(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBlock(const RenderBlock*);
} // namespace WebCore
#endif // RenderBlock_h
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderBlock_h
#define RenderBlock_h
#include "GapRects.h"
#include "RenderBox.h"
#include "RenderLineBoxList.h"
#include "RootInlineBox.h"
#include <wtf/OwnPtr.h>
#include <wtf/ListHashSet.h>
namespace WebCore {
class BidiContext;
class ColumnInfo;
class InlineIterator;
class LayoutStateMaintainer;
class LazyLineBreakIterator;
class LineWidth;
class RenderInline;
struct BidiRun;
struct PaintInfo;
template <class Iterator, class Run> class BidiResolver;
template <class Run> class BidiRunList;
template <class Iterator> struct MidpointState;
typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver;
typedef MidpointState<InlineIterator> LineMidpointState;
enum CaretType { CursorCaret, DragCaret };
class RenderBlock : public RenderBox {
public:
RenderBlock(Node*);
virtual ~RenderBlock();
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual void destroy();
bool beingDestroyed() const { return m_beingDestroyed; }
// These two functions are overridden for inline-block.
virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
void deleteLineBoxTree();
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual void removeChild(RenderObject*);
virtual void layoutBlock(bool relayoutChildren, int pageLogicalHeight = 0);
void insertPositionedObject(RenderBox*);
void removePositionedObject(RenderBox*);
void removePositionedObjects(RenderBlock*);
typedef ListHashSet<RenderBox*, 4> PositionedObjectsListHashSet;
PositionedObjectsListHashSet* positionedObjects() const { return m_positionedObjects.get(); }
void addPercentHeightDescendant(RenderBox*);
static void removePercentHeightDescendant(RenderBox*);
HashSet<RenderBox*>* percentHeightDescendants() const;
RootInlineBox* createAndAppendRootInlineBox();
bool generatesLineBoxesForInlineChild(RenderObject*, bool isLineEmpty = true, bool previousLineBrokeCleanly = true);
void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
void markSiblingsWithFloatsForLayout();
void markPositionedObjectsForLayout();
virtual void markForPaginationRelayoutIfNeeded();
bool containsFloats() { return m_floatingObjects && !m_floatingObjects->set().isEmpty(); }
bool containsFloat(RenderBox*);
int availableLogicalWidthForLine(int position, bool firstLine) const;
int logicalRightOffsetForLine(int position, bool firstLine) const { return logicalRightOffsetForLine(position, logicalRightOffsetForContent(), firstLine); }
int logicalLeftOffsetForLine(int position, bool firstLine) const { return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(), firstLine); }
int startOffsetForLine(int position, bool firstLine) const { return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, firstLine) : logicalRightOffsetForLine(position, firstLine); }
virtual VisiblePosition positionForPoint(const IntPoint&);
// Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.)
virtual int availableLogicalWidth() const;
IntPoint flipForWritingModeIncludingColumns(const IntPoint&) const;
void flipForWritingModeIncludingColumns(IntRect&) const;
RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); }
RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); }
bool containsNonZeroBidiLevel() const;
GapRects selectionGapRectsForRepaint(RenderBoxModelObject* repaintContainer);
IntRect logicalLeftSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
RenderObject* selObj, int logicalLeft, int logicalTop, int logicalHeight, const PaintInfo*);
IntRect logicalRightSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
RenderObject* selObj, int logicalRight, int logicalTop, int logicalHeight, const PaintInfo*);
void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap);
IntRect logicalRectToPhysicalRect(const IntPoint& physicalPosition, const IntRect& logicalRect);
// Helper methods for computing line counts and heights for line counts.
