/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "RealtimeAnalyser.h"
#include "AudioBus.h"
#include "AudioUtilities.h"
#include "FFTFrame.h"
#if ENABLE(WEBGL)
#include "Float32Array.h"
#include "Uint8Array.h"
#endif
#include <algorithm>
#include <limits.h>
#include <wtf/Complex.h>
#include <wtf/MathExtras.h>
#include <wtf/Threading.h>
using namespace std;
namespace WebCore {
const double RealtimeAnalyser::DefaultSmoothingTimeConstant = 0.8;
const double RealtimeAnalyser::DefaultMinDecibels = -100.0;
const double RealtimeAnalyser::DefaultMaxDecibels = -30.0;
const unsigned RealtimeAnalyser::DefaultFFTSize = 2048;
const unsigned RealtimeAnalyser::MaxFFTSize = 2048;
const unsigned RealtimeAnalyser::InputBufferSize = RealtimeAnalyser::MaxFFTSize * 2;
RealtimeAnalyser::RealtimeAnalyser()
: m_inputBuffer(InputBufferSize)
, m_writeIndex(0)
, m_fftSize(DefaultFFTSize)
, m_magnitudeBuffer(DefaultFFTSize / 2)
, m_smoothingTimeConstant(DefaultSmoothingTimeConstant)
, m_minDecibels(DefaultMinDecibels)
, m_maxDecibels(DefaultMaxDecibels)
{
m_analysisFrame = adoptPtr(new FFTFrame(DefaultFFTSize));
}
RealtimeAnalyser::~RealtimeAnalyser()
{
}
void RealtimeAnalyser::reset()
{
m_writeIndex = 0;
m_inputBuffer.zero();
m_magnitudeBuffer.zero();
}
void RealtimeAnalyser::setFftSize(size_t size)
{
ASSERT(isMainThread());
// Only allow powers of two.
unsigned log2size = static_cast<unsigned>(log2(size));
bool isPOT(1UL << log2size == size);
if (!isPOT || size > MaxFFTSize) {
// FIXME: It would be good to also set an exception.
return;
}
if (m_fftSize != size) {
m_analysisFrame = adoptPtr(new FFTFrame(m_fftSize));
m_magnitudeBuffer.resize(size);
m_fftSize = size;
}
}
void RealtimeAnalyser::writeInput(AudioBus* bus, size_t framesToProcess)
{
bool isBusGood = bus && bus->numberOfChannels() > 0 && bus->channel(0)->length() >= framesToProcess;
ASSERT(isBusGood);
if (!isBusGood)
return;
// FIXME : allow to work with non-FFTSize divisible chunking
bool isDestinationGood = m_writeIndex < m_inputBuffer.size() && m_writeIndex + framesToProcess <= m_inputBuffer.size();
ASSERT(isDestinationGood);
if (!isDestinationGood)
return;
// Perform real-time analysis
// FIXME : for now just use left channel (must mix if stereo source)
float* source = bus->channel(0)->data();
// The source has already been sanity checked with isBusGood above.
memcpy(m_inputBuffer.data() + m_writeIndex, source, sizeof(float) * framesToProcess);
m_writeIndex += framesToProcess;
if (m_writeIndex >= InputBufferSize)
m_writeIndex = 0;
}
namespace {
void applyWindow(float* p, size_t n)
{
ASSERT(isMainThread());
// Blackman window
double alpha = 0.16;
double a0 = 0.5 * (1.0 - alpha);
double a1 = 0.5;
double a2 = 0.5 * alpha;
for (unsigned i = 0; i < n; ++i) {
double x = static_cast<double>(i) / static_cast<double>(n);
double window = a0 - a1 * cos(2.0 * piDouble * x) + a2 * cos(4.0 * piDouble * x);
p[i] *= float(window);
}
}
} // namespace
void RealtimeAnalyser::doFFTAnalysis()
{
ASSERT(isMainThread());
// Unroll the input buffer into a temporary buffer, where we'll apply an analysis window followed by an FFT.
size_t fftSize = this->fftSize();
AudioFloatArray temporaryBuffer(fftSize);
float* inputBuffer = m_inputBuffer.data();
float* tempP = temporaryBuffer.data();
// Take the previous fftSize values from the input buffer and copy into the temporary buffer.
