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//===- IRBuilder.cpp ------------------------------------------------------===//
//
//                     The MCLinker Project
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include <mcld/IRBuilder.h>
#include <mcld/LD/ELFReader.h>
#include <mcld/Object/ObjectBuilder.h>
#include <mcld/LD/SectionData.h>
#include <mcld/LD/EhFrame.h>
#include <mcld/LD/RelocData.h>
#include <mcld/Support/MsgHandling.h>
#include <mcld/Fragment/FragmentRef.h>

using namespace mcld;

//===----------------------------------------------------------------------===//
// Helper Functions
//===----------------------------------------------------------------------===//
LDFileFormat::Kind GetELFSectionKind(uint32_t pType, const char* pName)
{
  // name rules
  llvm::StringRef name(pName);
  if (name.startswith(".debug") ||
      name.startswith(".zdebug") ||
      name.startswith(".gnu.linkonce.wi.") ||
      name.startswith(".line") ||
      name.startswith(".stab"))
    return LDFileFormat::Debug;
  if (name.startswith(".comment"))
    return LDFileFormat::MetaData;
  if (name.startswith(".interp") || name.startswith(".dynamic"))
    return LDFileFormat::Note;
  if (name.startswith(".eh_frame"))
    return LDFileFormat::EhFrame;
  if (name.startswith(".eh_frame_hdr"))
    return LDFileFormat::EhFrameHdr;
  if (name.startswith(".gcc_except_table"))
    return LDFileFormat::GCCExceptTable;
  if (name.startswith(".note.GNU-stack"))
    return LDFileFormat::StackNote;

  // type rules
  switch(pType) {
  case llvm::ELF::SHT_NULL:
    return LDFileFormat::Null;
  case llvm::ELF::SHT_INIT_ARRAY:
  case llvm::ELF::SHT_FINI_ARRAY:
  case llvm::ELF::SHT_PREINIT_ARRAY:
  case llvm::ELF::SHT_PROGBITS:
    return LDFileFormat::Regular;
  case llvm::ELF::SHT_SYMTAB:
  case llvm::ELF::SHT_DYNSYM:
  case llvm::ELF::SHT_STRTAB:
  case llvm::ELF::SHT_HASH:
  case llvm::ELF::SHT_DYNAMIC:
    return LDFileFormat::NamePool;
  case llvm::ELF::SHT_RELA:
  case llvm::ELF::SHT_REL:
    return LDFileFormat::Relocation;
  case llvm::ELF::SHT_NOBITS:
    return LDFileFormat::BSS;
  case llvm::ELF::SHT_NOTE:
    return LDFileFormat::Note;
  case llvm::ELF::SHT_GROUP:
    return LDFileFormat::Group;
  case llvm::ELF::SHT_GNU_versym:
  case llvm::ELF::SHT_GNU_verdef:
  case llvm::ELF::SHT_GNU_verneed:
    return LDFileFormat::Version;
  case llvm::ELF::SHT_SHLIB:
    return LDFileFormat::Target;
  default:
    if ((pType >= llvm::ELF::SHT_LOPROC && pType <= llvm::ELF::SHT_HIPROC) ||
        (pType >= llvm::ELF::SHT_LOOS && pType <= llvm::ELF::SHT_HIOS) ||
        (pType >= llvm::ELF::SHT_LOUSER && pType <= llvm::ELF::SHT_HIUSER))
      return LDFileFormat::Target;
    fatal(diag::err_unsupported_section) << pName << pType;
  }
  return LDFileFormat::MetaData;
}

bool ShouldForceLocal(const ResolveInfo& pInfo, const LinkerConfig& pConfig)
{
  // forced local symbol matches all rules:
  // 1. We are not doing incremental linking.
  // 2. The symbol is with Hidden or Internal visibility.
  // 3. The symbol should be global or weak. Otherwise, local symbol is local.
  // 4. The symbol is defined or common
  if (LinkerConfig::Object != pConfig.codeGenType() &&
      (pInfo.visibility() == ResolveInfo::Hidden ||
         pInfo.visibility() == ResolveInfo::Internal) &&
      (pInfo.isGlobal() || pInfo.isWeak()) &&
      (pInfo.isDefine() || pInfo.isCommon()))
    return true;
  return false;
}