RootInlineBox* lineAtIndex(int);
int lineCount();
int heightForLineCount(int);
void clearTruncation();
void adjustRectForColumns(IntRect&) const;
virtual void adjustForColumns(IntSize&, const IntPoint&) const;
void addContinuationWithOutline(RenderInline*);
bool paintsContinuationOutline(RenderInline*);
virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); }
bool isAnonymousBlockContinuation() const { return continuation() && isAnonymousBlock(); }
RenderInline* inlineElementContinuation() const;
RenderBlock* blockElementContinuation() const;
using RenderBoxModelObject::continuation;
using RenderBoxModelObject::setContinuation;
// This function is a convenience helper for creating an anonymous block that inherits its
// style from this RenderBlock.
RenderBlock* createAnonymousBlock(bool isFlexibleBox = false) const;
RenderBlock* createAnonymousColumnsBlock() const;
RenderBlock* createAnonymousColumnSpanBlock() const;
RenderBlock* createAnonymousBlockWithSameTypeAs(RenderBlock* otherAnonymousBlock) const;
static void appendRunsForObject(BidiRunList<BidiRun>&, int start, int end, RenderObject*, InlineBidiResolver&);
static bool requiresLineBox(const InlineIterator&, bool isLineEmpty = true, bool previousLineBrokeCleanly = true);
ColumnInfo* columnInfo() const;
int columnGap() const;
// These two functions take the ColumnInfo* to avoid repeated lookups of the info in the global HashMap.
unsigned columnCount(ColumnInfo*) const;
IntRect columnRectAt(ColumnInfo*, unsigned) const;
int paginationStrut() const { return m_rareData ? m_rareData->m_paginationStrut : 0; }
void setPaginationStrut(int);
// The page logical offset is the object's offset from the top of the page in the page progression
// direction (so an x-offset in vertical text and a y-offset for horizontal text).
int pageLogicalOffset() const { return m_rareData ? m_rareData->m_pageLogicalOffset : 0; }
void setPageLogicalOffset(int);
// Accessors for logical width/height and margins in the containing block's block-flow direction.
enum ApplyLayoutDeltaMode { ApplyLayoutDelta, DoNotApplyLayoutDelta };
int logicalWidthForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->width() : child->height(); }
int logicalHeightForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->height() : child->width(); }
int logicalTopForChild(RenderBox* child) { return isHorizontalWritingMode() ? child->y() : child->x(); }
void setLogicalLeftForChild(RenderBox* child, int logicalLeft, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta);
void setLogicalTopForChild(RenderBox* child, int logicalTop, ApplyLayoutDeltaMode = DoNotApplyLayoutDelta);
int marginBeforeForChild(RenderBoxModelObject* child) const;
int marginAfterForChild(RenderBoxModelObject* child) const;
int marginStartForChild(RenderBoxModelObject* child) const;
int marginEndForChild(RenderBoxModelObject* child) const;
void setMarginStartForChild(RenderBox* child, int);
void setMarginEndForChild(RenderBox* child, int);
void setMarginBeforeForChild(RenderBox* child, int);
void setMarginAfterForChild(RenderBox* child, int);
int collapsedMarginBeforeForChild(RenderBox* child) const;
int collapsedMarginAfterForChild(RenderBox* child) const;
virtual void updateFirstLetter();
class MarginValues {
public:
MarginValues(int beforePos, int beforeNeg, int afterPos, int afterNeg)
: m_positiveMarginBefore(beforePos)
, m_negativeMarginBefore(beforeNeg)
, m_positiveMarginAfter(afterPos)
, m_negativeMarginAfter(afterNeg)
{ }
int positiveMarginBefore() const { return m_positiveMarginBefore; }
int negativeMarginBefore() const { return m_negativeMarginBefore; }
int positiveMarginAfter() const { return m_positiveMarginAfter; }
int negativeMarginAfter() const { return m_negativeMarginAfter; }
void setPositiveMarginBefore(int pos) { m_positiveMarginBefore = pos; }
void setNegativeMarginBefore(int neg) { m_negativeMarginBefore = neg; }
void setPositiveMarginAfter(int pos) { m_positiveMarginAfter = pos; }
void setNegativeMarginAfter(int neg) { m_negativeMarginAfter = neg; }
private:
int m_positiveMarginBefore;
int m_negativeMarginBefore;
int m_positiveMarginAfter;
int m_negativeMarginAfter;
};
MarginValues marginValuesForChild(RenderBox* child);
virtual void scrollbarsChanged(bool /*horizontalScrollbarChanged*/, bool /*verticalScrollbarChanged*/) { };
int logicalRightOffsetForContent() const { return isHorizontalWritingMode() ? borderLeft() + paddingLeft() + availableLogicalWidth() : borderTop() + paddingTop() + availableLogicalWidth(); }
int logicalLeftOffsetForContent() const { return isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); }
protected:
// These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode.
