/*
* Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2009 Holger Hans Peter Freyther
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollView_h
#define ScrollView_h
#include "IntRect.h"
#include "Scrollbar.h"
#include "ScrollableArea.h"
#include "ScrollTypes.h"
#include "Widget.h"
#include <wtf/HashSet.h>
#if PLATFORM(MAC) && defined __OBJC__
@protocol WebCoreFrameScrollView;
#endif
#if PLATFORM(GTK)
#include "GRefPtrGtk.h"
typedef struct _GtkAdjustment GtkAdjustment;
#endif
#if PLATFORM(WX)
class wxScrollWinEvent;
#endif
namespace WebCore {
class HostWindow;
class Scrollbar;
#if PLATFORM(ANDROID)
class FrameView;
#endif
class ScrollView : public Widget, public ScrollableArea {
public:
~ScrollView();
// ScrollableArea functions. FrameView overrides the others.
virtual int scrollSize(ScrollbarOrientation orientation) const;
virtual int scrollPosition(Scrollbar*) const;
virtual void setScrollOffset(const IntPoint&);
virtual void didCompleteRubberBand(const IntSize&) const;
virtual void notifyPageThatContentAreaWillPaint() const;
virtual bool isScrollCornerVisible() const;
// NOTE: This should only be called by the overriden setScrollOffset from ScrollableArea.
virtual void scrollTo(const IntSize& newOffset);
// The window thats hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the
// host window in the window's coordinate space.
virtual HostWindow* hostWindow() const = 0;
// Returns a clip rect in host window coordinates. Used to clip the blit on a scroll.
virtual IntRect windowClipRect(bool clipToContents = true) const = 0;
// Functions for child manipulation and inspection.
const HashSet<RefPtr<Widget> >* children() const { return &m_children; }
void addChild(PassRefPtr<Widget>);
void removeChild(Widget*);
// If the scroll view does not use a native widget, then it will have cross-platform Scrollbars. These functions
// can be used to obtain those scrollbars.
virtual Scrollbar* horizontalScrollbar() const { return m_horizontalScrollbar.get(); }
virtual Scrollbar* verticalScrollbar() const { return m_verticalScrollbar.get(); }
bool isScrollViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; }
void positionScrollbarLayers();
// Functions for setting and retrieving the scrolling mode in each axis (horizontal/vertical). The mode has values of
// AlwaysOff, AlwaysOn, and Auto. AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar.
// Auto means show a scrollbar only when one is needed.
// Note that for platforms with native widgets, these modes are considered advisory. In other words the underlying native
// widget may choose not to honor the requested modes.
void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode, bool horizontalLock = false, bool verticalLock = false);
void setHorizontalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(mode, verticalScrollbarMode(), lock, verticalScrollbarLock()); }
void setVerticalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(horizontalScrollbarMode(), mode, horizontalScrollbarLock(), lock); };
void scrollbarModes(ScrollbarMode& horizontalMode, ScrollbarMode& verticalMode) const;
ScrollbarMode horizontalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return horizontal; }
ScrollbarMode verticalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return vertical; }
void setHorizontalScrollbarLock(bool lock = true) { m_horizontalScrollbarLock = lock; }
bool horizontalScrollbarLock() const { return m_horizontalScrollbarLock; }
void setVerticalScrollbarLock(bool lock = true) { m_verticalScrollbarLock = lock; }
bool verticalScrollbarLock() const { return m_verticalScrollbarLock; }
void setScrollingModesLock(bool lock = true) { m_horizontalScrollbarLock = m_verticalScrollbarLock = lock; }
virtual void setCanHaveScrollbars(bool);
bool canHaveScrollbars() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; }
virtual bool avoidScrollbarCreation() const { return false; }
// By default you only receive paint events for the area that is visible. In the case of using a
// tiled backing store, this function can be set, so that the view paints the entire contents.
bool paintsEntireContents() const { return m_paintsEntireContents; }
void setPaintsEntireContents(bool);
// By default, paint events are clipped to the visible area. If set to
// false, paint events are no longer clipped. paintsEntireContents() implies !clipsRepaints().
bool clipsRepaints() const { return m_clipsRepaints; }
void setClipsRepaints(bool);
// By default programmatic scrolling is handled by WebCore and not by the UI application.