//===----------------------------------------------------------------------===//
// IRBuilder
//===----------------------------------------------------------------------===//
IRBuilder::IRBuilder(Module& pModule, const LinkerConfig& pConfig)
  : m_Module(pModule), m_Config(pConfig), m_InputBuilder(pConfig) {
  m_InputBuilder.setCurrentTree(m_Module.getInputTree());
}

IRBuilder::~IRBuilder()
{
}

/// CreateInput - To create an input file and append it to the input tree.
Input* IRBuilder::CreateInput(const std::string& pName,
                              const sys::fs::Path& pPath, Input::Type pType)
{
  if (Input::Unknown == pType)
    return ReadInput(pName, pPath);

  m_InputBuilder.createNode<InputTree::Positional>(pName, pPath, pType);
  Input* input = *m_InputBuilder.getCurrentNode();

  if (!input->hasContext())
    m_InputBuilder.setContext(*input, false);

  return input;
}

/// ReadInput - To read an input file and append it to the input tree.
Input*
IRBuilder::ReadInput(const std::string& pName, const sys::fs::Path& pPath)
{
  m_InputBuilder.createNode<InputTree::Positional>(pName, pPath, Input::Unknown);
  Input* input = *m_InputBuilder.getCurrentNode();

  if (!input->hasContext())
    m_InputBuilder.setContext(*input);

  if (!input->hasMemArea())
    m_InputBuilder.setMemory(*input, FileHandle::ReadOnly, FileHandle::System);

  return input;
}

/// ReadInput - To read an input file and append it to the input tree.
Input* IRBuilder::ReadInput(const std::string& pNameSpec)
{
  const sys::fs::Path* path = NULL;
  // find out the real path of the namespec.
  if (m_InputBuilder.getConstraint().isSharedSystem()) {
    // In the system with shared object support, we can find both archive
    // and shared object.

    if (m_InputBuilder.getAttributes().isStatic()) {
      // with --static, we must search an archive.
      path = m_Config.options().directories().find(pNameSpec, Input::Archive);
    }
    else {
      // otherwise, with --Bdynamic, we can find either an archive or a
      // shared object.
      path = m_Config.options().directories().find(pNameSpec, Input::DynObj);
    }
  }
  else {
    // In the system without shared object support, we only look for an archive
    path = m_Config.options().directories().find(pNameSpec, Input::Archive);
  }

  if (NULL == path) {
    fatal(diag::err_cannot_find_namespec) << pNameSpec;
    return NULL;
  }

  m_InputBuilder.createNode<InputTree::Positional>(pNameSpec, *path);
  Input* input = *m_InputBuilder.getCurrentNode();

  if (!input->hasContext())
    m_InputBuilder.setContext(*input);

  if (!input->hasMemArea())
    m_InputBuilder.setMemory(*input, FileHandle::ReadOnly, FileHandle::System);

  return input;
}

/// ReadInput - To read an input file and append it to the input tree.
Input* IRBuilder::ReadInput(raw_mem_ostream& pMemOStream)
{
  Input* input = NULL;
  if (pMemOStream.getMemoryArea().hasHandler()) {
    m_InputBuilder.createNode<InputTree::Positional>(
                               "memory ostream",
                               pMemOStream.getMemoryArea().handler()->path());

    input = *m_InputBuilder.getCurrentNode();
    m_InputBuilder.setContext(*input);
    input->setMemArea(&pMemOStream.getMemoryArea());
  }
  else {
    m_InputBuilder.createNode<InputTree::Positional>("memory ostream", "NAN");
    input = *m_InputBuilder.getCurrentNode();
    m_InputBuilder.setContext(*input, false);
    input->setMemArea(&pMemOStream.getMemoryArea());
  }

  return input;
}

/// ReadInput - To read an input file and append it to the input tree.
Input* IRBuilder::ReadInput(FileHandle& pFileHandle)
{
  m_InputBuilder.createNode<InputTree::Positional>("file handler",
                                                   pFileHandle.path());

