/*
* Copyright (C) 1998-2000 Netscape Communications Corporation.
* Copyright (C) 2003-6 Apple Computer
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* Other contributors:
* Nick Blievers <nickb@adacel.com.au>
* Jeff Hostetler <jeff@nerdone.com>
* Tom Rini <trini@kernel.crashing.org>
* Raffaele Sena <raff@netwinder.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#ifndef Arena_h
#define Arena_h
#include <wtf/FastMalloc.h>
// FIXME: We'd always like to use AllocAlignmentInteger for Arena alignment
// but there is concern over the memory growth this may cause.
#ifdef WTF_USE_ARENA_ALLOC_ALIGNMENT_INTEGER
#define ARENA_ALIGN_MASK (sizeof(WTF::AllocAlignmentInteger) - 1)
#else
#define ARENA_ALIGN_MASK 3
#endif
namespace WebCore {
typedef uintptr_t uword;
struct Arena {
Arena* next; // next arena
uword base; // aligned base address
uword limit; // end of arena (1+last byte)
uword avail; // points to next available byte in arena
};
struct ArenaPool {
Arena first; // first arena in pool list.
Arena* current; // current arena.
unsigned int arenasize;
uword mask; // Mask (power-of-2 - 1)
};
void InitArenaPool(ArenaPool *pool, const char *name,
unsigned int size, unsigned int align);
void FinishArenaPool(ArenaPool *pool);
void FreeArenaPool(ArenaPool *pool);
void* ArenaAllocate(ArenaPool *pool, unsigned int nb);
#define ARENA_ALIGN(n) (((uword)(n) + ARENA_ALIGN_MASK) & ~ARENA_ALIGN_MASK)
#define INIT_ARENA_POOL(pool, name, size) \
InitArenaPool(pool, name, size, ARENA_ALIGN_MASK + 1)
#define ARENA_ALLOCATE(p, pool, nb) \
Arena *_a = (pool)->current; \
unsigned int _nb = ARENA_ALIGN(nb); \
uword _p = _a->avail; \
uword _q = _p + _nb; \
if (_q > _a->limit) \
_p = (uword)ArenaAllocate(pool, _nb); \
else \
_a->avail = _q; \
p = (void *)_p;
#define ARENA_GROW(p, pool, size, incr) \
Arena *_a = (pool)->current; \
unsigned int _incr = ARENA_ALIGN(incr); \
uword _p = _a->avail; \
uword _q = _p + _incr; \
if (_p == (uword)(p) + ARENA_ALIGN(size) && \
_q <= _a->limit) { \
_a->avail = _q; \
} else { \
p = ArenaGrow(pool, p, size, incr); \
}
#define ARENA_MARK(pool) ((void *) (pool)->current->avail)
#define UPTRDIFF(p,q) ((uword)(p) - (uword)(q))
#ifdef DEBUG
#define FREE_PATTERN 0xDA
#define CLEAR_UNUSED(a) ASSERT((a)->avail <= (a)->limit); \
memset((void*)(a)->avail, FREE_PATTERN, \
(a)->limit - (a)->avail)
#define CLEAR_ARENA(a) memset((void*)(a), FREE_PATTERN, \
(a)->limit - (uword)(a))
#else
#define CLEAR_UNUSED(a)
#define CLEAR_ARENA(a)
#endif
#define ARENA_RELEASE(pool, mark) \
char *_m = (char *)(mark); \
Arena *_a = (pool)->current; \
if (UPTRDIFF(_m, _a->base) <= UPTRDIFF(_a->avail, _a->base)) { \
_a->avail = (uword)ARENA_ALIGN(_m); \
CLEAR_UNUSED(_a); \
} else { \
ArenaRelease(pool, _m); \
}
#define ARENA_DESTROY(pool, a, pnext) \
if ((pool)->current == (a)) (pool)->current = &(pool)->first; \
*(pnext) = (a)->next; \
CLEAR_ARENA(a); \
fastFree(a); \
(a) = 0;
}
#endif