// In the case of using a tiled backing store, this mode can be set, so that the scroll requests
// are delegated to the UI application.
bool delegatesScrolling() const { return m_delegatesScrolling; }
void setDelegatesScrolling(bool);
// Overridden by FrameView to create custom CSS scrollbars if applicable.
virtual PassRefPtr<Scrollbar> createScrollbar(ScrollbarOrientation);
// If the prohibits scrolling flag is set, then all scrolling in the view (even programmatic scrolling) is turned off.
void setProhibitsScrolling(bool b) { m_prohibitsScrolling = b; }
bool prohibitsScrolling() const { return m_prohibitsScrolling; }
// Whether or not a scroll view will blit visible contents when it is scrolled. Blitting is disabled in situations
// where it would cause rendering glitches (such as with fixed backgrounds or when the view is partially transparent).
void setCanBlitOnScroll(bool);
bool canBlitOnScroll() const;
// The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width
// and height. By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be
// included.
// In the situation the client is responsible for the scrolling (ie. with a tiled backing store) it is possible to use
// the actualVisibleContentRect instead, though this must be updated manually, e.g after panning ends.
IntRect visibleContentRect(bool includeScrollbars = false) const;
IntRect actualVisibleContentRect() const { return m_actualVisibleContentRect.isEmpty() ? visibleContentRect() : m_actualVisibleContentRect; }
void setActualVisibleContentRect(const IntRect& actualVisibleContentRect) { m_actualVisibleContentRect = actualVisibleContentRect; }
int visibleWidth() const { return visibleContentRect().width(); }
int visibleHeight() const { return visibleContentRect().height(); }
// Functions for getting/setting the size webkit should use to layout the contents. By default this is the same as the visible
// content size. Explicitly setting a layout size value will cause webkit to layout the contents using this size instead.
int layoutWidth() const;
int layoutHeight() const;
IntSize fixedLayoutSize() const;
void setFixedLayoutSize(const IntSize&);
bool useFixedLayout() const;
void setUseFixedLayout(bool enable);
// Functions for getting/setting the size of the document contained inside the ScrollView (as an IntSize or as individual width and height
// values).
IntSize contentsSize() const; // Always at least as big as the visibleWidth()/visibleHeight().
int contentsWidth() const { return contentsSize().width(); }
int contentsHeight() const { return contentsSize().height(); }
virtual void setContentsSize(const IntSize&);
#if PLATFORM(ANDROID)
int actualWidth() const;
int actualHeight() const;
int actualScrollX() const;
int actualScrollY() const;
FrameView* frameView();
#endif
// Functions for querying the current scrolled position (both as a point, a size, or as individual X and Y values).
IntPoint scrollPosition() const { return visibleContentRect().location(); }
IntSize scrollOffset() const { return visibleContentRect().location() - IntPoint(); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes.
IntPoint maximumScrollPosition() const; // The maximum position we can be scrolled to.
IntPoint minimumScrollPosition() const; // The minimum position we can be scrolled to.
// Adjust the passed in scroll position to keep it between the minimum and maximum positions.
IntPoint adjustScrollPositionWithinRange(const IntPoint&) const;
int scrollX() const { return scrollPosition().x(); }
int scrollY() const { return scrollPosition().y(); }
IntSize overhangAmount() const;
void cacheCurrentScrollPosition() { m_cachedScrollPosition = scrollPosition(); }
IntPoint cachedScrollPosition() const { return m_cachedScrollPosition; }
// Functions for scrolling the view.
void setScrollPosition(const IntPoint&);
void scrollBy(const IntSize& s) { return setScrollPosition(scrollPosition() + s); }
// This function scrolls by lines, pages or pixels.
bool scroll(ScrollDirection, ScrollGranularity);
// A logical scroll that just ends up calling the corresponding physical scroll() based off the document's writing mode.
bool logicalScroll(ScrollLogicalDirection, ScrollGranularity);
// Scroll the actual contents of the view (either blitting or invalidating as needed).
void scrollContents(const IntSize& scrollDelta);
// This gives us a means of blocking painting on our scrollbars until the first layout has occurred.
void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false);
bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; }
// Event coordinates are assumed to be in the coordinate space of a window that contains
// the entire widget hierarchy. It is up to the platform to decide what the precise definition
// of containing window is. (For example on Mac it is the containing NSWindow.)
IntPoint windowToContents(const IntPoint&) const;
IntPoint contentsToWindow(const IntPoint&) const;
IntRect windowToContents(const IntRect&) const;
IntRect contentsToWindow(const IntRect&) const;
// Functions for converting to and from screen coordinates.
