/*
* Copyright (C) 2006, 2007, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "JSCanvasRenderingContext2D.h"
#include "CanvasGradient.h"
#include "CanvasPattern.h"
#include "CanvasRenderingContext2D.h"
#include "CanvasStyle.h"
#include "ExceptionCode.h"
#include "FloatRect.h"
#include "HTMLCanvasElement.h"
#include "HTMLImageElement.h"
#include "HTMLVideoElement.h"
#include "ImageData.h"
#include "JSCanvasGradient.h"
#include "JSCanvasPattern.h"
#include "JSHTMLCanvasElement.h"
#include "JSHTMLImageElement.h"
#include "JSHTMLVideoElement.h"
#include "JSImageData.h"
#include <runtime/Error.h>
using namespace JSC;
namespace WebCore {
static JSValue toJS(ExecState* exec, CanvasStyle* style)
{
if (style->canvasGradient())
return toJS(exec, style->canvasGradient());
if (style->canvasPattern())
return toJS(exec, style->canvasPattern());
return jsString(exec, style->color());
}
static PassRefPtr<CanvasStyle> toHTMLCanvasStyle(ExecState*, JSValue value)
{
if (!value.isObject())
return 0;
JSObject* object = asObject(value);
if (object->inherits(&JSCanvasGradient::s_info))
return CanvasStyle::createFromGradient(static_cast<JSCanvasGradient*>(object)->impl());
if (object->inherits(&JSCanvasPattern::s_info))
return CanvasStyle::createFromPattern(static_cast<JSCanvasPattern*>(object)->impl());
return 0;
}
JSValue JSCanvasRenderingContext2D::strokeStyle(ExecState* exec) const
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
return toJS(exec, context->strokeStyle());
}
void JSCanvasRenderingContext2D::setStrokeStyle(ExecState* exec, JSValue value)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
if (value.isString()) {
context->setStrokeColor(ustringToString(asString(value)->value(exec)));
return;
}
context->setStrokeStyle(toHTMLCanvasStyle(exec, value));
}
JSValue JSCanvasRenderingContext2D::fillStyle(ExecState* exec) const
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
return toJS(exec, context->fillStyle());
}
void JSCanvasRenderingContext2D::setFillStyle(ExecState* exec, JSValue value)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
if (value.isString()) {
context->setFillColor(ustringToString(asString(value)->value(exec)));
return;
}
context->setFillStyle(toHTMLCanvasStyle(exec, value));
}
JSValue JSCanvasRenderingContext2D::setFillColor(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
// string arg = named color
// number arg = gray color
// string arg, number arg = named color, alpha
// number arg, number arg = gray color, alpha
// 4 args = r, g, b, a
// 5 args = c, m, y, k, a
switch (exec->argumentCount()) {
case 1:
if (exec->argument(0).isString())
context->setFillColor(ustringToString(asString(exec->argument(0))->value(exec)));
else
context->setFillColor(exec->argument(0).toFloat(exec));
break;
case 2:
if (exec->argument(0).isString())
context->setFillColor(ustringToString(asString(exec->argument(0))->value(exec)), exec->argument(1).toFloat(exec));
else
context->setFillColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec));
break;
case 4:
context->setFillColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec));
break;
case 5:
context->setFillColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec));
break;
default:
return throwSyntaxError(exec);
}
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::setStrokeColor(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
// string arg = named color
// number arg = gray color
// string arg, number arg = named color, alpha
// number arg, number arg = gray color, alpha
// 4 args = r, g, b, a
// 5 args = c, m, y, k, a
switch (exec->argumentCount()) {
case 1:
if (exec->argument(0).isString())
context->setStrokeColor(ustringToString(asString(exec->argument(0))->value(exec)));
else
context->setStrokeColor(exec->argument(0).toFloat(exec));
break;
case 2:
if (exec->argument(0).isString())
context->setStrokeColor(ustringToString(asString(exec->argument(0))->value(exec)), exec->argument(1).toFloat(exec));
else
context->setStrokeColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec));
break;
case 4:
context->setStrokeColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec));
break;
case 5:
context->setStrokeColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec));
break;
default:
return throwSyntaxError(exec);
}
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::strokeRect(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
if (exec->argumentCount() <= 4)
context->strokeRect(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec));
else
context->strokeRect(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec));
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::drawImage(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
// DrawImage has three variants:
// drawImage(img, dx, dy)
// drawImage(img, dx, dy, dw, dh)
// drawImage(img, sx, sy, sw, sh, dx, dy, dw, dh)
// Composite operation is specified with globalCompositeOperation.
// The img parameter can be a <img> or <canvas> element.