// Since they are typically called only to move objects around within anonymous blocks (which only have layers in
// the case of column spans), the default for fullRemoveInsert is false rather than true.
void moveChildTo(RenderBlock* to, RenderObject* child, bool fullRemoveInsert = false)
{
return moveChildTo(to, child, 0, fullRemoveInsert);
}
void moveChildTo(RenderBlock* to, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert = false);
void moveAllChildrenTo(RenderBlock* to, bool fullRemoveInsert = false)
{
return moveAllChildrenTo(to, 0, fullRemoveInsert);
}
void moveAllChildrenTo(RenderBlock* to, RenderObject* beforeChild, bool fullRemoveInsert = false)
{
return moveChildrenTo(to, firstChild(), 0, beforeChild, fullRemoveInsert);
}
// Move all of the kids from |startChild| up to but excluding |endChild|. 0 can be passed as the endChild to denote
// that all the kids from |startChild| onwards should be added.
void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, bool fullRemoveInsert = false)
{
return moveChildrenTo(to, startChild, endChild, 0, fullRemoveInsert);
}
void moveChildrenTo(RenderBlock* to, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert = false);
int maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockRareData::positiveMarginBeforeDefault(this); }
int maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockRareData::negativeMarginBeforeDefault(this); }
int maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockRareData::positiveMarginAfterDefault(this); }
int maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockRareData::negativeMarginAfterDefault(this); }
void setMaxMarginBeforeValues(int pos, int neg);
void setMaxMarginAfterValues(int pos, int neg);
void initMaxMarginValues()
{
if (m_rareData) {
m_rareData->m_margins = MarginValues(RenderBlockRareData::positiveMarginBeforeDefault(this) , RenderBlockRareData::negativeMarginBeforeDefault(this),
RenderBlockRareData::positiveMarginAfterDefault(this), RenderBlockRareData::negativeMarginAfterDefault(this));
m_rareData->m_paginationStrut = 0;
}
}
virtual void layout();
void layoutPositionedObjects(bool relayoutChildren);
virtual void paint(PaintInfo&, int tx, int ty);
virtual void paintObject(PaintInfo&, int tx, int ty);
int logicalRightOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const;
int logicalLeftOffsetForLine(int position, int fixedOffset, bool applyTextIndent = true, int* logicalHeightRemaining = 0) const;
virtual ETextAlign textAlignmentForLine(bool endsWithSoftBreak) const;
virtual void adjustInlineDirectionLineBounds(int /* expansionOpportunityCount */, float& /* logicalLeft */, float& /* logicalWidth */) const { }
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual void computePreferredLogicalWidths();
virtual int firstLineBoxBaseline() const;
virtual int lastLineBoxBaseline() const;
virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
// Delay update scrollbar until finishDelayRepaint() will be
// called. This function is used when a flexbox is laying out its
// descendant. If multiple calls are made to startDelayRepaint(),
// finishDelayRepaint() will do nothing until finishDelayRepaint()
// is called the same number of times.
static void startDelayUpdateScrollInfo();
static void finishDelayUpdateScrollInfo();
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual bool hasLineIfEmpty() const;
bool simplifiedLayout();
void simplifiedNormalFlowLayout();
void computeOverflow(int oldClientAfterEdge, bool recomputeFloats = false);
virtual void addOverflowFromChildren();
void addOverflowFromFloats();
void addOverflowFromPositionedObjects();
void addOverflowFromBlockChildren();
void addOverflowFromInlineChildren();
virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
#if ENABLE(SVG)
// Only used by RenderSVGText, which explicitely overrides RenderBlock::layoutBlock(), do NOT use for anything else.