IntRect contentsToScreen(const IntRect&) const;
IntPoint screenToContents(const IntPoint&) const;
// The purpose of this function is to answer whether or not the scroll view is currently visible. Animations and painting updates can be suspended if
// we know that we are either not in a window right now or if that window is not visible.
bool isOffscreen() const;
// These functions are used to enable scrollbars to avoid window resizer controls that overlap the scroll view. This happens on Mac
// for example.
virtual IntRect windowResizerRect() const { return IntRect(); }
bool containsScrollbarsAvoidingResizer() const;
void adjustScrollbarsAvoidingResizerCount(int overlapDelta);
void windowResizerRectChanged();
virtual void setParent(ScrollView*); // Overridden to update the overlapping scrollbar count.
// Called when our frame rect changes (or the rect/scroll position of an ancestor changes).
virtual void frameRectsChanged();
// Widget override to update our scrollbars and notify our contents of the resize.
virtual void setFrameRect(const IntRect&);
virtual void setBoundsSize(const IntSize&);
// For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32).
Scrollbar* scrollbarAtPoint(const IntPoint& windowPoint);
// This function exists for scrollviews that need to handle wheel events manually.
// On Mac the underlying NSScrollView just does the scrolling, but on other platforms
// (like Windows), we need this function in order to do the scroll ourselves.
void wheelEvent(PlatformWheelEvent&);
#if ENABLE(GESTURE_EVENTS)
void gestureEvent(const PlatformGestureEvent&);
#endif
IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const
{
IntPoint newPoint = point;
if (!isScrollViewScrollbar(child))
newPoint = point - scrollOffset();
newPoint.move(child->x(), child->y());
return newPoint;
}
IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const
{
IntPoint newPoint = point;
if (!isScrollViewScrollbar(child))
newPoint = point + scrollOffset();
newPoint.move(-child->x(), -child->y());
return newPoint;
}
// Widget override. Handles painting of the contents of the view as well as the scrollbars.
virtual void paint(GraphicsContext*, const IntRect&);
void paintScrollbars(GraphicsContext*, const IntRect&);
// Widget overrides to ensure that our children's visibility status is kept up to date when we get shown and hidden.
virtual void show();
virtual void hide();
virtual void setParentVisible(bool);
// Pan scrolling.
static const int noPanScrollRadius = 15;
void addPanScrollIcon(const IntPoint&);
void removePanScrollIcon();
void paintPanScrollIcon(GraphicsContext*);
virtual bool isPointInScrollbarCorner(const IntPoint&);
virtual bool scrollbarCornerPresent() const;
virtual IntRect scrollCornerRect() const;
virtual void paintScrollCorner(GraphicsContext*, const IntRect& cornerRect);
virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const;
virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const;
virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const;
virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const;
bool containsScrollableAreaWithOverlayScrollbars() const { return m_containsScrollableAreaWithOverlayScrollbars; }
void setContainsScrollableAreaWithOverlayScrollbars(bool contains) { m_containsScrollableAreaWithOverlayScrollbars = contains; }
protected:
ScrollView();
virtual void repaintContentRectangle(const IntRect&, bool now = false);
virtual void paintContents(GraphicsContext*, const IntRect& damageRect) = 0;
void calculateOverhangAreasForPainting(IntRect& horizontalOverhangRect, IntRect& verticalOverhangRect);
virtual void paintOverhangAreas(GraphicsContext*, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect);
virtual void contentsResized() = 0;
virtual void visibleContentsResized() = 0;
IntSize boundsSize() const { return m_boundsSize; }
void setInitialBoundsSize(const IntSize&);
// These functions are used to create/destroy scrollbars.
void setHasHorizontalScrollbar(bool);
void setHasVerticalScrollbar(bool);
virtual void updateScrollCorner();
virtual void invalidateScrollCornerRect(const IntRect&);
// Scroll the content by blitting the pixels.
virtual bool scrollContentsFastPath(const IntSize& scrollDelta, const IntRect& rectToScroll, const IntRect& clipRect);
// Scroll the content by invalidating everything.
virtual void scrollContentsSlowPath(const IntRect& updateRect);
void setScrollOrigin(const IntPoint&, bool updatePositionAtAll, bool updatePositionSynchronously);
IntPoint scrollOrigin() { return m_scrollOrigin; }
// Subclassed by FrameView to check the writing-mode of the document.