  Input* input = *m_InputBuilder.getCurrentNode();
  if (pFileHandle.path().empty()) {
    m_InputBuilder.setContext(*input, false);
    m_InputBuilder.setMemory(*input, pFileHandle.handler(), FileHandle::ReadOnly);
  }
  else {
    m_InputBuilder.setContext(*input, true);
    m_InputBuilder.setMemory(*input, FileHandle::ReadOnly, FileHandle::System);
  }

  return input;
}

/// ReadInput - To read an input file and append it to the input tree.
Input* IRBuilder::ReadInput(const std::string& pName, void* pRawMemory, size_t pSize)
{
  m_InputBuilder.createNode<InputTree::Positional>(pName, "NAN");
  Input* input = *m_InputBuilder.getCurrentNode();
  m_InputBuilder.setContext(*input, false);
  m_InputBuilder.setMemory(*input, pRawMemory, pSize);
  return input;
}

bool IRBuilder::StartGroup()
{
  if (m_InputBuilder.isInGroup()) {
    fatal(diag::fatal_forbid_nest_group);
    return false;
  }
  m_InputBuilder.enterGroup();
  return true;
}

bool IRBuilder::EndGroup()
{
  m_InputBuilder.exitGroup();
  return true;
}

void IRBuilder::WholeArchive()
{
  m_InputBuilder.getAttributes().setWholeArchive();
}

void IRBuilder::NoWholeArchive()
{
  m_InputBuilder.getAttributes().unsetWholeArchive();
}

void IRBuilder::AsNeeded()
{
  m_InputBuilder.getAttributes().setAsNeeded();
}

void IRBuilder::NoAsNeeded()
{
  m_InputBuilder.getAttributes().unsetAsNeeded();
}

void IRBuilder::CopyDTNeeded()
{
  m_InputBuilder.getAttributes().setAddNeeded();
}

void IRBuilder::NoCopyDTNeeded()
{
  m_InputBuilder.getAttributes().unsetAddNeeded();
}

void IRBuilder::AgainstShared()
{
  m_InputBuilder.getAttributes().setDynamic();
}

void IRBuilder::AgainstStatic()
{
  m_InputBuilder.getAttributes().setStatic();
}

LDSection* IRBuilder::CreateELFHeader(Input& pInput,
                                      const std::string& pName,
                                      uint32_t pType,
                                      uint32_t pFlag,
                                      uint32_t pAlign)
{
  // Create section header
  LDFileFormat::Kind kind = GetELFSectionKind(pType, pName.c_str());
  LDSection* header = LDSection::Create(pName, kind, pType, pFlag);
  header->setAlign(pAlign);

  // Append section header in input
  pInput.context()->appendSection(*header);
  return header;
}

/// CreateSectionData - To create a section data for given pSection.
SectionData* IRBuilder::CreateSectionData(LDSection& pSection)
{
  assert(!pSection.hasSectionData() && "pSection already has section data.");

  SectionData* sect_data = SectionData::Create(pSection);
  pSection.setSectionData(sect_data);
  return sect_data;
}

/// CreateRelocData - To create a relocation data for given pSection.
RelocData* IRBuilder::CreateRelocData(LDSection &pSection)
{
  assert(!pSection.hasRelocData() && "pSection already has relocation data.");

  RelocData* reloc_data = RelocData::Create(pSection);
  pSection.setRelocData(reloc_data);
  return reloc_data;
}