void forceLayoutInlineChildren()
{
int repaintLogicalTop = 0;
int repaintLogicalBottom = 0;
layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom);
}
#endif
private:
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
virtual const char* renderName() const;
virtual bool isRenderBlock() const { return true; }
virtual bool isBlockFlow() const { return (!isInline() || isReplaced()) && !isTable(); }
virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }
void makeChildrenNonInline(RenderObject* insertionPoint = 0);
virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);
void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild);
void addChildToAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild);
virtual void addChildIgnoringAnonymousColumnBlocks(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual bool isSelfCollapsingBlock() const;
virtual int collapsedMarginBefore() const { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); }
virtual int collapsedMarginAfter() const { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); }
virtual void repaintOverhangingFloats(bool paintAllDescendants);
void layoutBlockChildren(bool relayoutChildren, int& maxFloatLogicalBottom);
void layoutInlineChildren(bool relayoutChildren, int& repaintLogicalTop, int& repaintLogicalBottom);
BidiRun* handleTrailingSpaces(BidiRunList<BidiRun>&, BidiContext*);
virtual void borderFitAdjust(int& x, int& w) const; // Shrink the box in which the border paints if border-fit is set.
virtual void updateBeforeAfterContent(PseudoId);
virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby.
// Called to lay out the legend for a fieldset or the ruby text of a ruby run.
virtual RenderObject* layoutSpecialExcludedChild(bool /*relayoutChildren*/) { return 0; }
struct FloatWithRect {
FloatWithRect(RenderBox* f)
: object(f)
, rect(IntRect(f->x() - f->marginLeft(), f->y() - f->marginTop(), f->width() + f->marginLeft() + f->marginRight(), f->height() + f->marginTop() + f->marginBottom()))
, everHadLayout(f->m_everHadLayout)
{
}
RenderBox* object;
IntRect rect;
bool everHadLayout;
};
struct FloatingObject {
WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED;
public:
// Note that Type uses bits so you can use FloatBoth as a mask to query for both left and right.
enum Type { FloatLeft = 1, FloatRight = 2, FloatBoth = 3 };
FloatingObject(Type type)
: m_renderer(0)
, m_originatingLine(0)
, m_paginationStrut(0)
, m_type(type)
, m_shouldPaint(true)
, m_isDescendant(false)
, m_isPlaced(false)
{
}
FloatingObject(Type type, const IntRect& frameRect)
: m_renderer(0)
, m_originatingLine(0)
, m_frameRect(frameRect)
, m_paginationStrut(0)
, m_type(type)
, m_shouldPaint(true)
, m_isDescendant(false)
, m_isPlaced(true)
{
}
Type type() const { return static_cast<Type>(m_type); }
RenderBox* renderer() const { return m_renderer; }
bool isPlaced() const { return m_isPlaced; }
void setIsPlaced(bool placed = true) { m_isPlaced = placed; }
int x() const { ASSERT(isPlaced()); return m_frameRect.x(); }
int maxX() const { ASSERT(isPlaced()); return m_frameRect.maxX(); }
int y() const { ASSERT(isPlaced()); return m_frameRect.y(); }
int maxY() const { ASSERT(isPlaced()); return m_frameRect.maxY(); }
int width() const { return m_frameRect.width(); }
int height() const { return m_frameRect.height(); }
void setX(int x) { m_frameRect.setX(x); }
void setY(int y) { m_frameRect.setY(y); }
void setWidth(int width) { m_frameRect.setWidth(width); }
void setHeight(int height) { m_frameRect.setHeight(height); }
const IntRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; }
void setFrameRect(const IntRect& frameRect) { m_frameRect = frameRect; }
RenderBox* m_renderer;
RootInlineBox* m_originatingLine;
IntRect m_frameRect;