virtual bool isVerticalDocument() const { return true; }
virtual bool isFlippedDocument() const { return false; }
private:
RefPtr<Scrollbar> m_horizontalScrollbar;
RefPtr<Scrollbar> m_verticalScrollbar;
ScrollbarMode m_horizontalScrollbarMode;
ScrollbarMode m_verticalScrollbarMode;
bool m_horizontalScrollbarLock;
bool m_verticalScrollbarLock;
bool m_prohibitsScrolling;
HashSet<RefPtr<Widget> > m_children;
// This bool is unused on Mac OS because we directly ask the platform widget
// whether it is safe to blit on scroll.
bool m_canBlitOnScroll;
IntRect m_actualVisibleContentRect;
IntSize m_scrollOffset; // FIXME: Would rather store this as a position, but we will wait to make this change until more code is shared.
IntPoint m_cachedScrollPosition;
IntSize m_fixedLayoutSize;
IntSize m_contentsSize;
int m_scrollbarsAvoidingResizer;
bool m_scrollbarsSuppressed;
bool m_inUpdateScrollbars;
unsigned m_updateScrollbarsPass;
IntPoint m_panScrollIconPoint;
bool m_drawPanScrollIcon;
bool m_useFixedLayout;
bool m_paintsEntireContents;
bool m_clipsRepaints;
bool m_delegatesScrolling;
bool m_containsScrollableAreaWithOverlayScrollbars;
IntSize m_boundsSize;
void init();
void destroy();
// Called to update the scrollbars to accurately reflect the state of the view.
void updateScrollbars(const IntSize& desiredOffset);
// Called when the scroll position within this view changes. FrameView overrides this to generate repaint invalidations.
virtual void repaintFixedElementsAfterScrolling() {}
void platformInit();
void platformDestroy();
void platformAddChild(Widget*);
void platformRemoveChild(Widget*);
void platformSetScrollbarModes();
void platformScrollbarModes(ScrollbarMode& horizontal, ScrollbarMode& vertical) const;
void platformSetCanBlitOnScroll(bool);
bool platformCanBlitOnScroll() const;
IntRect platformVisibleContentRect(bool includeScrollbars) const;
IntSize platformContentsSize() const;
void platformSetContentsSize();
IntRect platformContentsToScreen(const IntRect&) const;
IntPoint platformScreenToContents(const IntPoint&) const;
void platformSetScrollPosition(const IntPoint&);
bool platformScroll(ScrollDirection, ScrollGranularity);
void platformSetScrollbarsSuppressed(bool repaintOnUnsuppress);
void platformRepaintContentRectangle(const IntRect&, bool now);
bool platformIsOffscreen() const;
void platformSetScrollOrigin(const IntPoint&, bool updatePositionAtAll, bool updatePositionSynchronously);
#if PLATFORM(ANDROID)
int platformActualWidth() const;
int platformActualHeight() const;
int platformActualScrollX() const;
int platformActualScrollY() const;
#endif
#if PLATFORM(MAC) && defined __OBJC__
public:
NSView* documentView() const;
private:
NSScrollView<WebCoreFrameScrollView>* scrollView() const;
#endif
#if PLATFORM(GTK)
public:
void setGtkAdjustments(GtkAdjustment* hadj, GtkAdjustment* vadj, bool resetValues = true);
void setHorizontalAdjustment(GtkAdjustment* hadj, bool resetValues = true);
void setVerticalAdjustment(GtkAdjustment* vadj, bool resetValues = true);
void setScrollOffset(const IntSize& offset) { m_scrollOffset = offset; }
private:
GRefPtr<GtkAdjustment> m_horizontalAdjustment;
GRefPtr<GtkAdjustment> m_verticalAdjustment;
#endif
#if PLATFORM(WX)
public:
virtual void setPlatformWidget(wxWindow*);
void adjustScrollbars(int x = -1, int y = -1, bool refresh = true);
private:
class ScrollViewPrivate;
ScrollViewPrivate* m_data;
#endif
#ifdef ANDROID_CAPTURE_OFFSCREEN_PAINTS
public:
// capture parts of rect not contained by vis
void platformOffscreenContentRectangle(const IntRect& vis,
const IntRect& rect);
#endif
}; // class ScrollView
} // namespace WebCore
#endif // ScrollView_h