/// CreateEhFrame - To create a eh_frame for given pSection
EhFrame* IRBuilder::CreateEhFrame(LDSection& pSection)
{
  assert(!pSection.hasEhFrame() && "pSection already has eh_frame.");

  EhFrame* eh_frame = EhFrame::Create(pSection);
  pSection.setEhFrame(eh_frame);
  return eh_frame;
}

/// CreateBSS - To create a bss section for given pSection
SectionData* IRBuilder::CreateBSS(LDSection& pSection)
{
  assert(!pSection.hasSectionData() && "pSection already has section data.");
  assert((pSection.kind() == LDFileFormat::BSS) && "pSection is not a BSS section.");

  SectionData* sect_data = SectionData::Create(pSection);
  pSection.setSectionData(sect_data);

                                   /*  value, valsize, size*/
  FillFragment* frag = new FillFragment(0x0, 1, pSection.size());

  ObjectBuilder::AppendFragment(*frag, *sect_data);
  return sect_data;
}

/// CreateRegion - To create a region fragment in the input file.
Fragment* IRBuilder::CreateRegion(Input& pInput, size_t pOffset, size_t pLength)
{
  if (!pInput.hasMemArea()) {
    fatal(diag::fatal_cannot_read_input) << pInput.path();
    return NULL;
  }

  if (0 == pLength)
    return new FillFragment(0x0, 0, 0);

  MemoryRegion* region = pInput.memArea()->request(pOffset, pLength);

  if (NULL == region)
    return new FillFragment(0x0, 0, 0);

  return new RegionFragment(*region);
}

/// CreateRegion - To create a region fragment wrapping the given memory
Fragment* IRBuilder::CreateRegion(void* pMemory, size_t pLength)
{
  if (0 == pLength)
    return new FillFragment(0x0, 0, 0);

  MemoryRegion* region = MemoryRegion::Create(pMemory, pLength);
  if (NULL == region)
    return new FillFragment(0x0, 0, 0);

  return new RegionFragment(*region);
}

/// AppendFragment - To append pFrag to the given SectionData pSD
uint64_t IRBuilder::AppendFragment(Fragment& pFrag, SectionData& pSD)
{
  uint64_t size = ObjectBuilder::AppendFragment(pFrag,
                                                pSD,
                                                pSD.getSection().align());
  pSD.getSection().setSize(pSD.getSection().size() + size);
  return size;
}

/// AppendRelocation - To append an relocation to the given RelocData pRD.
void IRBuilder::AppendRelocation(Relocation& pRelocation, RelocData& pRD)
{
  pRD.append(pRelocation);
}

/// AppendEhFrame - To append a fragment to EhFrame.
uint64_t IRBuilder::AppendEhFrame(Fragment& pFrag, EhFrame& pEhFrame)
{
  uint64_t size = ObjectBuilder::AppendFragment(pFrag,
                              pEhFrame.getSectionData(),
                              pEhFrame.getSection().align());
  pEhFrame.getSection().setSize(pEhFrame.getSection().size() + size);
  return size;
}

/// AppendEhFrame - To append a FDE to the given EhFrame pEhFram.
uint64_t IRBuilder::AppendEhFrame(EhFrame::FDE& pFDE, EhFrame& pEhFrame)
{
  pEhFrame.addFDE(pFDE);
  pEhFrame.getSection().setSize(pEhFrame.getSection().size() + pFDE.size());
  return pFDE.size();
}

/// AppendEhFrame - To append a CIE to the given EhFrame pEhFram.
uint64_t IRBuilder::AppendEhFrame(EhFrame::CIE& pCIE, EhFrame& pEhFrame)
{
  pEhFrame.addCIE(pCIE);
  pEhFrame.getSection().setSize(pEhFrame.getSection().size() + pCIE.size());
  return pCIE.size();
}