int m_paginationStrut;
unsigned m_type : 2; // Type (left or right aligned)
bool m_shouldPaint : 1;
bool m_isDescendant : 1;
bool m_isPlaced : 1;
};
IntPoint flipFloatForWritingMode(const FloatingObject*, const IntPoint&) const;
int logicalTopForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->y() : child->x(); }
int logicalBottomForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->maxY() : child->maxX(); }
int logicalLeftForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->x() : child->y(); }
int logicalRightForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->maxX() : child->maxY(); }
int logicalWidthForFloat(const FloatingObject* child) const { return isHorizontalWritingMode() ? child->width() : child->height(); }
void setLogicalTopForFloat(FloatingObject* child, int logicalTop)
{
if (isHorizontalWritingMode())
child->setY(logicalTop);
else
child->setX(logicalTop);
}
void setLogicalLeftForFloat(FloatingObject* child, int logicalLeft)
{
if (isHorizontalWritingMode())
child->setX(logicalLeft);
else
child->setY(logicalLeft);
}
void setLogicalHeightForFloat(FloatingObject* child, int logicalHeight)
{
if (isHorizontalWritingMode())
child->setHeight(logicalHeight);
else
child->setWidth(logicalHeight);
}
void setLogicalWidthForFloat(FloatingObject* child, int logicalWidth)
{
if (isHorizontalWritingMode())
child->setWidth(logicalWidth);
else
child->setHeight(logicalWidth);
}
int xPositionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode())
return child->x() + child->renderer()->marginLeft();
else
return child->x() + marginBeforeForChild(child->renderer());
}
int yPositionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode())
return child->y() + marginBeforeForChild(child->renderer());
else
return child->y() + child->renderer()->marginTop();
}
// The following functions' implementations are in RenderBlockLineLayout.cpp.
void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat);
RootInlineBox* determineStartPosition(bool& firstLine, bool& fullLayout, bool& previousLineBrokeCleanly,
InlineBidiResolver&, Vector<FloatWithRect>& floats, unsigned& numCleanFloats,
bool& useRepaintBounds, int& repaintTop, int& repaintBottom);
RootInlineBox* determineEndPosition(RootInlineBox* startBox, Vector<FloatWithRect>& floats, size_t floatIndex, InlineIterator& cleanLineStart,
BidiStatus& cleanLineBidiStatus, int& yPos);
bool matchedEndLine(const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus,
RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop);
void skipTrailingWhitespace(InlineIterator&, bool isLineEmpty, bool previousLineBrokeCleanly);
void skipLeadingWhitespace(InlineBidiResolver&, bool isLineEmpty, bool previousLineBrokeCleanly, FloatingObject* lastFloatFromPreviousLine, LineWidth&);
typedef std::pair<RenderText*, LazyLineBreakIterator> LineBreakIteratorInfo;
InlineIterator findNextLineBreak(InlineBidiResolver&, bool firstLine, bool& isLineEmpty, LineBreakIteratorInfo&, bool& previousLineBrokeCleanly, bool& hyphenated,
EClear*, FloatingObject* lastFloatFromPreviousLine, Vector<RenderBox*>& positionedObjects);
RootInlineBox* constructLine(BidiRunList<BidiRun>&, bool firstLine, bool lastLine);
InlineFlowBox* createLineBoxes(RenderObject*, bool firstLine, InlineBox* childBox);
void computeInlineDirectionPositionsForLine(RootInlineBox*, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
void deleteEllipsisLineBoxes();
void checkLinesForTextOverflow();
// Positions new floats and also adjust all floats encountered on the line if any of them
// have to move to the next page/column.
bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineWidth&);
void appendFloatingObjectToLastLine(FloatingObject*);
// End of functions defined in RenderBlockLineLayout.cpp.
