/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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*/
#ifndef AudioGainNode_h
#define AudioGainNode_h
#include "AudioGain.h"
#include "AudioNode.h"
#include <wtf/PassRefPtr.h>
#include <wtf/Threading.h>
namespace WebCore {
class AudioContext;
// AudioGainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
// De-zippering (smoothing) is applied when the gain value is changed dynamically.
class AudioGainNode : public AudioNode {
public:
static PassRefPtr<AudioGainNode> create(AudioContext* context, double sampleRate)
{
return adoptRef(new AudioGainNode(context, sampleRate));
}
// AudioNode
virtual void process(size_t framesToProcess);
virtual void reset();
// Called in the main thread when the number of channels for the input may have changed.
virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
// JavaScript interface
AudioGain* gain() { return m_gain.get(); }
private:
AudioGainNode(AudioContext*, double sampleRate);
double m_lastGain; // for de-zippering
RefPtr<AudioGain> m_gain;
// This synchronizes live channel count changes which require an uninitialization / re-initialization.
// FIXME: this can go away when we implement optimization for mixing with gain directly in summing junction of AudioNodeInput.
mutable Mutex m_processLock;
};
} // namespace WebCore
#endif // AudioGainNode_h