/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006 Apple Computer Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderSVGInline_h
#define RenderSVGInline_h
#if ENABLE(SVG)
#include "RenderInline.h"
#include "SVGRenderSupport.h"
namespace WebCore {
class RenderSVGInline : public RenderInline {
public:
explicit RenderSVGInline(Node*);
virtual const char* renderName() const { return "RenderSVGInline"; }
virtual bool requiresLayer() const { return false; }
virtual bool isSVGInline() const { return true; }
// Chapter 10.4 of the SVG Specification say that we should use the
// object bounding box of the parent text element.
// We search for the root text element and take its bounding box.
// It is also necessary to take the stroke and repaint rect of
// this element, since we need it for filters.
virtual FloatRect objectBoundingBox() const;
virtual FloatRect strokeBoundingBox() const;
virtual FloatRect repaintRectInLocalCoordinates() const;
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
virtual void absoluteQuads(Vector<FloatQuad>&);
private:
virtual InlineFlowBox* createInlineFlowBox();
virtual void destroy();
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
virtual void updateFromElement();
};
}
#endif // ENABLE(SVG)
#endif // !RenderSVGTSpan_H