void paintFloats(PaintInfo&, int tx, int ty, bool preservePhase = false);
void paintContents(PaintInfo&, int tx, int ty);
void paintColumnContents(PaintInfo&, int tx, int ty, bool paintFloats = false);
void paintColumnRules(PaintInfo&, int tx, int ty);
void paintChildren(PaintInfo&, int tx, int ty);
void paintEllipsisBoxes(PaintInfo&, int tx, int ty);
void paintSelection(PaintInfo&, int tx, int ty);
void paintCaret(PaintInfo&, int tx, int ty, CaretType);
FloatingObject* insertFloatingObject(RenderBox*);
void removeFloatingObject(RenderBox*);
void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset);
// Called from lineWidth, to position the floats added in the last line.
// Returns true if and only if it has positioned any floats.
bool positionNewFloats();
void clearFloats();
int getClearDelta(RenderBox* child, int yPos);
virtual bool avoidsFloats() const;
bool hasOverhangingFloats() { return parent() && !hasColumns() && containsFloats() && lowestFloatLogicalBottom() > logicalHeight(); }
bool hasOverhangingFloat(RenderBox*);
void addIntrudingFloats(RenderBlock* prev, int xoffset, int yoffset);
int addOverhangingFloats(RenderBlock* child, int xoffset, int yoffset, bool makeChildPaintOtherFloats);
int lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatBoth) const;
int nextFloatLogicalBottomBelow(int) const;
virtual bool hitTestColumns(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
bool hitTestFloats(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty);
virtual bool isPointInOverflowControl(HitTestResult&, int x, int y, int tx, int ty);
void computeInlinePreferredLogicalWidths();
void computeBlockPreferredLogicalWidths();
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const;
virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
virtual RenderStyle* outlineStyleForRepaint() const;
virtual RenderObject* hoverAncestor() const;
virtual void updateDragState(bool dragOn);
virtual void childBecameNonInline(RenderObject* child);
virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool /*clipToVisibleContent*/)
{
return selectionGapRectsForRepaint(repaintContainer);
}
virtual bool shouldPaintSelectionGaps() const;
bool isSelectionRoot() const;
GapRects selectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo* = 0);
GapRects inlineSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*);
GapRects blockSelectionGaps(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
int& lastLogicalTop, int& lastLogicalLeft, int& lastLogicalRight, const PaintInfo*);
IntRect blockSelectionGap(RenderBlock* rootBlock, const IntPoint& rootBlockPhysicalPosition, const IntSize& offsetFromRootBlock,
int lastLogicalTop, int lastLogicalLeft, int lastLogicalRight, int logicalBottom, const PaintInfo*);
int logicalLeftSelectionOffset(RenderBlock* rootBlock, int position);
int logicalRightSelectionOffset(RenderBlock* rootBlock, int position);
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
int desiredColumnWidth() const;
unsigned desiredColumnCount() const;
void setDesiredColumnCountAndWidth(int count, int width);
void paintContinuationOutlines(PaintInfo&, int tx, int ty);
virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
void adjustPointToColumnContents(IntPoint&) const;
void adjustForBorderFit(int x, int& left, int& right) const; // Helper function for borderFitAdjust
void markLinesDirtyInBlockRange(int logicalTop, int logicalBottom, RootInlineBox* highest = 0);
void newLine(EClear);
Position positionForBox(InlineBox*, bool start = true) const;
VisiblePosition positionForPointWithInlineChildren(const IntPoint&);
// Adjust tx and ty from painting offsets to the local coords of this renderer
void offsetForContents(int& tx, int& ty) const;
void calcColumnWidth();
bool layoutColumns(bool hasSpecifiedPageLogicalHeight, int pageLogicalHeight, LayoutStateMaintainer&);
void makeChildrenAnonymousColumnBlocks(RenderObject* beforeChild, RenderBlock* newBlockBox, RenderObject* newChild);
bool expandsToEncloseOverhangingFloats() const;
void updateScrollInfoAfterLayout();
RenderObject* splitAnonymousBlocksAroundChild(RenderObject* beforeChild);
void splitBlocks(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
RenderObject* beforeChild, RenderBoxModelObject* oldCont);
void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderBoxModelObject* oldCont);
RenderBlock* clone() const;
RenderBlock* continuationBefore(RenderObject* beforeChild);
RenderBlock* containingColumnsBlock(bool allowAnonymousColumnBlock = true);
RenderBlock* columnsBlockForSpanningElement(RenderObject* newChild);
class MarginInfo {
// Collapsing flags for whether we can collapse our margins with our children's margins.