/// AddSymbol - To add a symbol in the input file and resolve the symbol
/// immediately
LDSymbol* IRBuilder::AddSymbol(Input& pInput,
                               const std::string& pName,
                               ResolveInfo::Type pType,
                               ResolveInfo::Desc pDesc,
                               ResolveInfo::Binding pBind,
                               ResolveInfo::SizeType pSize,
                               LDSymbol::ValueType pValue,
                               LDSection* pSection,
                               ResolveInfo::Visibility pVis)
{
  // rename symbols
  std::string name = pName;
  if (!m_Config.scripts().renameMap().empty() &&
      ResolveInfo::Undefined == pDesc) {
    // If the renameMap is not empty, some symbols should be renamed.
    // --wrap and --portable defines the symbol rename map.
    ScriptOptions::SymbolRenameMap::const_iterator renameSym =
                                    m_Config.scripts().renameMap().find(pName);
    if (renameSym != m_Config.scripts().renameMap().end())
      name = renameSym.getEntry()->value();
  }

  switch (pInput.type()) {
    case Input::Object: {

      FragmentRef* frag = NULL;
      if (NULL == pSection ||
          ResolveInfo::Undefined == pDesc ||
          ResolveInfo::Common    == pDesc ||
          ResolveInfo::Absolute  == pBind ||
          LDFileFormat::Ignore   == pSection->kind() ||
          LDFileFormat::Group    == pSection->kind())
        frag = FragmentRef::Null();
      else
        frag = FragmentRef::Create(*pSection, pValue);

      LDSymbol* input_sym = addSymbolFromObject(name, pType, pDesc, pBind, pSize, pValue, frag, pVis);
      pInput.context()->addSymbol(input_sym);
      return input_sym;
    }
    case Input::DynObj: {
      return addSymbolFromDynObj(pInput, name, pType, pDesc, pBind, pSize, pValue, pVis);
    }
    default: {
      return NULL;
      break;
    }
  }
  return NULL;
}

LDSymbol* IRBuilder::addSymbolFromObject(const std::string& pName,
                                         ResolveInfo::Type pType,
                                         ResolveInfo::Desc pDesc,
                                         ResolveInfo::Binding pBinding,
                                         ResolveInfo::SizeType pSize,
                                         LDSymbol::ValueType pValue,
                                         FragmentRef* pFragmentRef,
                                         ResolveInfo::Visibility pVisibility)
{
  // Step 1. calculate a Resolver::Result
  // resolved_result is a triple <resolved_info, existent, override>
  Resolver::Result resolved_result;
  ResolveInfo old_info; // used for arrange output symbols

  if (pBinding == ResolveInfo::Local) {
    // if the symbol is a local symbol, create a LDSymbol for input, but do not
    // resolve them.
    resolved_result.info     = m_Module.getNamePool().createSymbol(pName,
                                                                   false,
                                                                   pType,
                                                                   pDesc,
                                                                   pBinding,
                                                                   pSize,
                                                                   pVisibility);

    // No matter if there is a symbol with the same name, insert the symbol
    // into output symbol table. So, we let the existent false.
    resolved_result.existent  = false;
    resolved_result.overriden = true;
  }
  else {
    // if the symbol is not local, insert and resolve it immediately
    m_Module.getNamePool().insertSymbol(pName, false, pType, pDesc, pBinding,
                                        pSize, pVisibility,
                                        &old_info, resolved_result);
  }

  // the return ResolveInfo should not NULL
  assert(NULL != resolved_result.info);

  /// Step 2. create an input LDSymbol.
  // create a LDSymbol for the input file.
  LDSymbol* input_sym = LDSymbol::Create(*resolved_result.info);
  input_sym->setFragmentRef(pFragmentRef);
  input_sym->setValue(pValue);

