/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DefaultAudioDestinationNode_h
#define DefaultAudioDestinationNode_h
#include "AudioDestination.h"
#include "AudioDestinationNode.h"
#include <wtf/OwnPtr.h>
namespace WebCore {
class AudioContext;
class DefaultAudioDestinationNode : public AudioDestinationNode {
public:
static PassRefPtr<DefaultAudioDestinationNode> create(AudioContext* context)
{
return adoptRef(new DefaultAudioDestinationNode(context));
}
virtual ~DefaultAudioDestinationNode();
// AudioNode
virtual void initialize();
virtual void uninitialize();
double sampleRate() const { return m_destination->sampleRate(); }
virtual void startRendering();
private:
DefaultAudioDestinationNode(AudioContext*);
OwnPtr<AudioDestination> m_destination;
};
} // namespace WebCore
#endif // DefaultAudioDestinationNode_h