bool m_canCollapseWithChildren : 1;
bool m_canCollapseMarginBeforeWithChildren : 1;
bool m_canCollapseMarginAfterWithChildren : 1;
// Whether or not we are a quirky container, i.e., do we collapse away top and bottom
// margins in our container. Table cells and the body are the common examples. We
// also have a custom style property for Safari RSS to deal with TypePad blog articles.
bool m_quirkContainer : 1;
// This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
// They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
// always be collapsing with one another. This variable can remain set to true through multiple iterations
// as long as we keep encountering self-collapsing blocks.
bool m_atBeforeSideOfBlock : 1;
// This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
bool m_atAfterSideOfBlock : 1;
// These variables are used to detect quirky margins that we need to collapse away (in table cells
// and in the body element).
bool m_marginBeforeQuirk : 1;
bool m_marginAfterQuirk : 1;
bool m_determinedMarginBeforeQuirk : 1;
// These flags track the previous maximal positive and negative margins.
int m_positiveMargin;
int m_negativeMargin;
public:
MarginInfo(RenderBlock* b, int beforeBorderPadding, int afterBorderPadding);
void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
void clearMargin() { m_positiveMargin = m_negativeMargin = 0; }
void setMarginBeforeQuirk(bool b) { m_marginBeforeQuirk = b; }
void setMarginAfterQuirk(bool b) { m_marginAfterQuirk = b; }
void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
void setPositiveMargin(int p) { m_positiveMargin = p; }
void setNegativeMargin(int n) { m_negativeMargin = n; }
void setPositiveMarginIfLarger(int p) { if (p > m_positiveMargin) m_positiveMargin = p; }
void setNegativeMarginIfLarger(int n) { if (n > m_negativeMargin) m_negativeMargin = n; }
void setMargin(int p, int n) { m_positiveMargin = p; m_negativeMargin = n; }
bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
bool quirkContainer() const { return m_quirkContainer; }
bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
bool marginBeforeQuirk() const { return m_marginBeforeQuirk; }
bool marginAfterQuirk() const { return m_marginAfterQuirk; }
int positiveMargin() const { return m_positiveMargin; }
int negativeMargin() const { return m_negativeMargin; }
int margin() const { return m_positiveMargin - m_negativeMargin; }
};
void layoutBlockChild(RenderBox* child, MarginInfo&, int& previousFloatLogicalBottom, int& maxFloatLogicalBottom);
void adjustPositionedBlock(RenderBox* child, const MarginInfo&);
void adjustFloatingBlock(const MarginInfo&);
bool handleSpecialChild(RenderBox* child, const MarginInfo&);
bool handleFloatingChild(RenderBox* child, const MarginInfo&);
bool handlePositionedChild(RenderBox* child, const MarginInfo&);
bool handleRunInChild(RenderBox* child);
int collapseMargins(RenderBox* child, MarginInfo&);
int clearFloatsIfNeeded(RenderBox* child, MarginInfo&, int oldTopPosMargin, int oldTopNegMargin, int yPos);
int estimateLogicalTopPosition(RenderBox* child, const MarginInfo&);
void determineLogicalLeftPositionForChild(RenderBox* child);
void handleAfterSideOfBlock(int top, int bottom, MarginInfo&);
void setCollapsedBottomMargin(const MarginInfo&);
// End helper functions and structs used by layoutBlockChildren.
