a30 * b05 - a33 * b01);
inverse->fMat[1][3] = SkDoubleToMScalar(a20 * b05 - a22 * b02 + a23 * b01);
inverse->fMat[2][0] = SkDoubleToMScalar(a10 * b10 - a11 * b08 + a13 * b06);
inverse->fMat[2][1] = SkDoubleToMScalar(a01 * b08 - a00 * b10 - a03 * b06);
inverse->fMat[2][2] = SkDoubleToMScalar(a30 * b04 - a31 * b02 + a33 * b00);
inverse->fMat[2][3] = SkDoubleToMScalar(a21 * b02 - a20 * b04 - a23 * b00);
inverse->fMat[3][0] = SkDoubleToMScalar(a11 * b07 - a10 * b09 - a12 * b06);
inverse->fMat[3][1] = SkDoubleToMScalar(a00 * b09 - a01 * b07 + a02 * b06);
inverse->fMat[3][2] = SkDoubleToMScalar(a31 * b01 - a30 * b03 - a32 * b00);
inverse->fMat[3][3] = SkDoubleToMScalar(a20 * b03 - a21 * b01 + a22 * b00);
inverse->dirtyTypeMask();
inverse->dirtyTypeMask();
return true;
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix44::transpose() {
SkTSwap(fMat[0][1], fMat[1][0]);
SkTSwap(fMat[0][2], fMat[2][0]);
SkTSwap(fMat[0][3], fMat[3][0]);
SkTSwap(fMat[1][2], fMat[2][1]);
SkTSwap(fMat[1][3], fMat[3][1]);
SkTSwap(fMat[2][3], fMat[3][2]);
if (!this->isTriviallyIdentity()) {
this->dirtyTypeMask();
}
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix44::mapScalars(const SkScalar src[4], SkScalar dst[4]) const {
SkScalar storage[4];
SkScalar* result = (src == dst) ? storage : dst;
for (int i = 0; i < 4; i++) {
SkMScalar value = 0;
for (int j = 0; j < 4; j++) {
value += fMat[j][i] * src[j];
}
result[i] = SkMScalarToScalar(value);
}
if (storage == result) {
memcpy(dst, storage, sizeof(storage));
}
}
#ifdef SK_MSCALAR_IS_DOUBLE
void SkMatrix44::mapMScalars(const SkMScalar src[4], SkMScalar dst[4]) const {
SkMScalar storage[4];
SkMScalar* result = (src == dst) ? storage : dst;
for (int i = 0; i < 4; i++) {
SkMScalar value = 0;
for (int j = 0; j < 4; j++) {
value += fMat[j][i] * src[j];
}
result[i] = value;
}
if (storage == result) {
memcpy(dst, storage, sizeof(storage));
}
}
#endif
typedef void (*Map2Procf)(const SkMScalar mat[][4], const float src2[], int count, float dst4[]);
typedef void (*Map2Procd)(const SkMScalar mat[][4], const double src2[], int count, double dst4[]);
static void map2_if(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
int count, float* SK_RESTRICT dst4) {
for (int i = 0; i < count; ++i) {
dst4[0] = src2[0];
dst4[1] = src2[1];
dst4[2] = 0;
dst4[3] = 1;
src2 += 2;
dst4 += 4;
}
}
static void map2_id(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
int count, double* SK_RESTRICT dst4) {
for (int i = 0; i < count; ++i) {
dst4[0] = src2[0];
dst4[1] = src2[1];
dst4[2] = 0;
dst4[3] = 1;
src2 += 2;
dst4 += 4;
}
}
static void map2_tf(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
int count, float* SK_RESTRICT dst4) {
const float mat30 = SkMScalarToFloat(mat[3][0]);
const float mat31 = SkMScalarToFloat(mat[3][1]);
const float mat32 = SkMScalarToFloat(mat[3][2]);
for (int n = 0; n < count; ++n) {
dst4[0] = src2[0] + mat30;
dst4[1] = src2[1] + mat31;
dst4[2] = mat32;
dst4[3] = 1;
src2 += 2;
dst4 += 4;
}
}
static void map2_td(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
int count, double* SK_RESTRICT dst4) {
for (int n = 0; n < count; ++n) {
dst4[0] = src2[0] + mat[3][0];
dst4[1] = src2[1] + mat[3][1];
dst4[2] = mat[3][2];
dst4[3] = 1;
src2 += 2;
dst4 += 4;
}
}
static void map2_sf(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
int count, float* SK_RESTRICT dst4) {
const float mat32 = SkMScalarToFloat(mat[3][2]);
for (int n = 0; n < count; ++n) {
dst4[0] = SkMScalarToFloat(mat[0][0] * src2[0] + mat[3][0]);
dst4[1] = SkMScalarToFloat(mat[1][1] * src2[1] + mat[3][1]);
dst4[2] = mat32;
dst4[3] = 1;
src2 += 2;
dst4 += 4;
}
}
static void map2_sd(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
int count, double* SK_RESTRICT dst4) {
for (int n = 0; n < count; ++n) {
dst4[0] = mat[0][0] * src2[0] + mat[3][0];
dst4[1] = mat[1][1] * src2[1] + mat[3][1];
dst4[2] = mat[3][2];
dst4[3] = 1;
src2 += 2;
dst4 += 4;
}
}
static void map2_af(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
int count, float* SK_RESTRICT dst4) {