  // Step 3. Set up corresponding output LDSymbol
  LDSymbol* output_sym = resolved_result.info->outSymbol();
  bool has_output_sym = (NULL != output_sym);
  if (!resolved_result.existent || !has_output_sym) {
    // it is a new symbol, the output_sym should be NULL.
    assert(NULL == output_sym);

    if (pType == ResolveInfo::Section) {
      // if it is a section symbol, its output LDSymbol is the input LDSymbol.
      output_sym = input_sym;
    }
    else {
      // if it is a new symbol, create a LDSymbol for the output
      output_sym = LDSymbol::Create(*resolved_result.info);
    }
    resolved_result.info->setSymPtr(output_sym);
  }

  if (resolved_result.overriden || !has_output_sym) {
    // symbol can be overriden only if it exists.
    assert(output_sym != NULL);

    // should override output LDSymbol
    output_sym->setFragmentRef(pFragmentRef);
    output_sym->setValue(pValue);
  }

  // Step 4. Adjust the position of output LDSymbol.
  // After symbol resolution, visibility is changed to the most restrict one.
  // we need to arrange its position in the output symbol. We arrange the
  // positions by sorting symbols in SymbolCategory.
  if (pType != ResolveInfo::Section) {
    if (!has_output_sym) {
      // We merge sections when reading them. So we do not need to output symbols
      // with section type

      // No matter the symbol is already in the output or not, add it if it
      // should be forcefully set local.
      if (ShouldForceLocal(*resolved_result.info, m_Config))
        m_Module.getSymbolTable().forceLocal(*output_sym);
      else {
        // the symbol should not be forcefully local.
        m_Module.getSymbolTable().add(*output_sym);
      }
    }
    else if (resolved_result.overriden) {
      if (!ShouldForceLocal(old_info, m_Config) ||
          !ShouldForceLocal(*resolved_result.info, m_Config)) {
        // If the old info and the new info are both forcefully local, then
        // we should keep the output_sym in forcefully local category. Else,
        // we should re-sort the output_sym
        m_Module.getSymbolTable().arrange(*output_sym, old_info);
      }
    }
  }

  return input_sym;
}

LDSymbol* IRBuilder::addSymbolFromDynObj(Input& pInput,
                                         const std::string& pName,
                                         ResolveInfo::Type pType,
                                         ResolveInfo::Desc pDesc,
                                         ResolveInfo::Binding pBinding,
                                         ResolveInfo::SizeType pSize,
                                         LDSymbol::ValueType pValue,
                                         ResolveInfo::Visibility pVisibility)
{
  // We don't need sections of dynamic objects. So we ignore section symbols.
  if (pType == ResolveInfo::Section)
    return NULL;

  // ignore symbols with local binding or that have internal or hidden
  // visibility
  if (pBinding == ResolveInfo::Local ||
      pVisibility == ResolveInfo::Internal ||
      pVisibility == ResolveInfo::Hidden)
    return NULL;

  // A protected symbol in a shared library must be treated as a
  // normal symbol when viewed from outside the shared library.
  if (pVisibility == ResolveInfo::Protected)
    pVisibility = ResolveInfo::Default;

  // insert symbol and resolve it immediately
  // resolved_result is a triple <resolved_info, existent, override>
  Resolver::Result resolved_result;
  m_Module.getNamePool().insertSymbol(pName, true, pType, pDesc,
                                      pBinding, pSize, pVisibility,
                                      NULL, resolved_result);

  // the return ResolveInfo should not NULL
  assert(NULL != resolved_result.info);

  if (resolved_result.overriden || !resolved_result.existent)
    pInput.setNeeded();

  // create a LDSymbol for the input file.
  LDSymbol* input_sym = LDSymbol::Create(*resolved_result.info);
  input_sym->setFragmentRef(FragmentRef::Null());
  input_sym->setValue(pValue);