// FIXME : optimize with memcpy().
unsigned writeIndex = m_writeIndex;
for (unsigned i = 0; i < fftSize; ++i)
tempP[i] = inputBuffer[(i + writeIndex - fftSize + InputBufferSize) % InputBufferSize];
// Window the input samples.
applyWindow(tempP, fftSize);
// Do the analysis.
m_analysisFrame->doFFT(tempP);
size_t n = DefaultFFTSize / 2;
float* realP = m_analysisFrame->realData();
float* imagP = m_analysisFrame->imagData();
// Blow away the packed nyquist component.
imagP[0] = 0.0f;
// Normalize so than an input sine wave at 0dBfs registers as 0dBfs (undo FFT scaling factor).
const double MagnitudeScale = 1.0 / DefaultFFTSize;
// A value of 0 does no averaging with the previous result. Larger values produce slower, but smoother changes.
double k = m_smoothingTimeConstant;
k = max(0.0, k);
k = min(1.0, k);
// Convert the analysis data from complex to magnitude and average with the previous result.
float* destination = magnitudeBuffer().data();
for (unsigned i = 0; i < n; ++i) {
Complex c(realP[i], imagP[i]);
double scalarMagnitude = abs(c) * MagnitudeScale;
destination[i] = float(k * destination[i] + (1.0 - k) * scalarMagnitude);
}
}
#if ENABLE(WEBGL)
void RealtimeAnalyser::getFloatFrequencyData(Float32Array* destinationArray)
{
ASSERT(isMainThread());
if (!destinationArray)
return;
doFFTAnalysis();
// Convert from linear magnitude to floating-point decibels.
const double MinDecibels = m_minDecibels;
unsigned sourceLength = magnitudeBuffer().size();
size_t len = min(sourceLength, destinationArray->length());
if (len > 0) {
const float* source = magnitudeBuffer().data();
float* destination = destinationArray->data();
for (unsigned i = 0; i < len; ++i) {
float linearValue = source[i];
double dbMag = !linearValue ? MinDecibels : AudioUtilities::linearToDecibels(linearValue);
destination[i] = float(dbMag);
}
}
}
void RealtimeAnalyser::getByteFrequencyData(Uint8Array* destinationArray)
{
ASSERT(isMainThread());
if (!destinationArray)
return;
doFFTAnalysis();
// Convert from linear magnitude to unsigned-byte decibels.
unsigned sourceLength = magnitudeBuffer().size();
size_t len = min(sourceLength, destinationArray->length());
if (len > 0) {
const double RangeScaleFactor = m_maxDecibels == m_minDecibels ? 1.0 : 1.0 / (m_maxDecibels - m_minDecibels);
const float* source = magnitudeBuffer().data();
unsigned char* destination = destinationArray->data();
for (unsigned i = 0; i < len; ++i) {
float linearValue = source[i];
double dbMag = !linearValue ? m_minDecibels : AudioUtilities::linearToDecibels(linearValue);
// The range m_minDecibels to m_maxDecibels will be scaled to byte values from 0 to UCHAR_MAX.
double scaledValue = UCHAR_MAX * (dbMag - m_minDecibels) * RangeScaleFactor;
// Clip to valid range.
if (scaledValue < 0.0)
scaledValue = 0.0;
if (scaledValue > UCHAR_MAX)
scaledValue = UCHAR_MAX;
destination[i] = static_cast<unsigned char>(scaledValue);
}
}
}
void RealtimeAnalyser::getByteTimeDomainData(Uint8Array* destinationArray)
{
ASSERT(isMainThread());
if (!destinationArray)
return;
unsigned fftSize = this->fftSize();
size_t len = min(fftSize, destinationArray->length());
if (len > 0) {
bool isInputBufferGood = m_inputBuffer.size() == InputBufferSize && m_inputBuffer.size() > fftSize;
ASSERT(isInputBufferGood);
if (!isInputBufferGood)
return;
float* inputBuffer = m_inputBuffer.data();
unsigned char* destination = destinationArray->data();
unsigned writeIndex = m_writeIndex;
for (unsigned i = 0; i < len; ++i) {
// Buffer access is protected due to modulo operation.
float value = inputBuffer[(i + writeIndex - fftSize + InputBufferSize) % InputBufferSize];
// Scale from nominal -1.0 -> +1.0 to unsigned byte.
double scaledValue = 128.0 * (value + 1.0);
// Clip to valid range.
if (scaledValue < 0.0)
scaledValue = 0.0;
if (scaledValue > UCHAR_MAX)
scaledValue = UCHAR_MAX;
destination[i] = static_cast<unsigned char>(scaledValue);
}
}
}
#endif // WEBGL
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)