double r;
for (int n = 0; n < count; ++n) {
double sx = src2[0];
double sy = src2[1];
r = mat[0][0] * sx + mat[1][0] * sy + mat[3][0];
dst4[0] = SkMScalarToFloat(r);
r = mat[0][1] * sx + mat[1][1] * sy + mat[3][1];
dst4[1] = SkMScalarToFloat(r);
r = mat[0][2] * sx + mat[1][2] * sy + mat[3][2];
dst4[2] = SkMScalarToFloat(r);
dst4[3] = 1;
src2 += 2;
dst4 += 4;
}
}
static void map2_ad(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
int count, double* SK_RESTRICT dst4) {
for (int n = 0; n < count; ++n) {
double sx = src2[0];
double sy = src2[1];
dst4[0] = mat[0][0] * sx + mat[1][0] * sy + mat[3][0];
dst4[1] = mat[0][1] * sx + mat[1][1] * sy + mat[3][1];
dst4[2] = mat[0][2] * sx + mat[1][2] * sy + mat[3][2];
dst4[3] = 1;
src2 += 2;
dst4 += 4;
}
}
static void map2_pf(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
int count, float* SK_RESTRICT dst4) {
double r;
for (int n = 0; n < count; ++n) {
double sx = src2[0];
double sy = src2[1];
for (int i = 0; i < 4; i++) {
r = mat[0][i] * sx + mat[1][i] * sy + mat[3][i];
dst4[i] = SkMScalarToFloat(r);
}
src2 += 2;
dst4 += 4;
}
}
static void map2_pd(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
int count, double* SK_RESTRICT dst4) {
for (int n = 0; n < count; ++n) {
double sx = src2[0];
double sy = src2[1];
for (int i = 0; i < 4; i++) {
dst4[i] = mat[0][i] * sx + mat[1][i] * sy + mat[3][i];
}
src2 += 2;
dst4 += 4;
}
}
void SkMatrix44::map2(const float src2[], int count, float dst4[]) const {
static const Map2Procf gProc[] = {
map2_if, map2_tf, map2_sf, map2_sf, map2_af, map2_af, map2_af, map2_af
};
TypeMask mask = this->getType();
Map2Procf proc = (mask & kPerspective_Mask) ? map2_pf : gProc[mask];
proc(fMat, src2, count, dst4);
}
void SkMatrix44::map2(const double src2[], int count, double dst4[]) const {
static const Map2Procd gProc[] = {
map2_id, map2_td, map2_sd, map2_sd, map2_ad, map2_ad, map2_ad, map2_ad
};
TypeMask mask = this->getType();
Map2Procd proc = (mask & kPerspective_Mask) ? map2_pd : gProc[mask];
proc(fMat, src2, count, dst4);
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix44::dump() const {
static const char* format =
"[%g %g %g %g][%g %g %g %g][%g %g %g %g][%g %g %g %g]\n";
#if 0
SkDebugf(format,
fMat[0][0], fMat[1][0], fMat[2][0], fMat[3][0],
fMat[0][1], fMat[1][1], fMat[2][1], fMat[3][1],
fMat[0][2], fMat[1][2], fMat[2][2], fMat[3][2],
fMat[0][3], fMat[1][3], fMat[2][3], fMat[3][3]);
#else
SkDebugf(format,
fMat[0][0], fMat[0][1], fMat[0][2], fMat[0][3],
fMat[1][0], fMat[1][1], fMat[1][2], fMat[1][3],
fMat[2][0], fMat[2][1], fMat[2][2], fMat[2][3],
fMat[3][0], fMat[3][1], fMat[3][2], fMat[3][3]);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// TODO: make this support src' perspective elements
//
static void initFromMatrix(SkMScalar dst[4][4], const SkMatrix& src) {
sk_bzero(dst, 16 * sizeof(SkMScalar));
dst[0][0] = SkScalarToMScalar(src[SkMatrix::kMScaleX]);
dst[1][0] = SkScalarToMScalar(src[SkMatrix::kMSkewX]);
dst[3][0] = SkScalarToMScalar(src[SkMatrix::kMTransX]);
dst[0][1] = SkScalarToMScalar(src[SkMatrix::kMSkewY]);
dst[1][1] = SkScalarToMScalar(src[SkMatrix::kMScaleY]);
dst[3][1] = SkScalarToMScalar(src[SkMatrix::kMTransY]);
dst[2][2] = dst[3][3] = 1;
}
SkMatrix44::SkMatrix44(const SkMatrix& src) {
initFromMatrix(fMat, src);
}
SkMatrix44& SkMatrix44::operator=(const SkMatrix& src) {
initFromMatrix(fMat, src);
if (src.isIdentity()) {
this->setTypeMask(kIdentity_Mask);
} else {
this->dirtyTypeMask();
}
return *this;
}
// TODO: make this support our perspective elements
//
SkMatrix44::operator SkMatrix() const {
SkMatrix dst;
dst.reset(); // setup our perspective correctly for identity
dst[SkMatrix::kMScaleX] = SkMScalarToScalar(fMat[0][0]);
dst[SkMatrix::kMSkewX] = SkMScalarToScalar(fMat[1][0]);
dst[SkMatrix::kMTransX] = SkMScalarToScalar(fMat[3][0]);
dst[SkMatrix::kMSkewY] = SkMScalarToScalar(fMat[0][1]);
dst[SkMatrix::kMScaleY] = SkMScalarToScalar(fMat[1][1]);
dst[SkMatrix::kMTransY] = SkMScalarToScalar(fMat[3][1]);
return dst;
}