JSValue value = exec->argument(0);
if (value.isNull()) {
setDOMException(exec, TYPE_MISMATCH_ERR);
return jsUndefined();
}
if (!value.isObject())
return throwTypeError(exec);
JSObject* o = asObject(value);
ExceptionCode ec = 0;
if (o->inherits(&JSHTMLImageElement::s_info)) {
HTMLImageElement* imgElt = static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl());
switch (exec->argumentCount()) {
case 3:
context->drawImage(imgElt, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ec);
break;
case 5:
context->drawImage(imgElt, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec),
exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), ec);
setDOMException(exec, ec);
break;
case 9:
context->drawImage(imgElt, FloatRect(exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec),
exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)),
FloatRect(exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec),
exec->argument(7).toFloat(exec), exec->argument(8).toFloat(exec)), ec);
setDOMException(exec, ec);
break;
default:
return throwSyntaxError(exec);
}
} else if (o->inherits(&JSHTMLCanvasElement::s_info)) {
HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(static_cast<JSHTMLElement*>(o)->impl());
switch (exec->argumentCount()) {
case 3:
context->drawImage(canvas, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ec);
setDOMException(exec, ec);
break;
case 5:
context->drawImage(canvas, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec),
exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), ec);
setDOMException(exec, ec);
break;
case 9:
context->drawImage(canvas, FloatRect(exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec),
exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)),
FloatRect(exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec),
exec->argument(7).toFloat(exec), exec->argument(8).toFloat(exec)), ec);
setDOMException(exec, ec);
break;
default:
return throwSyntaxError(exec);
}
#if ENABLE(VIDEO)
} else if (o->inherits(&JSHTMLVideoElement::s_info)) {
HTMLVideoElement* video = static_cast<HTMLVideoElement*>(static_cast<JSHTMLElement*>(o)->impl());
switch (exec->argumentCount()) {
case 3:
context->drawImage(video, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ec);
break;
case 5:
context->drawImage(video, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec),
exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), ec);
setDOMException(exec, ec);
break;
case 9:
context->drawImage(video, FloatRect(exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec),
exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)),
FloatRect(exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec),
exec->argument(7).toFloat(exec), exec->argument(8).toFloat(exec)), ec);
setDOMException(exec, ec);
break;
default:
return throwSyntaxError(exec);
}
#endif
} else
return throwTypeError(exec);
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::drawImageFromRect(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
JSValue value = exec->argument(0);
if (!value.isObject())
return throwTypeError(exec);
JSObject* o = asObject(value);
if (!o->inherits(&JSHTMLImageElement::s_info))
return throwTypeError(exec);
context->drawImageFromRect(static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl()),
exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec),
exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec),
exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec),
exec->argument(7).toFloat(exec), exec->argument(8).toFloat(exec),
ustringToString(exec->argument(9).toString(exec)));
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::setShadow(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
switch (exec->argumentCount()) {
case 3:
context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec));
break;
case 4:
if (exec->argument(3).isString())
context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), ustringToString(asString(exec->argument(3))->value(exec)));
else
context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec));
break;
case 5:
if (exec->argument(3).isString())
context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), ustringToString(asString(exec->argument(3))->value(exec)),
exec->argument(4).toFloat(exec));
else
context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec),
exec->argument(4).toFloat(exec));
break;
case 7:
context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec),
exec->argument(4).toFloat(exec), exec->argument(5).toFloat(exec),
exec->argument(6).toFloat(exec));
break;
case 8:
context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec),
exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec),
exec->argument(4).toFloat(exec), exec->argument(5).toFloat(exec),
exec->argument(6).toFloat(exec), exec->argument(7).toFloat(exec));
break;
default:
return throwSyntaxError(exec);
}
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::createPattern(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
JSValue value = exec->argument(0);
if (!value.isObject()) {
setDOMException(exec, TYPE_MISMATCH_ERR);
return jsUndefined();
}
JSObject* o = asObject(value);
if (o->inherits(&JSHTMLImageElement::s_info)) {
ExceptionCode ec;
JSValue pattern = toJS(exec,
context->createPattern(static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl()),
valueToStringWithNullCheck(exec, exec->argument(1)), ec).get());
setDOMException(exec, ec);
return pattern;
}
if (o->inherits(&JSHTMLCanvasElement::s_info)) {
ExceptionCode ec;
JSValue pattern = toJS(exec,
context->createPattern(static_cast<HTMLCanvasElement*>(static_cast<JSHTMLElement*>(o)->impl()),
valueToStringWithNullCheck(exec, exec->argument(1)), ec).get());
setDOMException(exec, ec);
return pattern;
}
setDOMException(exec, TYPE_MISMATCH_ERR);
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::createImageData(ExecState* exec)
{
// createImageData has two variants
// createImageData(ImageData)
// createImageData(width, height)
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
RefPtr<ImageData> imageData = 0;
ExceptionCode ec = 0;
if (exec->argumentCount() == 1)
imageData = context->createImageData(toImageData(exec->argument(0)), ec);
else if (exec->argumentCount() == 2)
imageData = context->createImageData(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), ec);
setDOMException(exec, ec);
return toJS(exec, globalObject(), WTF::getPtr(imageData));
}
JSValue JSCanvasRenderingContext2D::putImageData(ExecState* exec)
{
// putImageData has two variants
// putImageData(ImageData, x, y)
// putImageData(ImageData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight)
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
ExceptionCode ec = 0;
if (exec->argumentCount() >= 7)
context->putImageData(toImageData(exec->argument(0)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec),
exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec), ec);
else
context->putImageData(toImageData(exec->argument(0)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ec);
setDOMException(exec, ec);
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::fillText(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
// string arg = text to draw
// number arg = x
// number arg = y
// optional number arg = maxWidth
if (exec->argumentCount() < 3 || exec->argumentCount() > 4)
return throwSyntaxError(exec);
if (exec->argumentCount() == 4)
context->fillText(ustringToString(exec->argument(0).toString(exec)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec));
else
context->fillText(ustringToString(exec->argument(0).toString(exec)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec));
return jsUndefined();
}
JSValue JSCanvasRenderingContext2D::strokeText(ExecState* exec)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl());
// string arg = text to draw
// number arg = x
// number arg = y
// optional number arg = maxWidth
if (exec->argumentCount() < 3 || exec->argumentCount() > 4)
return throwSyntaxError(exec);
if (exec->argumentCount() == 4)
context->strokeText(ustringToString(exec->argument(0).toString(exec)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec));
else
context->strokeText(ustringToString(exec->argument(0).toString(exec)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec));
return jsUndefined();
}
} // namespace WebCore