/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AudioBuffer_h
#define AudioBuffer_h
#include "Float32Array.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class AudioBus;
class AudioBuffer : public RefCounted<AudioBuffer> {
public:
static PassRefPtr<AudioBuffer> create(unsigned numberOfChannels, size_t numberOfFrames, double sampleRate);
// Returns 0 if data is not a valid audio file.
static PassRefPtr<AudioBuffer> createFromAudioFileData(const void* data, size_t dataSize, bool mixToMono, double sampleRate);
// Format
size_t length() const { return m_length; }
double duration() const { return length() / sampleRate(); }
double sampleRate() const { return m_sampleRate; }
// Channel data access
unsigned numberOfChannels() const { return m_channels.size(); }
Float32Array* getChannelData(unsigned channelIndex);
void zero();
// Scalar gain
double gain() const { return m_gain; }
void setGain(double gain) { m_gain = gain; }
// Because an AudioBuffer has a JavaScript wrapper, which will be garbage collected, it may take awhile for this object to be deleted.
// releaseMemory() can be called when the AudioContext goes away, so we can release the memory earlier than when the garbage collection happens.
// Careful! Only call this when the page unloads, after the AudioContext is no longer processing.
void releaseMemory();
protected:
AudioBuffer(unsigned numberOfChannels, size_t numberOfFrames, double sampleRate);
AudioBuffer(AudioBus* bus);
double m_gain; // scalar gain
double m_sampleRate;
size_t m_length;
Vector<RefPtr<Float32Array> > m_channels;
};
} // namespace WebCore
#endif // AudioBuffer_h