  LDSymbol* output_sym = NULL;
  if (!resolved_result.existent) {
    // we get a new symbol, leave it as NULL
    resolved_result.info->setSymPtr(NULL);
  }
  else {
    // we saw the symbol before, but the output_sym still may be NULL.
    output_sym = resolved_result.info->outSymbol();
  }

  if (output_sym != NULL) {
    // After symbol resolution, visibility is changed to the most restrict one.
    // If we are not doing incremental linking, then any symbol with hidden
    // or internal visibility is forcefully set as a local symbol.
    if (ShouldForceLocal(*resolved_result.info, m_Config)) {
      m_Module.getSymbolTable().forceLocal(*output_sym);
    }
  }

  return input_sym;
}

/// AddRelocation - add a relocation entry
///
/// All symbols should be read and resolved before calling this function.
Relocation* IRBuilder::AddRelocation(LDSection& pSection,
                                     Relocation::Type pType,
                                     LDSymbol& pSym,
                                     uint32_t pOffset,
                                     Relocation::Address pAddend)
{
  // FIXME: we should dicard sections and symbols first instead
  // if the symbol is in the discarded input section, then we also need to
  // discard this relocation.
  ResolveInfo* resolve_info = pSym.resolveInfo();
  if (!pSym.hasFragRef() &&
      ResolveInfo::Section == resolve_info->type() &&
      ResolveInfo::Undefined == resolve_info->desc())
    return NULL;

  FragmentRef* frag_ref = FragmentRef::Create(*pSection.getLink(), pOffset);

  Relocation* relocation = Relocation::Create(pType, *frag_ref, pAddend);

  relocation->setSymInfo(resolve_info);
  pSection.getRelocData()->append(*relocation);

  return relocation;
}

/// AddSymbol - define an output symbol and override it immediately
template<> LDSymbol*
IRBuilder::AddSymbol<IRBuilder::Force, IRBuilder::Unresolve>(
                                           const llvm::StringRef& pName,
                                           ResolveInfo::Type pType,
                                           ResolveInfo::Desc pDesc,
                                           ResolveInfo::Binding pBinding,
                                           ResolveInfo::SizeType pSize,
                                           LDSymbol::ValueType pValue,
                                           FragmentRef* pFragmentRef,
                                           ResolveInfo::Visibility pVisibility)
{
  ResolveInfo* info = m_Module.getNamePool().findInfo(pName);
  LDSymbol* output_sym = NULL;
  if (NULL == info) {
    // the symbol is not in the pool, create a new one.
    // create a ResolveInfo
    Resolver::Result result;
    m_Module.getNamePool().insertSymbol(pName, false, pType, pDesc,
                                        pBinding, pSize, pVisibility,
                                        NULL, result);
    assert(!result.existent);

    // create a output LDSymbol
    output_sym = LDSymbol::Create(*result.info);
    result.info->setSymPtr(output_sym);

    if (ShouldForceLocal(*result.info, m_Config))
      m_Module.getSymbolTable().forceLocal(*output_sym);
    else
      m_Module.getSymbolTable().add(*output_sym);
  }
  else {
    // the symbol is already in the pool, override it
    ResolveInfo old_info;
    old_info.override(*info);

    info->setRegular();
    info->setType(pType);
    info->setDesc(pDesc);
    info->setBinding(pBinding);
    info->setVisibility(pVisibility);
    info->setIsSymbol(true);
    info->setSize(pSize);

    output_sym = info->outSymbol();
    if (NULL != output_sym)
      m_Module.getSymbolTable().arrange(*output_sym, old_info);
    else {
      // create a output LDSymbol
      output_sym = LDSymbol::Create(*info);
      info->setSymPtr(output_sym);

      m_Module.getSymbolTable().add(*output_sym);
    }
  }

  if (NULL != output_sym) {
    output_sym->setFragmentRef(pFragmentRef);
    output_sym->setValue(pValue);
  }

  return output_sym;
}

/// AddSymbol - define an output symbol and override it immediately
template<> LDSymbol*
IRBuilder::AddSymbol<IRBuilder::AsReferred, IRBuilder::Unresolve>(
                                           const llvm::StringRef& pName,
                                           ResolveInfo::Type pType,
                                           ResolveInfo::Desc pDesc,
                                           ResolveInfo::Binding pBinding,
                                           ResolveInfo::SizeType pSize,
                                           LDSymbol::ValueType pValue,
                                           FragmentRef* pFragmentRef,
                                           ResolveInfo::Visibility pVisibility)
{
  ResolveInfo* info = m_Module.getNamePool().findInfo(pName);

  if (NULL == info || !(info->isUndef() || info->isDyn())) {
    // only undefined symbol and dynamic symbol can make a reference.
    return NULL;
  }