// Pagination routines.
int nextPageLogicalTop(int logicalOffset) const; // Returns the top of the next page following logicalOffset.
int applyBeforeBreak(RenderBox* child, int logicalOffset); // If the child has a before break, then return a new yPos that shifts to the top of the next page/column.
int applyAfterBreak(RenderBox* child, int logicalOffset, MarginInfo& marginInfo); // If the child has an after break, then return a new offset that shifts to the top of the next page/column.
int adjustForUnsplittableChild(RenderBox* child, int logicalOffset, bool includeMargins = false); // If the child is unsplittable and can't fit on the current page, return the top of the next page/column.
void adjustLinePositionForPagination(RootInlineBox*, int& deltaOffset); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page.
struct FloatingObjectHashFunctions {
static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->m_renderer); }
static bool equal(FloatingObject* a, FloatingObject* b) { return a->m_renderer == b->m_renderer; }
static const bool safeToCompareToEmptyOrDeleted = true;
};
struct FloatingObjectHashTranslator {
static unsigned hash(RenderBox* key) { return DefaultHash<RenderBox*>::Hash::hash(key); }
static bool equal(FloatingObject* a, RenderBox* b) { return a->m_renderer == b; }
};
typedef ListHashSet<FloatingObject*, 4, FloatingObjectHashFunctions> FloatingObjectSet;
typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator;
class FloatingObjects {
public:
FloatingObjects()
: m_leftObjectsCount(0)
, m_rightObjectsCount(0)
{
}
void clear();
void increaseObjectsCount(FloatingObject::Type);
void decreaseObjectsCount(FloatingObject::Type);
bool hasLeftObjects() const { return m_leftObjectsCount > 0; }
bool hasRightObjects() const { return m_rightObjectsCount > 0; }
FloatingObjectSet& set() { return m_set; }
private:
FloatingObjectSet m_set;
unsigned m_leftObjectsCount;
unsigned m_rightObjectsCount;
};
OwnPtr<FloatingObjects> m_floatingObjects;
typedef PositionedObjectsListHashSet::const_iterator Iterator;
OwnPtr<PositionedObjectsListHashSet> m_positionedObjects;
// Allocated only when some of these fields have non-default values
struct RenderBlockRareData {
WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED;
public:
RenderBlockRareData(const RenderBlock* block)
: m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block))
, m_paginationStrut(0)
, m_pageLogicalOffset(0)
{
}
static int positiveMarginBeforeDefault(const RenderBlock* block)
{
return std::max(block->marginBefore(), 0);
}
static int negativeMarginBeforeDefault(const RenderBlock* block)
{
return std::max(-block->marginBefore(), 0);
}
static int positiveMarginAfterDefault(const RenderBlock* block)
{
return std::max(block->marginAfter(), 0);
}
static int negativeMarginAfterDefault(const RenderBlock* block)
{
return std::max(-block->marginAfter(), 0);
}
MarginValues m_margins;
int m_paginationStrut;
int m_pageLogicalOffset;
};
OwnPtr<RenderBlockRareData> m_rareData;
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the root line boxes created for this block flow. For example, <div>Hello<br>world.</div> will have two total lines for the <div>.
mutable int m_lineHeight : 31;
bool m_beingDestroyed : 1;
// RenderRubyBase objects need to be able to split and merge, moving their children around
// (calling moveChildTo, moveAllChildrenTo, and makeChildrenNonInline).
friend class RenderRubyBase;
friend class LineWidth; // Needs to know FloatingObject
private:
// Used to store state between styleWillChange and styleDidChange
static bool s_canPropagateFloatIntoSibling;
};
inline RenderBlock* toRenderBlock(RenderObject* object)
{
ASSERT(!object || object->isRenderBlock());
return static_cast<RenderBlock*>(object);
}
inline const RenderBlock* toRenderBlock(const RenderObject* object)
{
ASSERT(!object || object->isRenderBlock());
return static_cast<const RenderBlock*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBlock(const RenderBlock*);
} // namespace WebCore
#endif // RenderBlock_h