  // the symbol is already in the pool, override it
  ResolveInfo old_info;
  old_info.override(*info);

  info->setRegular();
  info->setType(pType);
  info->setDesc(pDesc);
  info->setBinding(pBinding);
  info->setVisibility(pVisibility);
  info->setIsSymbol(true);
  info->setSize(pSize);

  LDSymbol* output_sym = info->outSymbol();
  if (NULL != output_sym) {
    output_sym->setFragmentRef(pFragmentRef);
    output_sym->setValue(pValue);
    m_Module.getSymbolTable().arrange(*output_sym, old_info);
  }
  else {
    // create a output LDSymbol
    output_sym = LDSymbol::Create(*info);
    info->setSymPtr(output_sym);

    m_Module.getSymbolTable().add(*output_sym);
  }

  return output_sym;
}

/// AddSymbol - define an output symbol and resolve it
/// immediately
template<> LDSymbol*
IRBuilder::AddSymbol<IRBuilder::Force, IRBuilder::Resolve>(
                                             const llvm::StringRef& pName,
                                             ResolveInfo::Type pType,
                                             ResolveInfo::Desc pDesc,
                                             ResolveInfo::Binding pBinding,
                                             ResolveInfo::SizeType pSize,
                                             LDSymbol::ValueType pValue,
                                             FragmentRef* pFragmentRef,
                                             ResolveInfo::Visibility pVisibility)
{
  // Result is <info, existent, override>
  Resolver::Result result;
  ResolveInfo old_info;
  m_Module.getNamePool().insertSymbol(pName, false, pType, pDesc, pBinding,
                                      pSize, pVisibility,
                                      &old_info, result);

  LDSymbol* output_sym = result.info->outSymbol();
  bool has_output_sym = (NULL != output_sym);

  if (!result.existent || !has_output_sym) {
    output_sym = LDSymbol::Create(*result.info);
    result.info->setSymPtr(output_sym);
  }

  if (result.overriden || !has_output_sym) {
    output_sym->setFragmentRef(pFragmentRef);
    output_sym->setValue(pValue);
  }

  // After symbol resolution, the visibility is changed to the most restrict.
  // arrange the output position
  if (ShouldForceLocal(*result.info, m_Config))
    m_Module.getSymbolTable().forceLocal(*output_sym);
  else if (has_output_sym)
    m_Module.getSymbolTable().arrange(*output_sym, old_info);
  else
    m_Module.getSymbolTable().add(*output_sym);

  return output_sym;
}

/// defineSymbol - define an output symbol and resolve it immediately.
template<> LDSymbol*
IRBuilder::AddSymbol<IRBuilder::AsReferred, IRBuilder::Resolve>(
                                            const llvm::StringRef& pName,
                                            ResolveInfo::Type pType,
                                            ResolveInfo::Desc pDesc,
                                            ResolveInfo::Binding pBinding,
                                            ResolveInfo::SizeType pSize,
                                            LDSymbol::ValueType pValue,
                                            FragmentRef* pFragmentRef,
                                            ResolveInfo::Visibility pVisibility)
{
  ResolveInfo* info = m_Module.getNamePool().findInfo(pName);

  if (NULL == info || !(info->isUndef() || info->isDyn())) {
    // only undefined symbol and dynamic symbol can make a reference.
    return NULL;
  }

  return AddSymbol<Force, Resolve>(pName,
                                   pType,
                                   pDesc,
                                   pBinding,
                                   pSize,
                                   pValue,
                                   pFragmentRef,
                                   pVisibility);
}